Engine.PlayerReplicationInfo
- Extends
- ReplicationInfo
- Modifiers
- native nativereplication
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.ReplicationInfo
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+-- Engine.PlayerReplicationInfo
Direct Known Subclasses:
UTPlayerReplicationInfo
var databinding bool bAdmin;
var databinding bool bBot;
bControllerVibrationAllowed Source code
var bool bControllerVibrationAllowed;
var bool bFromPreviousLevel;
bFromPreviousLevel_Replicated Source code
var repnotify bool bFromPreviousLevel_Replicated;
var databinding bool bHasBeenWelcomed;
var databinding bool bHasFlag;
var databinding bool bIsFemale;
var repnotify bool bIsInactive;
var databinding bool bIsSpectator;
var databinding bool bOnlySpectator;
var databinding bool bOutOfLives;
var databinding bool bReadyToPlay;
var databinding bool bWaitingPlayer;
var databinding float Deaths;
var float ExactPing;
var databinding int Kills;
var int NumberOfMatchesPlayed;
var databinding int NumLives;
var string OldName;
var byte PacketLoss;
var byte Ping;
var databinding repnotify string PlayerAlias;
var int PlayerID;
var
Actor PlayerLocationHint;
var databinding repnotify string PlayerName;
var databinding int PlayerRanking;
var string SavedNetworkAddress;
var databinding float Score;
var int StartTime;
var localized String StringDead;
var localized String StringSpectating;
var localized String StringUnknown;
var int TeamID;
BindPlayerOwnerDataProvider Source code
simulated function BindPlayerOwnerDataProvider ( ) )
simulated
function ClientInitialize (
Controller C) )
simulated event Destroyed ( ) )
simulated
function DisplayDebug (
HUD HUD, out
float YL, out
float YPos) )
simulated function string GetHumanReadableName ( ) )
simulated function string GetLocationName ( ) )
native function string GetPlayerAlias ( )
simulated native function byte GetTeamNum ( )
simulated function bool IsInvalidName ( ) )
simulated function bool IsLocalPlayerPRI ( ) )
simulated event PostBeginPlay ( ) )
simulated event ReplicatedEvent ( name VarName) )
function Reset ( ) )
function SetPlayerAlias ( string NewAlias) )
event SetPlayerName ( string S) )
function SetWaitingPlayer ( bool B) )
ShouldBroadCastWelcomeMessage Source code
simulated function bool ShouldBroadCastWelcomeMessage ( ) )
event Timer ( ) )
final native function UpdatePing ( float TimeStamp )
function UpdatePlayerLocation ( ) )
defaultproperties
{
bControllerVibrationAllowed=True
StringDead="Dead"
StringSpectating="Spectating"
StringUnknown="Unknown"
GameMessageClass=Class'Engine.GameMessage'
TickGroup=TG_DuringAsyncWork
NetUpdateFrequency=1.000000
Name="Default__PlayerReplicationInfo"
ObjectArchetype=ReplicationInfo'Engine.Default__ReplicationInfo'
}
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Creation time: sk 18-3-2018 10:00:41.795 - Created with
UnCodeX