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Engine.UISettingsProvider


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/**
 * Base class for data providers which provide settings data.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class UISettingsProvider extends UIPropertyDataProvider
	native(inherit)
	abstract;

/**
 * The tag to use for this provider.  This is the name that will appear in the data store browser for this data provider's tree item.
 */
var			const		name			ProviderTag;

/**
 * Stores the options related to creating or connecting to game sessions that have been selected thus far.
 */
//var		const		transient		SessionOptionsManager		CurrentSession;

// initializes the value of the widget, sets up any additional parameters such as maxvalue, minvalue, etc.
function LoadPropertyValue( name PropertyName, UIObject Widget );

//  - saves the current value of the widget to the appropriate location
function SavePropertyValue( name PropertyName, UIObject Widget );

// - called when the user changes the value of a widget that is bound to a property in this datastore
// return true to indicate that the scene should reload the property values for all bound widgets.
function bool OnModifiedProperty( name PropertyName, UIObject Widget );

/**
 * Allows the data provider to clear any references that would interfere with garbage collection.
 *
 * @return	TRUE if the instance reference was successfully cleared.
 */
function bool CleanupDataProvider()
{
	return true;
}

defaultproperties
{
   ProviderTag="SettingsProvider"
   Name="Default__UISettingsProvider"
   ObjectArchetype=UIPropertyDataProvider'Engine.Default__UIPropertyDataProvider'
}

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Class file time: tr 31-1-2018 17:18:10.000 - Creation time: sk 18-3-2018 10:01:18.182 - Created with UnCodeX