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Sound node that contains sample data
Core.Object | +-- Engine.SoundNode | +-- Engine.SoundNodeWave
Constants Summary |
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Inherited Contants from Core.Object |
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DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg |
Variables Summary | |
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bool | bDynamicResource |
bool | bOneTimeUse |
array<int> | ChannelOffsets |
array<int> | ChannelSizes |
UntypedBulkData_Mirror | CompressedPCData |
UntypedBulkData_Mirror | CompressedPS3Data |
UntypedBulkData_Mirror | CompressedXbox360Data |
EDecompressionType | DecompressionType |
array<byte> | PCMData |
UntypedBulkData_Mirror | RawData |
pointer | RawPCMData |
pointer | ResourceData |
int | ResourceID |
int | ResourceSize |
int | SampleDataSize |
pointer | VorbisDecompressor |
Compression | |
int | 100isbestquality> |
bool | bForceRealtimeDecompression |
int | CompressionQuality |
Info | |
float | Duration |
int | NumChannels |
float | Pitch |
int | SampleRate |
float | Volume |
Subtitles | |
bool | bAlwaysLocalise |
bool | bManualWordWrap |
bool | bMature |
string | Comment |
array<SubtitleCue> | Subtitles |
TTS | |
bool | bUseTTS |
string | SpokenText |
ETTSSpeaker | TTSSpeaker |
Inherited Variables from Engine.SoundNode |
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ChildNodes, NodeUpdateHint |
Inherited Variables from Core.Object |
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Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject |
Enumerations Summary | ||
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EDecompressionType DTYPE_Setup, DTYPE_Invalid, DTYPE_Preview, DTYPE_Native, DTYPE_RealTime | ||
ETTSSpeaker TTSSPEAKER_Paul, TTSSPEAKER_Harry, TTSSPEAKER_Frank, TTSSPEAKER_Dennis, TTSSPEAKER_Kit, TTSSPEAKER_Betty, TTSSPEAKER_Ursula, TTSSPEAKER_Rita, TTSSPEAKER_Wendy, |
Inherited Enumerations from Core.Object |
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EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup |
Structures Summary | ||
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SubtitleCue Text, Time |
Functions Summary |
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Variables Detail |
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Whether to free the resource data after it has been uploaded to the hardware
Whether to free this resource after it has played - designed for TTS of log
Offsets into the bulk data for the source wav data
Sizes of the bulk data for the source wav data
Cached ogg vorbis data.
Cached cooked PS3 data to speed up iteration times.
Cached cooked Xbox 360 data to speed up iteration times.
Type of buffer this wave uses. Set once on load
Where the compressed vorbis data is decompressed to
Uncompressed wav data 16 bit in mono or stereo - stereo not allowed for multichannel data
Pointer to 16 bit PCM data - used to preview sounds
Memory containing the data copied from the compressed bulk data
Resource index to cross reference with buffers
Size of resource copied from the bulk data
Cached sample data size for tracking stats
Async worker that decompresses the vorbis data on a different thread
Platform agnostic compression quality. 1..100 with 1 being best compression and 100 being best quality
If set, forces wave data to be decompressed during playback instead of upfront on platforms that have a choice.
Platform agnostic compression quality. 1..100 with 1 being best compression and 100 being best quality
Duration of sound in seconds.
Number of channels of multichannel data; 1 or 2 for regular mono and stereo files
Playback pitch for sound 0.5 to 2.0
Cached sample rate for displaying in the tools
Playback volume of sound 0 to 1
TRUE if the subtitles have been split manually.
TRUE if this sound is considered mature.
Provides contextual information for the sound to the translator.
Subtitle cues. If empty, use SpokenText as the subtitle. Will often be empty, as the contents of the subtitle is commonly identical to what is spoken.
Set to true to speak SpokenText using TTS
A localized version of the text that is actually spoken in the audio.
Speaker to use for TTS
Enumerations Detail |
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TTSSPEAKER_Paul, TTSSPEAKER_Harry, TTSSPEAKER_Frank, TTSSPEAKER_Dennis, TTSSPEAKER_Kit, TTSSPEAKER_Betty, TTSSPEAKER_Ursula, TTSSPEAKER_Rita, TTSSPEAKER_Wendy,};
Structures Detail |
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var(SoundNodeWave) localized string Text;};
var(SoundNodeWave) localized float Time;
A line of subtitle text and the time at which it should be displayed.
Text:The text too appear in the subtitle.Time:The time at which the subtitle is to be displayed, in seconds relative to the beginning of the line.
Defaultproperties |
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defaultproperties { CompressionQuality=40 Volume=0.750000 Pitch=1.000000 Name="Default__SoundNodeWave" ObjectArchetype=SoundNode'Engine.Default__SoundNode' } |
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