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UTGame.UTVehicleMessage

Extends
UTLocalMessage

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.LocalMessage
   |   
   +-- UTGame.UTLocalMessage
      |   
      +-- UTGame.UTVehicleMessage

Variables Summary
array<int>CustomMessageArea
array<Color>DrawColors
array<SoundNodeWave>MessageAnnouncements
array<string>MessageText
Inherited Variables from UTGame.UTLocalMessage
AnnouncementDelay, AnnouncementPriority, AnnouncementVolume, bShowPortrait, MessageArea
Inherited Variables from Engine.LocalMessage
bBeep, bCountInstances, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, DrawColor, FontSize, Lifetime, PosY

Functions Summary
functionbyte AnnouncementLevel (byte MessageIndex))
functionSoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC))
function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
functioncolor GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
functionstring GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
Inherited Functions from UTGame.UTLocalMessage
AddAnnouncement, AnnouncementLevel, AnnouncementSound, GetPos, KilledByVictoryMessage, ShouldBeRemoved
Inherited Functions from Engine.LocalMessage
ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetString, IsConsoleMessage, IsKeyObjectiveMessage, PartiallyDuplicates


Variables Detail

CustomMessageArea Source code

var array<int> CustomMessageArea;

DrawColors Source code

var array<Color> DrawColors;

MessageAnnouncements Source code

var array<SoundNodeWave> MessageAnnouncements;

MessageText Source code

var localized array<string> MessageText;


Functions Detail

AnnouncementLevel Source code

static function byte AnnouncementLevel ( byte MessageIndex) )

AnnouncementSound Source code

static function SoundNodeWave AnnouncementSound ( int MessageIndex, Object OptionalObject, PlayerController PC) )

ClientReceive Source code

static simulated function ClientReceive ( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

GetColor Source code

static function color GetColor ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

GetString Source code

static function string GetString ( optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )


Defaultproperties

defaultproperties
{
   MessageText(0)="Viper self destruct system not yet engaged."
   MessageText(1)="Vehicle is Locked."
   MessageText(2)="You are in the way of a vehicle spawning."
   MessageText(3)="Leviathan is online."
   MessageText(4)="Hijacked!"
   MessageText(5)="Carjacked!"
   DrawColors(0)=(B=128,G=255,R=255,A=255)
   DrawColors(1)=(B=255,G=160,R=0,A=255)
   DrawColors(2)=(B=0,G=0,R=255,A=255)
   DrawColors(3)=(B=0,G=0,R=255,A=255)
   DrawColors(4)=(B=255,G=255,R=255,A=255)
   DrawColors(5)=(B=255,G=255,R=255,A=255)
   MessageAnnouncements(0)=None
   MessageAnnouncements(1)=None
   MessageAnnouncements(2)=None
   MessageAnnouncements(3)=None
   MessageAnnouncements(4)=SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Hijacked'
   MessageAnnouncements(5)=SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_CarJacked'
   MessageArea=2
   AnnouncementPriority=5
   bIsPartiallyUnique=True
   FontSize=2
   Name="Default__UTVehicleMessage"
   ObjectArchetype=UTLocalMessage'UTGame.Default__UTLocalMessage'
}

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Creation time: sk 18-3-2018 10:01:00.426 - Created with UnCodeX