UTGame.UTSlowVolume
- Extends
- GravityVolume
- Modifiers
- native notplaceable abstract
slows down all actors inside the volume
Core.Object
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+-- Engine.Actor
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+-- Engine.Brush
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+-- Engine.Volume
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+-- Engine.PhysicsVolume
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+-- Engine.GravityVolume
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+-- UTGame.UTSlowVolume
Direct Known Subclasses:
UTSlowVolume_Content
Inherited Variables from Engine.PhysicsVolume |
BACKUP_bPainCausing, bBounceVelocity, bDestructive, bMoveProjectiles, bNeutralZone, bNoInventory, bPainCausing, bPhysicsOnContact, bVelocityAffectsWalking, bWaterVolume, DamageInstigator, DamagePerSec, DamageType, FluidFriction, GroundFriction, MaxDampingForce, NextPhysicsVolume, PainTimer, Priority, RigidBodyDamping, TerminalVelocity, ZoneVelocity |
Inherited Functions from Engine.PhysicsVolume |
ActorEnteredVolume, ActorLeavingVolume, CausePainTo, GetGravityZ, ModifyPlayer, NotifyPawnBecameViewTarget, OnSetDamageInstigator, OnToggle, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PostBeginPlay, Reset, TimerPop, Touch |
var float PawnLifeDrainPerSec;
ProjectileScalingFactor Source code
var float ProjectileScalingFactor;
var float RBGravityZ;
var float RBScalingFactor;
var float ScalingFactor;
delegate OnDeployableUsedUp (
actor ChildDeployable )
simulated function ActivateSlowEffect ( ) )
simulated event ActorEnteredVolume (
Actor Other) )
simulated event ActorLeavingVolume (
Actor Other) )
simulated event CollisionChanged ( )
simulated event Destroyed ( ) )
NotifyPawnBecameViewTarget Source code
simulated event PawnEnteredVolume (
Pawn Other) )
simulated
function PawnLeavingVolume (
Pawn Other) )
simulated event PostBeginPlay ( ) )
function Reset ( ) )
simulated
function SlowPawnDown (
Pawn Other) )
simulated
function bool StopsProjectile (
Projectile P) )
function Timer ( ) )
defaultproperties
{
ScalingFactor=0.200000
ProjectileScalingFactor=0.125000
RBScalingFactor=0.400000
PawnLifeDrainPerSec=3.000000
Priority=100000
RigidBodyDamping=3.500000
Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__GravityVolume:BrushComponent0'
ObjectArchetype=BrushComponent'Engine.Default__GravityVolume:BrushComponent0'
End Object
BrushComponent=BrushComponent0
Components(0)=BrushComponent0
RemoteRole=ROLE_SimulatedProxy
bStatic=False
bHidden=False
bNoDelete=False
bNetInitialRotation=True
bCollideActors=False
bProjTarget=True
NetUpdateFrequency=1.000000
LifeSpan=180.000000
CollisionComponent=BrushComponent0
Name="Default__UTSlowVolume"
ObjectArchetype=GravityVolume'Engine.Default__GravityVolume'
}
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Creation time: sk 18-3-2018 10:00:57.220 - Created with
UnCodeX