- Extends
- GameHUD
- Modifiers
- dependson ( UTWeapon ) native ( UI ) config ( Game )
UTHUD
UT Heads Up Display
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.HUD
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+-- GameFramework.GameHUD
|
+-- UTGame.UTHUD
Direct Known Subclasses:
UTBetrayalHUD, UTTeamHUD
Inherited Variables from Engine.HUD |
bMessageBeep, bShowBadConnectionAlert, bShowDebugInfo, bShowHUD, bShowScores, Canvas, CenterX, CenterY, ConsoleColor, ConsoleFontSize, ConsoleMessageCount, ConsoleMessagePosX, ConsoleMessagePosY, ConsoleMessages, DebugDisplay, GreenColor, HudCanvasScale, HudOwner, LastHUDRenderTime, LocalMessages[8], LostFocusPaused, MaxHUDAreaMessageCount, MessageFontOffset, MOTDColor, PlayerOwner, ProgressFadeTime, RatioX, RatioY, RedColor, RenderDelta, Scoreboard, SizeX, SizeY, ViewedInfo, WhiteColor |
Structures Summary |
DamageInfo FadeTime, FadeValue, MatConstant |
Functions Summary |
 | | AddPostRenderedActor (Actor A))
|
 | bool | CheckCrosshairOnFriendly ()))
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 | | DisplayAmmo (UTWeapon Weapon))
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 | | DisplayClock ()))
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 | | DisplayConsoleMessages ()))
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 | | DisplayDamage ()))
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 | | DisplayFragCount (vector2d POS))
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 | | DisplayHeroMeter ()))
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 | | DisplayHit (vector HitDir, int Damage, class<DamageType> damageType))
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 | | DisplayHUDMessage (string Message, optional float XOffsetPct = 0.05, optional float YOffsetPct = 0.05))
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 | | DisplayLeaderBoard (vector2d POS))
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 | | DisplayLocalMessages ()))
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 | | DisplayMap ()))
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 | | DisplayMOTD ()))
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 | | DisplayPawnDoll ()))
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 | | DisplayPortrait (float DeltaTime))
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 | | DisplayPowerups ()))
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 | | DisplayQuickPickCell (QuickPickCell Cell, float Angle, bool bSelected))
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 | | DisplayQuickPickMenu ()))
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 | | DisplayScoring ()))
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 | | DisplayWeaponBar ()
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 | | DrawActorOverlays (vector Viewpoint, rotator ViewRotation)
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 | | DrawAIOverlays ()))
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 | | DrawBackground (float X, float Y, float Width, float Height, LinearColor DrawColor, Canvas DrawCanvas))
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 | | DrawBarGraph (float X, float Y, float Width, float MaxWidth, float Height, Canvas DrawCanvas, Color BarColor, Color BackColor))
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 | | DrawBeaconBackground (float X, float Y, float Width, float Height, LinearColor DrawColor, Canvas DrawCanvas))
|
 | | DrawEngineHUD ()
|
 | | DrawGameHud ()))
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 | | DrawGlowText (string Text, float X, float Y, optional float MaxHeightInPixels=0.0, optional float PulseTime=-100.0, optional bool bRightJustified)
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 | | DrawHealth (float X, float Y, float Width, float MaxWidth, float Height, Canvas DrawCanvas, optional byte Alpha=255))
|
 | | DrawHUD ()))
|
 | | DrawLivingHud ()))
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 | | DrawMessageText (HudLocalizedMessage LocalMessage, float ScreenX, float ScreenY))
|
 | | DrawMicIcon ()))
|
 | | DrawNameplateBackground (vector2d Pos, float WordWidth, LinearColor NameplateColor, optional float WordHeight = 0.0))
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 | | DrawPlayerBeacon (UTPawn P, Canvas BeaconCanvas, Vector CameraPosition, Vector ScreenLoc))
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 | | DrawPostGameHud ()))
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 | | DrawShadowedRotatedTile (texture2D Tex, Rotator Rot, float X, float Y, float XL, float YL, float U, float V, float UL, float VL, Color TileColor, Optional bool bScaleToRes))
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 | | DrawShadowedStretchedTile (texture2D Tex, float X, float Y, float XL, float YL, float U, float V, float UL, float VL, Color TileColor, Optional bool bScaleToRes))
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 | | DrawShadowedTile (texture2D Tex, float X, float Y, float XL, float YL, float U, float V, float UL, float VL, Color TileColor, Optional bool bScaleToRes))
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 | | DrawTileCentered (texture2D Tex, float xl, float yl, float u, float v, float ul, float vl, LinearColor C))
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 | | DrawToolTip (Canvas Cvs, PlayerController PC, string Command, float X, float Y, float U, float V, float UL, float VL, float ResScale, optional Texture2D IconTexture = default.IconHudTexture, optional float Alpha=1.0))
|
 | | DrawVehicleBeacon (UTVehicle V, Canvas BeaconCanvas, Vector ScreenLoc, float XL, float YL, float HealthY, float TextXL, float Dist, linearcolor VTeamColor, string ScreenName, color TextColor ))
|
 | | FlashDamage (float FlashPosition))
|
 | string | FormatTime (int Seconds))
|
 | Font | GetFontSizeIndex (int FontSize))
|
 | | GetScreenCoords (float PosY, out float ScreenX, out float ScreenY, out HudLocalizedMessage InMessage ))
|
 | | GetTeamColor (int TeamIndex, optional out LinearColor ImageColor, optional out Color TextColor))
|
 | UIInteraction | GetUIController (optional out LocalPlayer LP))
|
 | | GrowHUD ()))
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 | | HidePortrait ()))
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 | | LinkToHudScene ()
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 | | Message (PlayerReplicationInfo PRI, coerce string Msg, name MsgType, optional float LifeTime ))
|
 | | NotifyLocalPlayerTeamReceived ()))
|
 | UTUIScene | OpenScene (UTUIScene Template))
|
 | | PostBeginPlay ()))
|
 | | PostRender ()))
|
 | | QuickPick (int Quad))
|
 | | ReleaseShowScores ()))
|
 | | RemovePostRenderedActor (Actor A))
|
 | | ResetHeroTooltipTimeStamp ()))
|
 | Vector2D | ResolveHUDPosition (vector2D Position, float Width, float Height))
|
 | | SetDisplayedOrders (string OrderText))
|
 | | SetShowScores (bool bNewValue))
|
 | | ShowAllAI ()))
|
 | | ShowPortrait (UTPlayerReplicationInfo ShowPRI, optional float PortraitDuration, optional bool bOverrideCurrentSpeaker))
|
 | | ShowQuickPickMenu (bool bShow))
|
 | | ShowSquadRoutes ()))
|
 | | ShrinkHUD ()))
|
 | | SpawnScoreBoard (class<Scoreboard> ScoringType))
|
 | | StartMusic ()))
|
 | | Timer ()))
|
 | | ToggleHUD ()))
|
 | | TranslateBindToFont (string InBindStr, out Font DrawFont, out string OutBindStr)
|
 | | UpdateCTFFlagVisibility (UTCTFFlag CTFFlag))
|
 | | UpdateDamage ()))
|
Inherited Functions from Engine.HUD |
AddConsoleMessage, AddLocalizedMessage, ClearMessage, Destroyed, DisplayBadConnectionAlert, DisplayConsoleMessages, DisplayLocalMessages, DisplayProgressMessage, Draw2DLine, Draw3DLine, DrawDemoHUD, DrawEngineHUD, DrawHUD, DrawMessage, DrawMessageText, DrawRoute, FXPlay, FXStop, GetFontSizeIndex, GetRYGColorRamp, GetScreenCoords, LocalizedMessage, Message, OnLostFocusPause, PlayerOwnerDied, PostBeginPlay, PostRender, PreCalcValues, SetShowScores, ShouldDisplayDebug, ShowDebug, ShowHUD, ShowScores, SpawnScoreBoard, ToggleHUD |
var float AmmoBarOffsetY;
var float AmmoPulseTime;
var float AmmoTextOffsetX;
var float AmmoTextOffsetY;
var float ArmorBGOffsetX;
var float ArmorBGOffsetY;
var float ArmorIconX;
var float ArmorIconY;
var float ArmorPulseTime;
var float ArmorTextX;
var float ArmorTextY;
var bool bCrosshairOnFriendly;
var bool bCrosshairShow;
var bool bDisplayingPowerups;
var bool bFadeOutHitEffect;
var bool bGreenCrosshair;
var bool bHasLeaderboard;
var bool bHasMap;
var bool bHudMessageRendered;
var bool bIsFirstPlayer;
var bool bIsSplitscreen;
var const
color BlackColor;
var bool bNoWeaponNumbers;
bOnlyShowWeaponBarIfChanging Source code
var config bool bOnlyShowWeaponBarIfChanging;
var float BootHeight;
var float BootWidth;
var float BootX;
var float BootY;
var int BouncedWeapon;
var float BounceWeaponScale;
bQuickPickMadeNewSelection Source code
var bool bQuickPickMadeNewSelection;
var bool bShowAllAI;
var config bool bShowAllWeapons;
var globalconfig bool bShowAmmo;
var globalconfig bool bShowClock;
var globalconfig bool bShowDoll;
var bool bShowFragCount;
var bool bShowLeaderboard;
var globalconfig bool bShowMap;
bShowOnlyAvailableWeapons Source code
var config bool bShowOnlyAvailableWeapons;
var globalconfig bool bShowPowerups;
var bool bShowQuickPick;
var globalconfig bool bShowScoring;
var globalconfig bool bShowVehicle;
bShowVehicleArmorCount Source code
var bool bShowVehicleArmorCount;
var config bool bShowWeaponbar;
var float CharPortraitSlideTime;
CharPortraitSlideTransitionTime Source code
var float CharPortraitSlideTransitionTime;
var float CharPortraitTime;
var float CharPortraitXPerc;
var float CharPortraitYPerc;
ConfiguredCrosshairScaling Source code
var float ConfiguredCrosshairScaling;
var
font ConsoleIconFont;
ConsoleIconFontClassName Source code
var config string ConsoleIconFontClassName;
CurrentWeaponScale[10] Source code
var float CurrentWeaponScale[10];
var globalconfig float DamageIndicatorSize;
var localized string DeadMessage;
var string DisplayedOrders;
var float DollHeight;
var float DollOffsetX;
var float DollOffsetY;
var float DollVisibility;
var float DollWidth;
var float EmptyWeaponAlpha;
var name FadeParamName;
var float FadeTime;
var localized string FireToRespawnMessage;
var float FragPulseTime;
var float FullHeight;
var float FullWidth;
var const
color GoldColor;
var const
color GrayColor;
var float HealthBGOffsetX;
var float HealthBGOffsetY;
var float HealthIconX;
var float HealthIconY;
var float HealthOffsetX;
var float HealthPulseTime;
var float HealthTextX;
var float HealthTextY;
var float HelmetHeight;
var float HelmetWidth;
var float HelmetX;
var float HelmetY;
var float HeroMeterHeight;
var float HeroMeterOffsetX;
var float HeroMeterOffsetY;
HeroMeterOverlayTexCoords Source code
HeroMeterVehicleOffsetX Source code
var float HeroMeterVehicleOffsetX;
HeroMeterVehicleOffsetY Source code
var float HeroMeterVehicleOffsetY;
var float HeroMeterWidth;
var float HeroPointOffX;
var float HeroPointOffY;
var float HeroTooltipTimeStamp;
var float HitEffectFadeTime;
var float HitEffectIntensity;
HitEffectMaterialInstance Source code
var array<
font> HudFonts;
var float HUDScaleX;
var float HUDScaleY;
var int LastAmmoCount;
var float LastAmmoPickupTime;
var int LastArmorAmount;
var float LastArmorPickupTime;
var float LastDollUpdate;
var int LastFragCount;
var int LastHealth;
var float LastHealthPickupTime;
var int LastHeroBump;
var float LastHeroScoreBumpTime;
var float LastHUDUpdateTime;
var float LastPickupTime;
var
Weapon LastSelectedWeapon;
var float LastTimeTooltipDrawn;
LastWeaponBarDrawnTime Source code
var float LastWeaponBarDrawnTime;
var const
color LightGoldColor;
var const
color LightGreenColor;
var config float MapDefaultSize;
var int MaxNoOfIndicators;
var float MessageOffset[7];
var float NameplateBubbleWidth;
var float NameplateWidth;
var float OffWeaponAlpha;
var float OldHeroScore;
var float OrderUpdateTime;
var localized string PlaceMarks[4];
var name PositionalParamName;
var array<
Actor> PostRenderedActors;
var float PowerupTransitionTime;
var float PowerupYPos;
var localized string PressFireToBegin;
var float PulseDuration;
var float PulseMultiplier;
var float PulseSplit;
QuickPickCurrentSelection Source code
var int QuickPickCurrentSelection;
var float QuickPickDeltaAngle;
var int QuickPickNumCells;
var float QuickPickRadius;
var
pawn QuickPickTarget;
var float ResolutionScale;
var float ResolutionScaleX;
var config float SafeRegionPct;
ScoreboardSceneTemplate Source code
var float SelectedBoxScale;
var float SelectedWeaponAlpha;
SelectedWeaponAmmoOffsetX Source code
var float SelectedWeaponAmmoOffsetX;
var float SelectedWeaponScale;
var localized string SpectatorMessage;
var float THeight;
var float ThighHeight;
var float ThighWidth;
var float ThighX;
var float ThighY;
var float TX;
var float TY;
var float VestHeight;
var float VestWidth;
var float VestX;
var float VestY;
var localized string WaitingForMatch;
var localized string WarmupString;
var float WeaponAmmoLength;
var float WeaponAmmoOffsetX;
var float WeaponAmmoOffsetY;
var float WeaponAmmoThickness;
var float WeaponBarScale;
var float WeaponBarXOffset;
var float WeaponBarY;
var float WeaponBoxHeight;
var float WeaponBoxWidth;
var float WeaponScaleSpeed;
var float WeaponXOffset;
var float WeaponYOffset;
var float WeaponYScale;
var localized string YouHaveLost;
var localized string YouHaveWon;
function AddPostRenderedActor (
Actor A) )
CheckCrosshairOnFriendly Source code
function bool CheckCrosshairOnFriendly ( ) )
function DisplayClock ( ) )
DisplayConsoleMessages Source code
function DisplayConsoleMessages ( ) )
function DisplayDamage ( ) )
function DisplayFragCount (
vector2d POS) )
function DisplayHeroMeter ( ) )
function DisplayHUDMessage ( string Message, optional float XOffsetPct = 0.05, optional float YOffsetPct = 0.05) )
function DisplayLeaderBoard (
vector2d POS) )
function DisplayLocalMessages ( ) )
function DisplayMap ( ) )
function DisplayMOTD ( ) )
function DisplayPawnDoll ( ) )
simulated function DisplayPortrait ( float DeltaTime) )
function DisplayPowerups ( ) )
simulated function DisplayQuickPickCell ( QuickPickCell Cell, float Angle, bool bSelected) )
simulated function DisplayQuickPickMenu ( ) )
function DisplayScoring ( ) )
native function DisplayWeaponBar ( )
native
function DrawActorOverlays (
vector Viewpoint,
rotator ViewRotation )
function DrawAIOverlays ( ) )
static simulated
function DrawBackground (
float X,
float Y,
float Width,
float Height,
LinearColor DrawColor,
Canvas DrawCanvas) )
static simulated
function DrawBarGraph (
float X,
float Y,
float Width,
float MaxWidth,
float Height,
Canvas DrawCanvas,
Color BarColor,
Color BackColor) )
static simulated
function DrawBeaconBackground (
float X,
float Y,
float Width,
float Height,
LinearColor DrawColor,
Canvas DrawCanvas) )
function DrawEngineHUD ( )
function DrawGameHud ( ) )
native function DrawGlowText ( string Text, float X, float Y, optional float MaxHeightInPixels=0.0, optional float PulseTime=-100.0, optional bool bRightJustified )
static simulated
function DrawHealth (
float X,
float Y,
float Width,
float MaxWidth,
float Height,
Canvas DrawCanvas, optional
byte Alpha=
255) )
function DrawHUD ( ) )
function DrawLivingHud ( ) )
function DrawMicIcon ( ) )
DrawNameplateBackground Source code
function DrawNameplateBackground (
vector2d Pos,
float WordWidth,
LinearColor NameplateColor, optional
float WordHeight =
0.0) )
function DrawPostGameHud ( ) )
DrawShadowedRotatedTile Source code
simulated
function DrawShadowedRotatedTile (
texture2D Tex,
Rotator Rot,
float X,
float Y,
float XL,
float YL,
float U,
float V,
float UL,
float VL,
Color TileColor, Optional
bool bScaleToRes) )
DrawShadowedStretchedTile Source code
simulated
function DrawShadowedStretchedTile (
texture2D Tex,
float X,
float Y,
float XL,
float YL,
float U,
float V,
float UL,
float VL,
Color TileColor, Optional
bool bScaleToRes) )
simulated
function DrawShadowedTile (
texture2D Tex,
float X,
float Y,
float XL,
float YL,
float U,
float V,
float UL,
float VL,
Color TileColor, Optional
bool bScaleToRes) )
function DrawTileCentered (
texture2D Tex,
float xl,
float yl,
float u,
float v,
float ul,
float vl,
LinearColor C) )
function DrawToolTip (
Canvas Cvs,
PlayerController PC,
string Command,
float X,
float Y,
float U,
float V,
float UL,
float VL,
float ResScale, optional
Texture2D IconTexture = default.IconHudTexture, optional
float Alpha=
1.0) )
function DrawVehicleBeacon (
UTVehicle V,
Canvas BeaconCanvas,
Vector ScreenLoc,
float XL,
float YL,
float HealthY,
float TextXL,
float Dist,
linearcolor VTeamColor,
string ScreenName,
color TextColor ) )
function FlashDamage ( float FlashPosition) )
static function string FormatTime ( int Seconds) )
static
function Font GetFontSizeIndex (
int FontSize) )
function GetScreenCoords (
float PosY, out
float ScreenX, out
float ScreenY, out
HudLocalizedMessage InMessage ) )
static simulated
function GetTeamColor (
int TeamIndex, optional out
LinearColor ImageColor, optional out
Color TextColor) )
exec function GrowHUD ( ) )
simulated function HidePortrait ( ) )
native function LinkToHudScene ( )
function Message (
PlayerReplicationInfo PRI, coerce
string Msg,
name MsgType, optional
float LifeTime ) )
NotifyLocalPlayerTeamReceived Source code
simulated function NotifyLocalPlayerTeamReceived ( ) )
simulated function PostBeginPlay ( ) )
event PostRender ( ) )
simulated function QuickPick ( int Quad) )
exec function ReleaseShowScores ( ) )
RemovePostRenderedActor Source code
function RemovePostRenderedActor (
Actor A) )
ResetHeroTooltipTimeStamp Source code
function ResetHeroTooltipTimeStamp ( ) )
function Vector2D ResolveHUDPosition (
vector2D Position,
float Width,
float Height) )
function SetDisplayedOrders ( string OrderText) )
exec function SetShowScores ( bool bNewValue) )
exec function ShowAllAI ( ) )
simulated
function ShowPortrait (
UTPlayerReplicationInfo ShowPRI, optional
float PortraitDuration, optional
bool bOverrideCurrentSpeaker) )
exec function ShowQuickPickMenu ( bool bShow) )
exec function ShowSquadRoutes ( ) )
exec function ShrinkHUD ( ) )
function SpawnScoreBoard (
class<
Scoreboard> ScoringType) )
exec function StartMusic ( ) )
simulated event Timer ( ) )
exec function ToggleHUD ( ) )
native static
function TranslateBindToFont (
string InBindStr, out
Font DrawFont, out
string OutBindStr )
UpdateCTFFlagVisibility Source code
simulated
function UpdateCTFFlagVisibility (
UTCTFFlag CTFFlag) )
function UpdateDamage ( ) )
defaultproperties
{
WeaponSwitchMessage=Class'UTGame.UTWeaponSwitchMessage'
AltHudTexture=Texture2D'UI_HUD.HUD.UI_HUD_BaseA'
IconHudTexture=Texture2D'UI_HUD.HUD.UI_HUD_BaseB'
TalkingTexture=Texture2D'PS3Patch.Talking'
UT3GHudTexture=Texture2D'UI_GoldHud.HUDIcons'
ConsoleIconFontClassName="UI_Fonts.Fonts.UI_Fonts_Xbox18"
ToolTipSepCoords=(U=260.000000,V=379.000000,UL=29.000000,VL=27.000000)
LC_White=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)
LightGoldColor=(B=128,G=255,R=255,A=255)
LightGreenColor=(B=128,G=255,R=128,A=255)
GrayColor=(B=160,G=160,R=160,A=192)
bShowDoll=True
bShowAmmo=True
bShowMap=True
bShowPowerups=True
bShowScoring=True
bShowFragCount=True
bHasLeaderboard=True
bShowVehicle=True
ScoreboardSceneTemplate=Scoreboard_DM'UI_Scenes_Scoreboards.sbDM'
MusicManagerClass=Class'UTGame.UTMusicManager'
HudFonts(0)=MultiFont'UI_Fonts_Final.HUD.MF_Small'
HudFonts(1)=MultiFont'UI_Fonts_Final.HUD.MF_Medium'
HudFonts(2)=MultiFont'UI_Fonts_Final.HUD.MF_Large'
HudFonts(3)=MultiFont'UI_Fonts_Final.HUD.MF_Huge'
CharPortraitMaterial=Material'UI_HUD.Materials.CharPortrait'
CharPortraitYPerc=0.150000
CharPortraitXPerc=0.010000
CharPortraitSlideTime=2.000000
CharPortraitSlideTransitionTime=0.175000
CharPortraitSize=(X=96.000000,Y=120.000000)
WeaponBarScale=0.750000
WeaponBoxWidth=100.000000
WeaponBoxHeight=64.000000
TeamHUDColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
WeaponBarY=16.000000
CurrentWeaponScale(0)=1.000000
CurrentWeaponScale(1)=1.000000
CurrentWeaponScale(2)=1.000000
CurrentWeaponScale(3)=1.000000
CurrentWeaponScale(4)=1.000000
CurrentWeaponScale(5)=1.000000
CurrentWeaponScale(6)=1.000000
CurrentWeaponScale(7)=1.000000
CurrentWeaponScale(8)=1.000000
CurrentWeaponScale(9)=1.000000
SelectedWeaponScale=1.500000
BounceWeaponScale=2.250000
SelectedWeaponAlpha=1.000000
OffWeaponAlpha=0.500000
EmptyWeaponAlpha=0.400000
WeaponScaleSpeed=10.000000
WeaponBarXOffset=70.000000
WeaponXOffset=60.000000
SelectedBoxScale=1.000000
WeaponYScale=64.000000
WeaponYOffset=8.000000
WeaponAmmoLength=48.000000
WeaponAmmoThickness=16.000000
WeaponAmmoOffsetX=100.000000
WeaponAmmoOffsetY=16.000000
SelectedWeaponAmmoOffsetX=110.000000
MessageOffset(0)=0.150000
MessageOffset(1)=0.242000
MessageOffset(2)=0.360000
MessageOffset(3)=0.580000
MessageOffset(4)=0.780000
MessageOffset(5)=0.830000
MessageOffset(6)=2.000000
BlackColor=(B=0,G=0,R=0,A=255)
GoldColor=(B=11,G=183,R=255,A=255)
MapDefaultSize=255.000000
GlowFonts(0)=Font'UI_Fonts_Final.HUD.F_GlowPrimary'
GlowFonts(1)=Font'UI_Fonts_Final.HUD.F_GlowSecondary'
SafeRegionPct=1.000000
MaxNoOfIndicators=3
BaseMaterial=Material'UI_HUD.HUD.M_UI_HUD_DamageDir'
FadeTime=0.500000
PositionalParamName="DamageDirectionRotation"
FadeParamName="DamageDirectionAlpha"
HitEffectIntensity=0.250000
MaxHitEffectColor=(R=2.000000,G=-1.000000,B=-1.000000,A=1.000000)
HitEffectFadeTime=0.500000
QuickPickRadius=160.000000
QuickPickBkgImage=Texture2D'UI_HUD.HUD.UI_HUD_BaseA'
QuickPickBkgCoords=(U=459.000000,V=148.000000,UL=69.000000,VL=49.000000)
