| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Opens a file on disk for logging purposes. Spawn one, then call OpenLog() with the desired file name, output using Logf(), and then finally call CloseLog(), or destroy the FileLog actor. This functionality has been moved to the new FileWriter class. Stubs have been left here for compatibility Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.FileWriter
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+-- Engine.FileLog
| Variables Summary |
|---|
| Inherited Variables from Engine.FileWriter |
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| ArchivePtr, Filename, FileType |
| Enumerations Summary |
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| Inherited Enumerations from Engine.FileWriter |
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| FWFileType |
| Structures Summary |
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| Inherited Structures from Engine.Info |
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| KeyValuePair, PlayerResponseLine, ServerResponseLine |
| Functions Summary | ||
|---|---|---|
![]() | CloseLog ())) | |
![]() | OpenLog (coerce string LogFilename, optional string extension, optional bool bUnique)) | |
| Inherited Functions from Engine.FileWriter |
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| CloseFile, Destroyed, Logf, OpenFile |
| Functions Detail |
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CloseLog Source codeCloses the log file.
OpenLog Source codeOpens the actual file using the specified name.
@param LogFilename - name of file to open
@param extension - optional file extension to use, defaults to .txt if none is specified
@param bUnique - Makes sure the file is unique
| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__FileWriter:Sprite'
ObjectArchetype=SpriteComponent'Engine.Default__FileWriter:Sprite'
End Object
Components(0)=Sprite
Name="Default__FileLog"
ObjectArchetype=FileWriter'Engine.Default__FileWriter'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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