UTGame.UTPlayerReplicationInfo
- Extends
- PlayerReplicationInfo
- Modifiers
- native nativereplication dependson ( UTCustomChar_Data )
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.ReplicationInfo
|
+-- Engine.PlayerReplicationInfo
|
+-- UTGame.UTPlayerReplicationInfo
Direct Known Subclasses:
UTBetrayalPRI, UTDuelPRI, UTHeroPRI, UTMissionSelectionPRI, UTOnslaughtPRI
Inherited Variables from Engine.PlayerReplicationInfo |
bAdmin, bBot, bControllerVibrationAllowed, bFromPreviousLevel, bFromPreviousLevel_Replicated, bHasBeenWelcomed, bHasFlag, bIsFemale, bIsInactive, bIsSpectator, bOnlySpectator, bOutOfLives, bReadyToPlay, bWaitingPlayer, Deaths, ExactPing, FriendFollowedId, GameMessageClass, Kills, NumberOfMatchesPlayed, NumLives, OldName, PacketLoss, Ping, PlayerAlias, PlayerID, PlayerLocationHint, PlayerName, PlayerRanking, SavedNetworkAddress, Score, StartTime, StringDead, StringSpectating, StringUnknown, Team, TeamID, UniqueId |
Structures Summary |
IntStat StatName, StatValue |
TimeStat StatName, TotalTime, CurrentStart |
Functions Summary |
 | | AddCoins (int Coins)
|
 | int | AddToEventStat (name NewStatName, int Amount))
|
 | int | AddToNodeStat (name NewStatName, int Amount))
|
 | bool | AllowClientToTeleport (Actor DestinationActor, out UTPawn OwnerPawn))
|
 | bool | AttemptMidGameMenu ()))
|
 | bool | CanBeHero ()))
|
 | | CheckHeroMeter ()
|
 | | ClientOnAllPickupsTaken ()))
|
 | | CopyProperties (PlayerReplicationInfo PRI))
|
 | | Destroyed ()))
|
 | string | GetCallSign ()))
|
 | string | GetCustomCharOtherTeamString ()))
|
 | string | GetCustomCharTeamString ()))
|
 | UTCarriedObject | GetFlag ()))
|
 | float | GetHeroMeter ()))
|
 | color | GetHudColor ()))
|
 | string | GetLocationName ()))
|
 | int | GetNumCoins ()))
|
 | UTGameObjective | GetStartObjective ()))
|
 | int | IncrementDeathStat (name NewStatName))
|
 | int | IncrementEventStat (name NewStatName))
|
 | | IncrementHeroMeter (float AddedValue, optional class<UTDamageType> DamageType)
|
 | | IncrementKills (bool bEnemyKill, class<UTDamageType> DamageType))
|
 | int | IncrementKillStat (name NewStatName))
|
 | int | IncrementNodeStat (name NewStatName))
|
 | int | IncrementPickupStat (name NewStatName))
|
 | | IncrementSpree ()
|
 | int | IncrementSuicideStat (name NewStatName))
|
 | int | IncrementVehicleKillStat (name NewStatName))
|
 | bool | IsHero ()))
|
 | | LogMultiKills (bool bEnemyKill)
|
 | | OverrideWith (PlayerReplicationInfo PRI))
|
 | | RenderMapIcon (UTMapInfo MP, Canvas Canvas, UTPlayerController HUDPlayerOwner, LinearColor FinalColor))
|
 | | ReplicatedEvent (name VarName))
|
 | | Reset ()))
|
 | | ResetHero ()
|
 | | RetryProcessCharacterData ()))
|
 | | SeamlessTravelTo (PlayerReplicationInfo NewPRI))
|
 | | ServerTeleportToActor (Actor DestinationActor))
|
 | | SetCharacterData (const out CustomCharData NewData))
|
 | | SetCharacterMesh (SkeletalMesh NewSkelMesh, optional bool bIsReplacement))
|
 | | SetCharMeshMaterial (int MatIndex, MaterialInstanceConstant MIC)
|
 | | SetFirstPersonArmInfo (SkeletalMesh ArmMesh, MaterialInterface ArmMaterial))
|
 | | SetFlag (UTCarriedObject NewFlag))
|
 | | SetOtherTeamSkin (SkeletalMesh NewSkelMesh))
|
 | | SetStartObjective (UTGameObjective Objective, bool bTemporary))
|
 | bool | ShouldBroadCastWelcomeMessage ()))
|
 | | ShowMidGameMenu (bool bInitial))
|
 | | StartDrivingStat (name NewStatName))
|
 | | StartPowerupTimeStat (name NewStatName))
|
 | | StopDrivingStat (name NewStatName))
|
 | | StopPowerupTimeStat (name NewStatName))
|
 | bool | TriggerHero ()))
|
 | bool | UpdateCustomTeamSkin ()))
|
 | | UpdateEventStatAchievements (name StatName))
|
 | int | UpdatePickupFlags (int index))
|
 | | UpdatePlayerLocation ()))
|
 | | UpdatePowerupAchievements (name StatName, int time))
|
Inherited Functions from Engine.PlayerReplicationInfo |
AreUniqueNetIdsEqual, BindPlayerOwnerDataProvider, ClientInitialize, CopyProperties, Destroyed, DisplayDebug, Duplicate, GetHumanReadableName, GetLocationName, GetPlayerAlias, GetTeamNum, IsInvalidName, IsLocalPlayerPRI, OverrideWith, PostBeginPlay, ReplicatedEvent, Reset, SeamlessTravelTo, SetPlayerAlias, SetPlayerName, SetWaitingPlayer, ShouldBroadCastWelcomeMessage, Timer, UpdatePing, UpdatePlayerLocation |
