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/** * Base class for data providers which provide the UI with with read/write access to settings which are configurable * per-player, such as input, display, audio, and general preferences. Each local player in the game receives its own * set of unique PlayerSettingsProviders. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class PlayerSettingsProvider extends UISettingsProvider within UIDataStore_PlayerSettings native(inherit) deprecated abstract; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** * Binds the player to this provider * * @param InPlayer the player that is being bound to the provider */ event OnRegister(LocalPlayer InPlayer); /** * Tells the provider that the player is no longer valid */ event OnUnregister(); defaultproperties { ProviderTag="PlayerSettingsProvider" Name="Default__PlayerSettingsProvider" ObjectArchetype=UISettingsProvider'Engine.Default__UISettingsProvider' } |
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