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/** * Opens a file on disk for logging purposes. Spawn one, then call * OpenLog() with the desired file name, output using Logf(), and then * finally call CloseLog(), or destroy the FileLog actor. * * This functionality has been moved to the new FileWriter class. Stubs * have been left here for compatibility * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class FileLog extends FileWriter native; /** * Opens the actual file using the specified name. * * @param LogFilename - name of file to open * * @param extension - optional file extension to use, defaults to * .txt if none is specified * * @param bUnique - Makes sure the file is unique */ function OpenLog(coerce string LogFilename, optional string extension, optional bool bUnique) { OpenFile(LogFilename, FWFT_Log, extension, bUnique); } /** * Closes the log file. */ function CloseLog() { CloseFile(); } defaultproperties { Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__FileWriter:Sprite' ObjectArchetype=SpriteComponent'Engine.Default__FileWriter:Sprite' End Object Components(0)=Sprite Name="Default__FileLog" ObjectArchetype=FileWriter'Engine.Default__FileWriter' } |
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