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UTGame.UTLocalMessage

Extends
LocalMessage
Modifiers
abstract

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.LocalMessage
   |   
   +-- UTGame.UTLocalMessage

Direct Known Subclasses:

UTBetrayalMessage, UTCarriedObjectMessage, UTCTFHUDMessage, UTDeathMessage, UTDeployableMessage, UTDuelMessage, UTFirstBloodMessage, UTGreedMessage, UTHeroMessage, UTHeroRewardMessage, UTIdleKickWarningMessage, UTKillingSpreeMessage, UTKillsRemainingMessage, UTLastSecondMessage, UTLockWarningMessage, UTMultiKillMessage, UTObjectiveSpecificMessage, UTOnslaughtBlueCoreMessage, UTOnslaughtHUDMessage, UTOnslaughtMessage, UTPickupMessage, UTPowerupRewardMessage, UTSayMsg, UTScavengerMessage, UTScriptedVoiceMessage, UTSPMAMessage, UTStartupMessage, UTStealthVehicleMessage, UTTeamGameMessage, UTTeamSayMsg, UTTeamScoreMessage, UTTimerMessage, UTVehicleCantCarryFlagMessage, UTVehicleKillMessage, UTVehicleMessage, UTVictoryMessage, UTVoice, UTWarfareBarricadeMessage, UTWeaponKillMessage, UTWeaponKillRewardMessage, UTWeaponRewardMessage, UTWeaponSwitchMessage

Constants Summary
Inherited Contants from Core.Object
DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg

Variables Summary
floatAnnouncementDelay
intAnnouncementPriority
floatAnnouncementVolume
boolbShowPortrait
intMessageArea
Inherited Variables from Engine.LocalMessage
bBeep, bCountInstances, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, DrawColor, FontSize, Lifetime, PosY
Inherited Variables from Core.Object
Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup

Structures Summary
Inherited Structures from Core.Object
Box, BoxSphereBounds, Color, Cylinder, double, DynamicMap_Mirror, Guid, IndirectArray_Mirror, InterpCurveFloat, InterpCurvePointFloat, InterpCurvePointQuat, InterpCurvePointTwoVectors, InterpCurvePointVector, InterpCurvePointVector2D, InterpCurveQuat, InterpCurveTwoVectors, InterpCurveVector, InterpCurveVector2D, IntPoint, LinearColor, Map_Mirror, Matrix, MultiMap_Mirror, Plane, pointer, Quat, qword, RawDistribution, RenderCommandFence, Rotator, TextureMipBulkData_Mirror, ThreadSafeCounter, TPOV, TwoVectors, UntypedBulkData_Mirror, Vector, Vector2D, Vector4

Functions Summary
functionbool AddAnnouncement (UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject))
functionbyte AnnouncementLevel (byte MessageIndex))
functionSoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)
functionfloat GetPos (int Switch, HUD myHUD ))
functionbool KilledByVictoryMessage (int AnnouncementIndex))
functionbool ShouldBeRemoved (UTQueuedAnnouncement MyAnnouncement, class<UTLocalMessage> NewAnnouncementClass, int NewMessageIndex))
Inherited Functions from Engine.LocalMessage
ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetString, IsConsoleMessage, IsKeyObjectiveMessage, PartiallyDuplicates
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, Asc, Asin, Atan, BeginState, ByteToFloat, Caps, Chr, Clamp, ClampLength, ClampRotAxis, ClassIsChildOf, ClearConfig, ClockwiseFrom, ColorToLinearColor, ContinuedState, Cos, Cross, Disable, Dot, DumpStateStack, DynamicLoadObject, Enable, EndState, Exp, FClamp, FCubicInterp, FindDeltaAngle, FindObject, FInterpEaseIn, FInterpEaseInOut, FInterpEaseOut, FInterpTo, FloatToByte, FMax, FMin, FPctByRange, FRand, GetAngularDegreesFromRadians, GetAngularDistance, GetAngularFromDotDist, GetAxes, GetDotDistance, GetEnum, GetFuncName, GetHeadingAngle, GetNetFuncName, GetPackageName, GetPerObjectConfigSections, GetRangePctByValue, GetRangeValueByPct, GetSpecialValue, GetStateName, GetUnAxes, GotoState, InStr, IsA, IsChildState, IsInState, IsNetScript, IsPendingKill, IsUTracing, IsZero, JoinArray, Left, Len, Lerp, Localize, Locs, Loge, LogInternal, MakeColor, MakeLinearColor, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NormalizeRotAxis, OrthoRotation, ParseStringIntoArray, PathName, PausedState, PointDistToLine, PointDistToPlane, PointInBox, PoppedState, PopState, ProjectOnTo, PushedState, PushState, QuatDot, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, RDiff, Repl, Right, RInterpTo, RLerp, RotRand, Round, RSize, RSmerp, SaveConfig, SClampRotAxis, ScriptTrace, SetSpecialValue, SetUTracing, Sin, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, Tan, TimeStamp, ToHex, TransformVectorByRotation, UnwindHeading, vect2d, VInterpTo, VLerp, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, VSmerp, WarnInternal, ^, ^^, |, ||, ~, ~=


Variables Detail

AnnouncementDelay Source code

var float AnnouncementDelay;
Delay before playing announcement

AnnouncementPriority Source code

var int AnnouncementPriority;
Used for ordering messages in announcement queue

AnnouncementVolume Source code

var float AnnouncementVolume;
Volume multiplier for announcements

bShowPortrait Source code

var bool bShowPortrait;
Show PRI's HUD portrait when this message is played

MessageArea Source code

var int MessageArea;
Message area on HUD (index into UTHUD.MessageOffset[])


Functions Detail

AddAnnouncement Source code

static function bool AddAnnouncement ( UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject) )

AnnouncementLevel Source code

static function byte AnnouncementLevel ( byte MessageIndex) )

AnnouncementSound Source code

static function SoundNodeWave AnnouncementSound ( int MessageIndex, Object OptionalObject, PlayerController PC )

GetPos Source code

static function float GetPos ( int Switch, HUD myHUD ) )

KilledByVictoryMessage Source code

static function bool KilledByVictoryMessage ( int AnnouncementIndex) )

ShouldBeRemoved Source code

static function bool ShouldBeRemoved ( UTQueuedAnnouncement MyAnnouncement, class<UTLocalMessage> NewAnnouncementClass, int NewMessageIndex) )
Allow messages to remove themselves if they are superfluous because of newly added message


Defaultproperties

defaultproperties
{
   MessageArea=1
   AnnouncementVolume=2.000000
   bIsConsoleMessage=False
   Name="Default__UTLocalMessage"
   ObjectArchetype=LocalMessage'Engine.Default__LocalMessage'
}

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Creation time: sk 18-3-2018 10:00:53.497 - Created with UnCodeX