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/** * Represents a collection of UIStyles. * <p> * When a style is created, it is assigned a persistent STYLE_ID. All styles for a particular widget are stored in a single * unreal package file. The root object for this package is a UISkin object. The resources required by the style * may also be stored in the skin file, or they might be located in another package. * <p> * A game UI is required to have at least one UISkin package that will serve as the default skin. Only one * UISkin can be active at a time, and all custom UISkins are based on the default UISkin. Custom UISkins may decide to * override a style completely by creating a new style that has the same STYLE_ID as the skin to be replaced, and placing * that skin into the StyleLookupTable under that STYLE_ID. Any styles which aren't specifically overridden in the custom * UISkin are inherited from the default skin. * * By default, widgets will automatically be mapped to the customized version of the UIStyle contained in the custom * UISkin, but the user may choose to assign a completely different style to a particular widget. This only changes * the style of that widget for that skin set and any UISkin that is based on the custom UISkin. Custom UISkins can be * hierarchical, in that custom UISkins can be based on other custom UISkins. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UISkin extends UIDataStore native(inherit) nontransient; /** * Associates an arbitrary */ struct native UISoundCue { /** * the name for this UISoundCue. this name is used by widgets to reference this sound, and must match * one of the values from the GameUISceneCient's list of available sound cue names */ var name SoundName; /** the actual sound that should be played */ var SoundCue SoundToPlay; structcpptext { /** Constructors */ FUISoundCue() {} FUISoundCue(EEventParm) { appMemzero(this,sizeof(FUISoundCue)); } } }; //@todo - need a localized friendly name here /** the styles stored in this UISkin */ var const instanced protected{protected} array<UIStyle> Styles; /** * The group names used by the styles in the skin package */ var const protected{protected} array<string> StyleGroups; /** the UI sound cues contained in this UISkin */ var const protected{protected} array<UISoundCue> SoundCues; /** * maps STYLE_ID to the UIStyle that corresonds to that STYLE_ID. Used for quickly finding a UIStyle * based on a STYLE_ID. Built at runtime as the UISkin serializes its list of styles */ var const native transient Map{struct FSTYLE_ID,class UUIStyle*} StyleLookupTable; /** * Maps StyleTag to the UIStyle that has that tag. Used for quickly finding a UIStyle based on a style tag. * Built at runtime as the UISkin serializes its list of styles. */ var const native transient Map{FName,class UUIStyle*} StyleNameMap; /** * Contains the style group names for this style and all parent styles. */ var const native transient Map_Mirror StyleGroupMap{TLookupMap<FString>}; /** * The cursors contained by this skin. Maps a unique tag (i.e. Arrow) to a cursor resource. */ var const native duplicatetransient Map{FName,struct FUIMouseCursor} CursorMap; /** * Maps UI sound cue names to their corresponding sound cues. Used for quick lookup of USoundCues based on the UI sound cue name. * Built at runtime from the SoundCues array. */ var const native transient Map{FName,class USoundCue*} SoundCueMap; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /* == Natives == */ /** * Retrieve the list of styles available from this skin. * * @param out_Styles filled with the styles available from this UISkin, including styles contained by parent skins. * @param bIncludeInheritedStyles if TRUE, out_Styles will also contain styles inherited from parent styles which * aren't explicitely overridden in this skin */ native final function GetAvailableStyles( out array<UIStyle> out_Styles, optional bool bIncludeInheritedStyles=true ); /** * Looks up the cursor resource associated with the specified name in this skin's CursorMap. * * @param CursorName the name of the cursor to retrieve. * * @return a pointer to an instance of the resource associated with the cursor name specified, or NULL if no cursors * exist that are using that name */ native final function UITexture GetCursorResource( name CursorName ); /** * Adds a new sound cue mapping to this skin's list of UI sound cues. * * @param SoundCueName the name to use for this UISoundCue. should correspond to one of the values of the UIInteraction.SoundCueNames array. * @param SoundToPlay the sound cue that should be associated with this name; NULL values are OK. * * @return TRUE if the sound mapping was successfully added to this skin; FALSE if the specified name was invalid or wasn't found in the UIInteraction's * array of available sound cue names. */ native final function bool AddUISoundCue( name SoundCueName, SoundCue SoundToPlay ); /** * Removes the specified sound cue name from this skin's list of UISoundCues * * @param SoundCueName the name of the UISoundCue to remove. should correspond to one of the values of the UIInteraction.SoundCueNames array. * * @return TRUE if the sound mapping was successfully removed from this skin or this skin didn't contain any sound cues using that name; */ native final function bool RemoveUISoundCue( name SoundCueName ); /** * Retrieves the SoundCue associated with the specified UISoundCue name. * * @param SoundCueName the name of the sound cue to find. should correspond to the SoundName for a UISoundCue contained by this skin * @param out_UISoundCue will receive the value for the sound cue associated with the sound cue name specified; might be NULL if there * is no actual sound cue associated with the sound cue name specified, or if this skin doesn't contain a sound cue * using that name (use the return value to determine which of these is the case) * * @return TRUE if this skin contains a UISoundCue that is using the sound cue name specified, even if that sound cue name is not assigned to * a sound cue object; FALSE if this skin doesn't contain a UISoundCue using the specified name. */ native final function bool GetUISoundCue( name SoundCueName, out SoundCue out_UISoundCue ); /** * Retrieves the list of UISoundCues contained by this UISkin. */ native final function GetSkinSoundCues( out array<UISoundCue> out_SoundCues ); /** * @return TRUE if the specified group name exists and was inherited from this skin's base skin; FALSE if the group name * doesn't exist or belongs to this skin. */ native final function bool IsInheritedGroupName( string StyleGroupName ) const; /** * Adds a new style group to this skin. * * @param StyleGroupName the style group name to add * * @return TRUE if the group name was successfully added. */ native final function bool AddStyleGroupName( string StyleGroupName ); /** * Removes a style group name from this skin. * * @param StyleGroupName the group name to remove * * @return TRUE if this style group was successfully removed from this skin. */ native final function bool RemoveStyleGroupName( string StyleGroupName ); /** * Renames a style group in this skin. * * @param OldStyleGroupName the style group to rename * @param NewStyleGroupName the new name to use for the style group * * @return TRUE if the style group was successfully renamed; FALSE if it wasn't found or couldn't be renamed. */ native final function bool RenameStyleGroup( string OldStyleGroupName, string NewStyleGroupName ); /** * Gets the group name at the specified index * * @param Index the index [into the skin's StyleGroupMap] of the style to get * * @return the group name at the specified index, or an empty string if the index is invalid. */ native final function string GetStyleGroupAtIndex( int Index ) const; /** * Finds the index for the specified group name. * * @param StyleGroupName the group name to find * * @return the index [into the skin's StyleGroupMap] for the specified style group, or INDEX_NONE if it wasn't found. */ native final function int FindStyleGroupIndex( string StyleGroupName ) const; /** * Retrieves the full list of style group names. * * @param StyleGroupArray recieves the array of group names * @param bIncludeInheritedGroupNames specify FALSE to exclude group names inherited from base skins. */ native final function GetStyleGroups( out array<string> StyleGroupArray, optional bool bIncludeInheritedGroups=true ) const; defaultproperties { Tag="Styles" Name="Default__UISkin" ObjectArchetype=UIDataStore'Engine.Default__UIDataStore' } |
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