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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ //@FIXME: class should be removed after maps have switched to Content version class UTAmmo_BioRifle extends UTAmmoPickupFactory native; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Begin Object Class=DynamicLightEnvironmentComponent Name=PickupLightEnvironment ObjName=PickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTAmmoPickupFactory:PickupLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTAmmoPickupFactory:PickupLightEnvironment' End Object LightEnvironment=PickupLightEnvironment Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTAmmoPickupFactory:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTAmmoPickupFactory:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTAmmoPickupFactory:PathRenderer' ObjectArchetype=PathRenderingComponent'UTGame.Default__UTAmmoPickupFactory:PathRenderer' End Object Components(1)=PathRenderer Components(2)=PickupLightEnvironment Begin Object Class=StaticMeshComponent Name=BaseMeshComp ObjName=BaseMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTAmmoPickupFactory:BaseMeshComp' ObjectArchetype=StaticMeshComponent'UTGame.Default__UTAmmoPickupFactory:BaseMeshComp' End Object Components(3)=BaseMeshComp Begin Object Class=StaticMeshComponent Name=AmmoMeshComp ObjName=AmmoMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTAmmoPickupFactory:AmmoMeshComp' ObjectArchetype=StaticMeshComponent'UTGame.Default__UTAmmoPickupFactory:AmmoMeshComp' End Object Components(4)=AmmoMeshComp Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__SpriteComponent' Sprite=Texture2D'EngineResources.S_Inventory' HiddenGame=True AlwaysLoadOnClient=False AlwaysLoadOnServer=False Name="Sprite" ObjectArchetype=SpriteComponent'Engine.Default__SpriteComponent' End Object Components(5)=Sprite CollisionComponent=CollisionCylinder Name="Default__UTAmmo_BioRifle" ObjectArchetype=UTAmmoPickupFactory'UTGame.Default__UTAmmoPickupFactory' } |
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