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Engine.PlayerSettingsProvider

Extends
UISettingsProvider
Modifiers
within UIDataStore_PlayerSettings native ( inherit ) deprecated abstract

Base class for data providers which provide the UI with with read/write access to settings which are configurable per-player, such as input, display, audio, and general preferences. Each local player in the game receives its own set of unique PlayerSettingsProviders. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.UIDataProvider
      |   
      +-- Engine.UIPropertyDataProvider
         |   
         +-- Engine.UISettingsProvider
            |   
            +-- Engine.PlayerSettingsProvider

Variables Summary
Inherited Variables from Engine.UISettingsProvider
ProviderTag
Inherited Variables from Engine.UIPropertyDataProvider
ComplexPropertyTypes

Functions Summary
event OnRegister (LocalPlayer InPlayer)
event OnUnregister ()
Inherited Functions from Engine.UISettingsProvider
CleanupDataProvider, LoadPropertyValue, OnModifiedProperty, SavePropertyValue
Inherited Functions from Engine.UIPropertyDataProvider
GetCustomPropertyValue


Functions Detail

OnRegister Source code

event OnRegister ( LocalPlayer InPlayer )
Binds the player to this provider
@param InPlayer the player that is being bound to the provider

OnUnregister Source code

event OnUnregister ( )
Tells the provider that the player is no longer valid


Defaultproperties

defaultproperties
{
   ProviderTag="PlayerSettingsProvider"
   Name="Default__PlayerSettingsProvider"
   ObjectArchetype=UISettingsProvider'Engine.Default__UISettingsProvider'
}

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Creation time: sk 18-3-2018 10:00:41.805 - Created with UnCodeX