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Toggleable version of DirectionalLight. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Light
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+-- Engine.DirectionalLight
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+-- Engine.DirectionalLightToggleable
| Variables Summary |
|---|
| Inherited Variables from Engine.Light |
|---|
| bEnabled, LightComponent |
| Functions Summary |
|---|
| Inherited Functions from Engine.Light |
|---|
| OnToggle, ReplicatedEvent |
| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=DirectionalLightComponent Name=DirectionalLightComponent0 ObjName=DirectionalLightComponent0 Archetype=DirectionalLightComponent'Engine.Default__DirectionalLight:DirectionalLightComponent0'
UseDirectLightMap=False
LightAffectsClassification=LAC_DYNAMIC_AND_STATIC_AFFECTING
ObjectArchetype=DirectionalLightComponent'Engine.Default__DirectionalLight:DirectionalLightComponent0'
End Object
LightComponent=DirectionalLightComponent0
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__DirectionalLight:Sprite'
Sprite=Texture2D'EngineResources.LightIcons.Light_Directional_Toggleable_DynamicsAndStatics'
ObjectArchetype=SpriteComponent'Engine.Default__DirectionalLight:Sprite'
End Object
Components(0)=Sprite
Components(1)=DirectionalLightComponent0
Begin Object Class=ArrowComponent Name=ArrowComponent0 ObjName=ArrowComponent0 Archetype=ArrowComponent'Engine.Default__DirectionalLight:ArrowComponent0'
ObjectArchetype=ArrowComponent'Engine.Default__DirectionalLight:ArrowComponent0'
End Object
Components(2)=ArrowComponent0
TickGroup=TG_DuringAsyncWork
bStatic=False
bHardAttach=True
CollisionType=COLLIDE_CustomDefault
Name="Default__DirectionalLightToggleable"
ObjectArchetype=DirectionalLight'Engine.Default__DirectionalLight'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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