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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Brush
|
+-- Engine.Volume
|
+-- Engine.PhysicsVolume
|
+-- Engine.GravityVolume
UTSlowVolume
| Variables Summary | |
|---|---|
| GravityVolume | |
| float | GravityZ |
| Inherited Variables from Engine.Volume |
|---|
| AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority |
| Functions Summary |
|---|
| Inherited Functions from Engine.Volume |
|---|
| BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch |
| Variables Detail |
|---|
Gravity along Z axis applied to objects inside this volume.
| Defaultproperties |
|---|
defaultproperties
{
GravityZ=-520.000000
Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0'
ObjectArchetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0'
End Object
BrushComponent=BrushComponent0
Components(0)=BrushComponent0
CollisionComponent=BrushComponent0
CollisionType=COLLIDE_CustomDefault
Name="Default__GravityVolume"
ObjectArchetype=PhysicsVolume'Engine.Default__PhysicsVolume'
}
|
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