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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class GravityVolume extends PhysicsVolume native placeable; /** * Simple PhysicsVolume that modifies the gravity inside it. */ /** Gravity along Z axis applied to objects inside this volume. */ var() float GravityZ; // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { GravityZ=-520.000000 Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0' ObjectArchetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0' End Object BrushComponent=BrushComponent0 Components(0)=BrushComponent0 CollisionComponent=BrushComponent0 CollisionType=COLLIDE_CustomDefault Name="Default__GravityVolume" ObjectArchetype=PhysicsVolume'Engine.Default__PhysicsVolume' } |
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