QuickPickSelImage=Texture2D'UI_HUD.HUD.UI_HUD_BaseA'
QuickPickSelCoords=(U=459.000000,V=248.000000,UL=69.000000,VL=49.000000)
QuickPickCircleImage=Texture2D'UI_HUD.HUD.UI_HUD_BaseB'
QuickPickCircleCoords=(U=18.000000,V=367.000000,UL=128.000000,VL=128.000000)
QuickPickWaveForm=ForceFeedbackWaveform'UTGame.Default__UTHUD:ForceFeedbackWaveformQuickPick'
DollPosition=(X=0.000000,Y=-1.000000)
HealthBGCoords=(U=73.000000,V=111.000000,UL=143.000000,VL=57.000000)
HealthOffsetX=65.000000
HealthBGOffsetX=65.000000
HealthBGOffsetY=59.000000
HealthIconX=80.000000
HealthIconY=88.000000
HealthTextX=185.000000
HealthTextY=55.000000
ArmorBGCoords=(U=74.000000,V=69.000000,UL=117.000000,VL=42.000000)
ArmorBGOffsetX=65.000000
ArmorBGOffsetY=18.000000
ArmorIconX=80.000000
ArmorIconY=42.000000
ArmorTextX=160.000000
ArmorTextY=17.000000
AmmoPosition=(X=-1.000000,Y=-1.000000)
AmmoBarOffsetY=2.000000
AmmoBGCoords=(U=1.000000,V=368.000000,UL=162.000000,VL=53.000000)
AmmoTextOffsetX=125.000000
AmmoTextOffsetY=3.000000
MapPosition=(X=0.990000,Y=0.050000)
PowerupYPos=0.750000
ScoringPosition=(X=-1.000000,Y=0.000000)
VehiclePosition=(X=-1.000000,Y=-1.000000)
DamageIndicatorSize=384.000000
NameplateWidth=8.000000
NameplateBubbleWidth=15.000000
NameplateLeft=(U=224.000000,V=11.000000,UL=14.000000,VL=35.000000)
NameplateCenter=(U=238.000000,V=11.000000,UL=5.000000,VL=35.000000)
NameplateBubble=(U=243.000000,V=11.000000,UL=26.000000,VL=35.000000)
NameplateRight=(U=275.000000,V=11.000000,UL=14.000000,VL=35.000000)
BlackBackgroundColor=(R=0.700000,G=0.700000,B=0.700000,A=0.700000)
PulseDuration=0.330000
PulseSplit=0.250000
PulseMultiplier=0.500000
WarmupString="Warmup Round"
WaitingForMatch="Waiting for the Match to Begin..."
PressFireToBegin="Press [FIRE] to Begin..."
SpectatorMessage="Spectator"
DeadMessage="You have Died!"
FireToRespawnMessage="Press [FIRE] to respawn"
YouHaveWon="YOU HAVE WON THE MATCH!"
YouHaveLost="YOU HAVE LOST THE MATCH!"
PlaceMarks(0)="st"
PlaceMarks(1)="nd"
PlaceMarks(2)="rd"
PlaceMarks(3)="th"
PawnDollBGCoords=(U=9.000000,V=52.000000,UL=65.000000,VL=116.000000)
DollOffsetX=35.000000
DollOffsetY=58.000000
DollWidth=56.000000
DollHeight=109.000000
VestX=36.000000
VestY=31.000000
VestWidth=46.000000
VestHeight=28.000000
ThighX=36.000000
ThighY=72.000000
ThighWidth=42.000000
ThighHeight=28.000000
HelmetX=36.000000
HelmetY=13.000000
HelmetWidth=22.000000
HelmetHeight=25.000000
BootX=37.000000
BootY=100.000000
BootWidth=54.000000
BootHeight=26.000000
AmmoBarColor=(R=7.000000,G=7.000000,B=7.000000,A=1.000000)
RedLinearColor=(R=3.000000,G=0.000000,B=0.050000,A=0.800000)
BlueLinearColor=(R=0.500000,G=0.800000,B=10.000000,A=0.800000)
DMLinearColor=(R=1.000000,G=1.000000,B=1.000000,A=0.500000)
WhiteLinearColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)
GoldLinearColor=(R=1.000000,G=1.000000,B=0.000000,A=1.000000)
SilverLinearColor=(R=0.750000,G=0.750000,B=0.750000,A=1.000000)
HeroPointOffX=20.000000
HeroPointOffY=8.000000
HeroMeterOffsetX=1.000000
HeroMeterOffsetY=52.000000
HeroMeterVehicleOffsetX=93.000000
HeroMeterVehicleOffsetY=53.000000
HeroMeterWidth=95.000000
HeroMeterHeight=65.000000
HeroMeterTexCoords=(U=6.000000,V=8.000000,UL=95.000000,VL=65.000000)
HeroMeterOverlayTexCoords=(U=6.000000,V=74.000000,UL=95.000000,VL=65.000000)
HeroToolTipIconCoords=(U=136.000000,V=11.000000,UL=81.000000,VL=74.000000)
MaxHUDAreaMessageCount=2
Name="Default__UTHUD"
ObjectArchetype=GameHUD'GameFramework.Default__GameHUD'
}
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Creation time: sk 18-3-2018 10:00:52.914 - Created with
UnCodeX