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Engine.FileLog


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/**
 * Opens a file on disk for logging purposes.  Spawn one, then call
 * OpenLog() with the desired file name, output using Logf(), and then
 * finally call CloseLog(), or destroy the FileLog actor.
 *
 * This functionality has been moved to the new FileWriter class.  Stubs
 * have been left here for compatibility
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class FileLog extends FileWriter
	native;

/**
 * Opens the actual file using the specified name.
 *
 * @param	LogFilename - name of file to open
 *
 * @param	extension - optional file extension to use, defaults to
 * 			.txt if none is specified
 *
 * @param	bUnique - Makes sure the file is unique

 */

function OpenLog(coerce string LogFilename, optional string extension, optional bool bUnique)
{
	OpenFile(LogFilename, FWFT_Log, extension, bUnique);
}

/**
 * Closes the log file.
 */

function CloseLog()
{
	CloseFile();
}

defaultproperties
{
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__FileWriter:Sprite'
      ObjectArchetype=SpriteComponent'Engine.Default__FileWriter:Sprite'
   End Object
   Components(0)=Sprite
   Name="Default__FileLog"
   ObjectArchetype=FileWriter'Engine.Default__FileWriter'
}

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Class file time: tr 31-1-2018 17:17:54.000 - Creation time: sk 18-3-2018 10:01:07.447 - Created with UnCodeX