defaultproperties
{
PickupMessage="Ammo"
RespawnSound=SoundCue'A_Pickups.Ammo.Cue.A_Pickup_Ammo_Respawn_Cue'
Begin Object Class=DynamicLightEnvironmentComponent Name=PickupLightEnvironment ObjName=PickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTItemPickupFactory:PickupLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTItemPickupFactory:PickupLightEnvironment'
End Object
LightEnvironment=PickupLightEnvironment
MaxDesireability=0.200000
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTItemPickupFactory:CollisionCylinder'
CollisionHeight=9.600000
CollisionRadius=24.000000
ObjectArchetype=CylinderComponent'UTGame.Default__UTItemPickupFactory:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTItemPickupFactory:PathRenderer'
ObjectArchetype=PathRenderingComponent'UTGame.Default__UTItemPickupFactory:PathRenderer'
End Object
Components(1)=PathRenderer
Components(2)=PickupLightEnvironment
Begin Object Class=StaticMeshComponent Name=BaseMeshComp ObjName=BaseMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTItemPickupFactory:BaseMeshComp'
ObjectArchetype=StaticMeshComponent'UTGame.Default__UTItemPickupFactory:BaseMeshComp'
End Object
Components(3)=BaseMeshComp
Begin Object Class=StaticMeshComponent Name=AmmoMeshComp ObjName=AmmoMeshComp Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
LightEnvironment=DynamicLightEnvironmentComponent'UTGame.Default__UTAmmoPickupFactory:PickupLightEnvironment'
CullDistance=4000.000000
CachedCullDistance=4000.000000
bUseAsOccluder=False
CastShadow=False
bForceDirectLightMap=True
bCastDynamicShadow=False
LightingChannels=(BSP=True,Static=True)
CollideActors=False
BlockActors=False
BlockZeroExtent=False
BlockNonZeroExtent=False
BlockRigidBody=False
Scale=1.800000
Name="AmmoMeshComp"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
Components(4)=AmmoMeshComp
CollisionComponent=CollisionCylinder
Name="Default__UTAmmoPickupFactory"
ObjectArchetype=UTItemPickupFactory'UTGame.Default__UTItemPickupFactory'
}
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