Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 |
/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * * This is a simple class that allows for secure writing of output files from within Script. The directory to which it writes * files is determined by the file type member variable. */ class FileWriter extends Info native; /** Internal FArchive pointer */ var const native pointer ArchivePtr{FArchive}; /** File name, created via OpenFile() */ var const string Filename; /** Type of file */ enum FWFileType { FWFT_Log, // Created in %GameDir%/Logs FWFT_Stats, // Created in %GameDir%/Stats FWFT_HTML, // Created in %GameDir%/Web/DynamicHTML FWFT_User, // Created in %GameDir%/User FWFT_Debug, // Created in %GameDir%/Debug }; var const FWFileType FileType; // Holds the file type for this file. /** * Opens the actual file using the specified name. * * @param fileName - name of file to open * * @param extension - optional file extension to use, defaults to * .txt if none is specified */ native final function bool OpenFile(coerce string InFilename, optional FWFileType InFileType, optional string InExtension, optional bool bUnique, optional bool bIncludeTimeStamp); /** * Closes the log file. */ native final function CloseFile(); /** * Logs the given string to the log file. * * @param logString - string to dump */ native final function Logf(coerce string logString); /** * Overridden to automatically close the logfile on destruction. */ event Destroyed() { CloseFile(); } defaultproperties { Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__Info:Sprite' ObjectArchetype=SpriteComponent'Engine.Default__Info:Sprite' End Object Components(0)=Sprite CollisionType=COLLIDE_CustomDefault Name="Default__FileWriter" ObjectArchetype=Info'Engine.Default__Info' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |