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Engine.LocalMessage

Extends
Object
Modifiers
abstract

Core.Object
|   
+-- Engine.LocalMessage

Direct Known Subclasses:

FailedConnect, GameMessage, UTLocalMessage

Constants Summary
Inherited Contants from Core.Object
DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg

Variables Summary
boolbBeep
boolbCountInstances
boolbIsConsoleMessage
boolbIsPartiallyUnique
boolbIsSpecial
boolbIsUnique
ColorDrawColor
intFontSize
floatLifetime
floatPosY
Inherited Variables from Core.Object
Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup

Structures Summary
Inherited Structures from Core.Object
Box, BoxSphereBounds, Color, Cylinder, double, DynamicMap_Mirror, Guid, IndirectArray_Mirror, InterpCurveFloat, InterpCurvePointFloat, InterpCurvePointQuat, InterpCurvePointTwoVectors, InterpCurvePointVector, InterpCurvePointVector2D, InterpCurveQuat, InterpCurveTwoVectors, InterpCurveVector, InterpCurveVector2D, IntPoint, LinearColor, Map_Mirror, Matrix, MultiMap_Mirror, Plane, pointer, Quat, qword, RawDistribution, RenderCommandFence, Rotator, TextureMipBulkData_Mirror, ThreadSafeCounter, TPOV, TwoVectors, UntypedBulkData_Mirror, Vector, Vector2D, Vector4

Functions Summary
function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
functioncolor GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
functioncolor GetConsoleColor (PlayerReplicationInfo RelatedPRI_1 ))
functionint GetFontSize (int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer ))
functionfloat GetLifeTime (int Switch))
functionfloat GetPos (int Switch, HUD myHUD ))
functionstring GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
functionbool IsConsoleMessage (int Switch))
functionbool IsKeyObjectiveMessage (int Switch ))
functionbool PartiallyDuplicates (INT Switch1, INT Switch2, object OptionalObject1, object OptionalObject2 ))
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, Asc, Asin, Atan, BeginState, ByteToFloat, Caps, Chr, Clamp, ClampLength, ClampRotAxis, ClassIsChildOf, ClearConfig, ClockwiseFrom, ColorToLinearColor, ContinuedState, Cos, Cross, Disable, Dot, DumpStateStack, DynamicLoadObject, Enable, EndState, Exp, FClamp, FCubicInterp, FindDeltaAngle, FindObject, FInterpEaseIn, FInterpEaseInOut, FInterpEaseOut, FInterpTo, FloatToByte, FMax, FMin, FPctByRange, FRand, GetAngularDegreesFromRadians, GetAngularDistance, GetAngularFromDotDist, GetAxes, GetDotDistance, GetEnum, GetFuncName, GetHeadingAngle, GetNetFuncName, GetPackageName, GetPerObjectConfigSections, GetRangePctByValue, GetRangeValueByPct, GetSpecialValue, GetStateName, GetUnAxes, GotoState, InStr, IsA, IsChildState, IsInState, IsNetScript, IsPendingKill, IsUTracing, IsZero, JoinArray, Left, Len, Lerp, Localize, Locs, Loge, LogInternal, MakeColor, MakeLinearColor, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NormalizeRotAxis, OrthoRotation, ParseStringIntoArray, PathName, PausedState, PointDistToLine, PointDistToPlane, PointInBox, PoppedState, PopState, ProjectOnTo, PushedState, PushState, QuatDot, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, RDiff, Repl, Right, RInterpTo, RLerp, RotRand, Round, RSize, RSmerp, SaveConfig, SClampRotAxis, ScriptTrace, SetSpecialValue, SetUTracing, Sin, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, Tan, TimeStamp, ToHex, TransformVectorByRotation, UnwindHeading, vect2d, VInterpTo, VLerp, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, VSmerp, WarnInternal, ^, ^^, |, ||, ~, ~=


Variables Detail

bBeep Source code

var bool bBeep;

bCountInstances Source code

var bool bCountInstances;

bIsConsoleMessage Source code

var bool bIsConsoleMessage;

bIsPartiallyUnique Source code

var bool bIsPartiallyUnique;

bIsSpecial Source code

var bool bIsSpecial;

bIsUnique Source code

var bool bIsUnique;

DrawColor Source code

var Color DrawColor;

FontSize Source code

var int FontSize;

Lifetime Source code

var float Lifetime;

PosY Source code

var float PosY;


Functions Detail

ClientReceive Source code

static function ClientReceive ( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

GetColor Source code

static function color GetColor ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

GetConsoleColor Source code

static function color GetConsoleColor ( PlayerReplicationInfo RelatedPRI_1 ) )

GetFontSize Source code

static function int GetFontSize ( int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer ) )

GetLifeTime Source code

static function float GetLifeTime ( int Switch) )

GetPos Source code

static function float GetPos ( int Switch, HUD myHUD ) )

GetString Source code

static function string GetString ( optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

IsConsoleMessage Source code

static function bool IsConsoleMessage ( int Switch) )

IsKeyObjectiveMessage Source code

static function bool IsKeyObjectiveMessage ( int Switch ) )

PartiallyDuplicates Source code

static function bool PartiallyDuplicates ( INT Switch1, INT Switch2, object OptionalObject1, object OptionalObject2 ) )
RETURNS true if messages are similar enough to trigger "partially unique" check for HUD display


Defaultproperties

defaultproperties
{
   bIsSpecial=True
   bIsConsoleMessage=True
   Lifetime=3.000000
   DrawColor=(B=255,G=255,R=255,A=255)
   PosY=0.830000
   Name="Default__LocalMessage"
   ObjectArchetype=Object'Core.Default__Object'
}

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Creation time: sk 18-3-2018 10:00:38.899 - Created with UnCodeX