| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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used for gameplay-relevant ambient sounds (e.g. weapon loading sounds) Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Core.Component
|
+-- Engine.ActorComponent
|
+-- Engine.AudioComponent
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+-- UTGame.UTAmbientSoundComponent
| Variables Summary |
|---|
| Inherited Variables from Engine.ActorComponent |
|---|
| bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
| Structures Summary |
|---|
| Inherited Structures from Engine.AudioComponent |
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| AudioComponentParam |
| Functions Summary | ||
|---|---|---|
![]() | OcclusionChanged (bool bNowOccluded)) | |
| Inherited Functions from Engine.AudioComponent |
|---|
| AdjustVolume, FadeIn, FadeOut, IsPlaying, OcclusionChanged, Play, ResetToDefaults, SetFloatParameter, SetWaveParameter, Stop |
| Inherited Functions from Engine.ActorComponent |
|---|
| ForceUpdate, SetComponentRBFixed, SetTickGroup |
| Functions Detail |
|---|
OcclusionChanged Source code| Defaultproperties |
|---|
defaultproperties
{
bStopWhenOwnerDestroyed=True
bShouldRemainActiveIfDropped=True
OcclusionCheckInterval=1.000000
Name="Default__UTAmbientSoundComponent"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||