Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Functions Summary |
| bool | AddAnnouncement (UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject))
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| bool | AllowVoiceMessage (name MessageType, UTPlayerController PC, PlayerController Recipient))
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| SoundNodeWave | AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC))
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| | ClientPlayTauntAnim (UTPlayerController PC, PlayerReplicationInfo Sender, Name EmoteTag, int Seed))
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| | ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
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| SoundNodeWave | EnemySound (PlayerController PC, object OptionalObject))
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| int | GetAckMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype))
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| int | GetEncouragementMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype))
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| int | GetFlagKillMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype, class<DamageType> DamageType))
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| int | GetFriendlyFireMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype))
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| int | GetGotYourBackMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype))
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| int | GetManDownMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype, class<DamageType> DamageType))
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| int | GetMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype, class<DamageType> DamageType))
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| int | GetNeedOurFlagMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype))
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| int | GetOrbKillMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype, class<DamageType> DamageType))
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| string | GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
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| int | GetTauntMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype, class<DamageType> DamageType))
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| | InitCombatUpdate (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype))
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| | InitSniperUpdate (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype))
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| | InitStatusUpdate (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype))
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| SoundNodeWave | KilledVehicleSound (PlayerController PC, object OptionalObject))
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| SoundNodeWave | NodeConstructedSound (PlayerController PC, object OptionalObject))
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| | SendEnemyFlagCarrierHereUpdate (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype))
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| | SendEnemyStatusUpdate (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype))
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| | SendInPositionMessage (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype))
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| | SendKilledVehicleMessage (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype))
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| | SendLocalizedMessage (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype, int MessageIndex, optional object LocationObject))
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| bool | SendLocationUpdate (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype, UTGame G, Pawn StatusPawn, optional bool bDontSendMidfield))
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| | SendNodeConstructedMessage (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype))
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| | SendVoiceForTauntAnim (Controller Sender, Name EmoteTag, bool bOnlyTeam))
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| | SendVoiceMessage (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype, class<DamageType> DamageType))
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| | SetHoldingFlagUpdate (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype))
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| bool | ShouldBeRemoved (UTQueuedAnnouncement MyAnnouncement, class<UTLocalMessage> NewAnnouncementClass, int NewMessageIndex))
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