| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Base class for data providers which provide settings data. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.UIRoot
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+-- Engine.UIDataProvider
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+-- Engine.UIPropertyDataProvider
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+-- Engine.UISettingsProvider
PlayerSettingsProvider, SessionSettingsProvider
| Variables Summary | |
|---|---|
| name | ProviderTag |
| Inherited Variables from Engine.UIPropertyDataProvider |
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| ComplexPropertyTypes |
| Inherited Variables from Engine.UIDataProvider |
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| ProviderChangedNotifies, WriteAccessType |
| Enumerations Summary |
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| Inherited Enumerations from Engine.UIDataProvider |
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| EProviderAccessType |
| Structures Summary |
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| Inherited Structures from Engine.UIDataProvider |
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| UIDataProviderField |
| Functions Summary | ||
|---|---|---|
![]() | bool | CleanupDataProvider ())) |
![]() | LoadPropertyValue (name PropertyName, UIObject Widget) | |
![]() | bool | OnModifiedProperty (name PropertyName, UIObject Widget) |
![]() | SavePropertyValue (name PropertyName, UIObject Widget) | |
| Inherited Functions from Engine.UIPropertyDataProvider |
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| GetCustomPropertyValue |
| Variables Detail |
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The tag to use for this provider. This is the name that will appear in the data store browser for this data provider's tree item.
| Functions Detail |
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CleanupDataProvider Source codeAllows the data provider to clear any references that would interfere with garbage collection.
@return TRUE if the instance reference was successfully cleared.
LoadPropertyValue Source codeStores the options related to creating or connecting to game sessions that have been selected thus far.
OnModifiedProperty Source code
SavePropertyValue Source code| Defaultproperties |
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defaultproperties
{
ProviderTag="SettingsProvider"
Name="Default__UISettingsProvider"
ObjectArchetype=UIPropertyDataProvider'Engine.Default__UIPropertyDataProvider'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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