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/** * Base class for data providers which provide settings data. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UISettingsProvider extends UIPropertyDataProvider native(inherit) abstract; /** * The tag to use for this provider. This is the name that will appear in the data store browser for this data provider's tree item. */ var const name ProviderTag; /** * Stores the options related to creating or connecting to game sessions that have been selected thus far. */ //var const transient SessionOptionsManager CurrentSession; // initializes the value of the widget, sets up any additional parameters such as maxvalue, minvalue, etc. function LoadPropertyValue( name PropertyName, UIObject Widget ); // - saves the current value of the widget to the appropriate location function SavePropertyValue( name PropertyName, UIObject Widget ); // - called when the user changes the value of a widget that is bound to a property in this datastore // return true to indicate that the scene should reload the property values for all bound widgets. function bool OnModifiedProperty( name PropertyName, UIObject Widget ); /** * Allows the data provider to clear any references that would interfere with garbage collection. * * @return TRUE if the instance reference was successfully cleared. */ function bool CleanupDataProvider() { return true; } defaultproperties { ProviderTag="SettingsProvider" Name="Default__UISettingsProvider" ObjectArchetype=UIPropertyDataProvider'Engine.Default__UIPropertyDataProvider' } |
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