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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.NavigationPoint
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+-- Engine.PickupFactory
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+-- UTGame.UTPickupFactory
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+-- UTGame.UTItemPickupFactory
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+-- UTGame.UTAmmoPickupFactory
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+-- UTGame.UTAmmo_BioRifle
| Variables Summary |
|---|
| Inherited Variables from UTGame.UTAmmoPickupFactory |
|---|
| AmmoAmount, TargetWeapon, TransformedClass |
| Inherited Variables from UTGame.UTItemPickupFactory |
|---|
| PickupMessage, PickupSound, RespawnTime |
| Functions Summary |
|---|
| Inherited Functions from UTGame.UTAmmoPickupFactory |
|---|
| BotDesireability, DetourWeight, ReplicatedEvent, SpawnCopyFor, TransformAmmoType, UpdateHUD, ValidTouch |
| Inherited Functions from UTGame.UTItemPickupFactory |
|---|
| BotDesireability, GetLocalString, GetRespawnTime, InitializePickup, SetRespawn, SpawnCopyFor |
| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=DynamicLightEnvironmentComponent Name=PickupLightEnvironment ObjName=PickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTAmmoPickupFactory:PickupLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTAmmoPickupFactory:PickupLightEnvironment'
End Object
LightEnvironment=PickupLightEnvironment
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTAmmoPickupFactory:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTAmmoPickupFactory:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTAmmoPickupFactory:PathRenderer'
ObjectArchetype=PathRenderingComponent'UTGame.Default__UTAmmoPickupFactory:PathRenderer'
End Object
Components(1)=PathRenderer
Components(2)=PickupLightEnvironment
Begin Object Class=StaticMeshComponent Name=BaseMeshComp ObjName=BaseMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTAmmoPickupFactory:BaseMeshComp'
ObjectArchetype=StaticMeshComponent'UTGame.Default__UTAmmoPickupFactory:BaseMeshComp'
End Object
Components(3)=BaseMeshComp
Begin Object Class=StaticMeshComponent Name=AmmoMeshComp ObjName=AmmoMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTAmmoPickupFactory:AmmoMeshComp'
ObjectArchetype=StaticMeshComponent'UTGame.Default__UTAmmoPickupFactory:AmmoMeshComp'
End Object
Components(4)=AmmoMeshComp
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__SpriteComponent'
Sprite=Texture2D'EngineResources.S_Inventory'
HiddenGame=True
AlwaysLoadOnClient=False
AlwaysLoadOnServer=False
Name="Sprite"
ObjectArchetype=SpriteComponent'Engine.Default__SpriteComponent'
End Object
Components(5)=Sprite
CollisionComponent=CollisionCylinder
Name="Default__UTAmmo_BioRifle"
ObjectArchetype=UTAmmoPickupFactory'UTGame.Default__UTAmmoPickupFactory'
}
|
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