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UTGame.UTAmbientSoundComponent

Extends
AudioComponent

used for gameplay-relevant ambient sounds (e.g. weapon loading sounds) Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.AudioComponent
         |   
         +-- UTGame.UTAmbientSoundComponent

Variables Summary
Inherited Variables from Engine.AudioComponent
AdjustVolumeStartTime, AdjustVolumeStopTime, AdjustVolumeTargetVolume, bAllowSpatialization, bAlwaysPlay, bApplyEffects, bAutoDestroy, bAutoPlay, bFinished, bIgnoreForFlushing, bIsMusic, bIsUISound, bNoReverb, bShouldRemainActiveIfDropped, bStopWhenOwnerDestroyed, bSuppressSubtitles, bUseOwnerLocation, bWasOccluded, bWasPlaying, ComponentLocation, CueFirstNode, CurrAdjustVolumeTargetVolume, CurrentHighFrequencyGain, CurrentLocation, CurrentNotifyBufferFinishedHook, CurrentPitch, CurrentPitchMultiplier, CurrentUseSeamlessLooping, CurrentUseSpatialization, CurrentVoiceCenterChannelVolume, CurrentVoiceRadioVolume, CurrentVolume, CurrentVolumeMultiplier, FadeInStartTime, FadeInStopTime, FadeInTargetVolume, FadeOutStartTime, FadeOutStopTime, FadeOutTargetVolume, InstanceParameters, LastOcclusionCheckTime, Listener, Location, OcclusionCheckInterval, PitchMultiplier, PlaybackTime, PortalVolume, PreviewSoundRadius, SoundCue, SoundNodeData, SoundNodeOffsetMap, SoundNodeResetWaveMap, SubtitlePriority, VolumeMultiplier, WaveInstances
Inherited Variables from Engine.ActorComponent
bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup

Structures Summary
Inherited Structures from Engine.AudioComponent
AudioComponentParam

Functions Summary
event OcclusionChanged (bool bNowOccluded))
Inherited Functions from Engine.AudioComponent
AdjustVolume, FadeIn, FadeOut, IsPlaying, OcclusionChanged, Play, ResetToDefaults, SetFloatParameter, SetWaveParameter, Stop
Inherited Functions from Engine.ActorComponent
ForceUpdate, SetComponentRBFixed, SetTickGroup


Functions Detail

OcclusionChanged Source code

event OcclusionChanged ( bool bNowOccluded) )


Defaultproperties

defaultproperties
{
   bStopWhenOwnerDestroyed=True
   bShouldRemainActiveIfDropped=True
   OcclusionCheckInterval=1.000000
   Name="Default__UTAmbientSoundComponent"
   ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
}

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Creation time: sk 18-3-2018 10:00:48.337 - Created with UnCodeX