bAllPickupsFoundThisMap Source code
var bool bAllPickupsFoundThisMap;
var bool bHasBeenHero;
var bool bHolding;
var bool bHUDRendered;
var bool bPrecachedBot;
bUsingReplacementCharacter Source code
var bool bUsingReplacementCharacter;
CharacterDataChangeCount Source code
var byte CharacterDataChangeCount;
var byte CharacterMeshTeamNum;
var databinding string ClanTag;
var
color DefaultHudColor;
FirstPersonArmMaterial Source code
var float HeroThreshold;
var
class<
Pawn> HUDPawnClass;
var byte HUDPawnYaw;
var float LastKillTime;
LastReceivedCharacterDataTime Source code
var float LastReceivedCharacterDataTime;
var databinding int MultiKillLevel;
var byte OrdersIndex;
var localized string OrdersString[8];
var Array<INT> PickupFlags;
SinglePlayerCharacterIndex Source code
var int SinglePlayerCharacterIndex;
var databinding int spree;
TemporaryStartObjective Source code
var Array<
IntStat> VehicleKillStats;
var int WeaponAwardIndex;
var int WeaponAwardKills;
struct
IntStat
{
var name StatName;
var int StatValue;
};
struct
TimeStat
{
var float CurrentStart;
var name StatName;
var float TotalTime;
};
function AddCoins ( int Coins )
function int AddToEventStat ( name NewStatName, int Amount) )
function int AddToNodeStat ( name NewStatName, int Amount) )
function bool AllowClientToTeleport (
Actor DestinationActor, out
UTPawn OwnerPawn) )
simulated function bool AttemptMidGameMenu ( ) )
simulated function bool CanBeHero ( ) )
function CheckHeroMeter ( )
ClientOnAllPickupsTaken Source code
client reliable simulated function ClientOnAllPickupsTaken ( ) )
simulated event Destroyed ( ) )
simulated function string GetCallSign ( ) )
GetCustomCharOtherTeamString Source code
simulated function string GetCustomCharOtherTeamString ( ) )
GetCustomCharTeamString Source code
simulated function string GetCustomCharTeamString ( ) )
simulated function float GetHeroMeter ( ) )
simulated event
color GetHudColor ( ) )
simulated function string GetLocationName ( ) )
function int GetNumCoins ( ) )
function int IncrementDeathStat ( name NewStatName) )
function int IncrementEventStat ( name NewStatName) )
function int IncrementKillStat ( name NewStatName) )
function int IncrementNodeStat ( name NewStatName) )
function int IncrementPickupStat ( name NewStatName) )
function IncrementSpree ( )
function int IncrementSuicideStat ( name NewStatName) )
IncrementVehicleKillStat Source code
function int IncrementVehicleKillStat ( name NewStatName) )
simulated function bool IsHero ( ) )
function LogMultiKills ( bool bEnemyKill )
simulated event ReplicatedEvent ( name VarName) )
function Reset ( ) )
function ResetHero ( )
RetryProcessCharacterData Source code
simulated function RetryProcessCharacterData ( ) )
server reliable
function ServerTeleportToActor (
Actor DestinationActor) )
simulated
function SetCharacterMesh (
SkeletalMesh NewSkelMesh, optional
bool bIsReplacement) )
simulated
function SetOtherTeamSkin (
SkeletalMesh NewSkelMesh) )
ShouldBroadCastWelcomeMessage Source code
simulated function bool ShouldBroadCastWelcomeMessage ( ) )
reliable simulated client function ShowMidGameMenu ( bool bInitial) )
function StartDrivingStat ( name NewStatName) )
function StartPowerupTimeStat ( name NewStatName) )
function StopDrivingStat ( name NewStatName) )
function StopPowerupTimeStat ( name NewStatName) )
function bool TriggerHero ( ) )
simulated function bool UpdateCustomTeamSkin ( ) )
UpdateEventStatAchievements Source code
function UpdateEventStatAchievements ( name StatName) )
function int UpdatePickupFlags ( int index) )
function UpdatePlayerLocation ( ) )
UpdatePowerupAchievements Source code
function UpdatePowerupAchievements ( name StatName, int time) )
defaultproperties
{
LastKillTime=-5.000000
VoiceClass=Class'UTGame.UTVoice_DefaultMale'
DefaultHudColor=(B=255,G=255,R=64,A=255)
CharacterMeshTeamNum=255
SinglePlayerCharacterIndex=-1
CharPortrait=Texture2D'CH_IronGuard_Headshot.T_IronGuard_HeadShot_DM'
CharacterCacheClass=Class'UTGame.UTProcessedCharacterCache'
HeroThreshold=20.000000
WeaponAwardIndex=-1
StringUnknown="Midfield"
Name="Default__UTPlayerReplicationInfo"
ObjectArchetype=PlayerReplicationInfo'Engine.Default__PlayerReplicationInfo'
}
|
Creation time: sk 18-3-2018 10:00:54.863 - Created with
UnCodeX