Engine.AudioComponent
- Extends
- ActorComponent
- Modifiers
- native noexport collapsecategories hidecategories ( Object ) hidecategories ( ActorComponent ) editinlinenew
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Core.Component
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+-- Engine.ActorComponent
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+-- Engine.AudioComponent
Direct Known Subclasses:
UTAmbientSoundComponent
var float AdjustVolumeStartTime;
var float AdjustVolumeStopTime;
AdjustVolumeTargetVolume Source code
var float AdjustVolumeTargetVolume;
var bool bAllowSpatialization;
var native bool bAlwaysPlay;
var native const bool bApplyEffects;
var bool bAutoDestroy;
var bool bAutoPlay;
var transient bool bFinished;
var transient bool bIgnoreForFlushing;
var transient bool bIsMusic;
var bool bIsUISound;
var transient bool bNoReverb;
bShouldRemainActiveIfDropped Source code
var bool bShouldRemainActiveIfDropped;
bStopWhenOwnerDestroyed Source code
var bool bStopWhenOwnerDestroyed;
var transient bool bSuppressSubtitles;
var bool bUseOwnerLocation;
var bool bWasOccluded;
var transient bool bWasPlaying;
var duplicatetransient native const
vector ComponentLocation;
CurrAdjustVolumeTargetVolume Source code
var float CurrAdjustVolumeTargetVolume;
CurrentHighFrequencyGain Source code
var native const float CurrentHighFrequencyGain;
var native const
vector CurrentLocation;
CurrentNotifyBufferFinishedHook Source code
var native const
SoundNode CurrentNotifyBufferFinishedHook;
var native const float CurrentPitch;
CurrentPitchMultiplier Source code
var native const float CurrentPitchMultiplier;
CurrentUseSeamlessLooping Source code
var native const int CurrentUseSeamlessLooping;
CurrentUseSpatialization Source code
var native const int CurrentUseSpatialization;
CurrentVoiceCenterChannelVolume Source code
var native const float CurrentVoiceCenterChannelVolume;
CurrentVoiceRadioVolume Source code
var native const float CurrentVoiceRadioVolume;
var native const float CurrentVolume;
CurrentVolumeMultiplier Source code
var native const float CurrentVolumeMultiplier;
var float FadeInStartTime;
var float FadeInStopTime;
var float FadeInTargetVolume;
var float FadeOutStartTime;
var float FadeOutStopTime;
var float FadeOutTargetVolume;
LastOcclusionCheckTime Source code
var transient float LastOcclusionCheckTime;
var duplicatetransient native const
pointer Listener;
var duplicatetransient native
vector Location;
OcclusionCheckInterval Source code
var float OcclusionCheckInterval;
var duplicatetransient native const float PlaybackTime;
var duplicatetransient native const array<byte> SoundNodeData;
var duplicatetransient native const Map SoundNodeOffsetMap;
var native float SubtitlePriority;
var duplicatetransient native const array<
pointer> WaveInstances;
AudioComponent
native final function AdjustVolume ( FLOAT AdjustVolumeDuration, FLOAT AdjustVolumeLevel )
native final function FadeIn ( FLOAT FadeInDuration, FLOAT FadeVolumeLevel )
native final function FadeOut ( FLOAT FadeOutDuration, FLOAT FadeVolumeLevel )
native final function bool IsPlaying ( )
event OcclusionChanged ( bool bNowOccluded) )
native final function Play ( )
native final function ResetToDefaults ( )
native final function SetFloatParameter ( name InName, float InFloat )
native final function SetWaveParameter (
name InName,
SoundNodeWave InWave )
native final function Stop ( )
defaultproperties
{
bUseOwnerLocation=True
bAllowSpatialization=True
FadeInStopTime=-1.000000
FadeInTargetVolume=1.000000
FadeOutStopTime=-1.000000
FadeOutTargetVolume=1.000000
AdjustVolumeStopTime=-1.000000
AdjustVolumeTargetVolume=1.000000
CurrAdjustVolumeTargetVolume=1.000000
VolumeMultiplier=1.000000
PitchMultiplier=1.000000
Name="Default__AudioComponent"
ObjectArchetype=ActorComponent'Engine.Default__ActorComponent'
}
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Creation time: sk 18-3-2018 10:00:35.206 - Created with
UnCodeX