Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Functions Summary |
 | bool | AddAnnouncement (UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject))
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 | bool | AllowVoiceMessage (name MessageType, UTPlayerController PC, PlayerController Recipient))
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 | SoundNodeWave | AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC))
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 | | ClientPlayTauntAnim (UTPlayerController PC, PlayerReplicationInfo Sender, Name EmoteTag, int Seed))
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 | | ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
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 | SoundNodeWave | EnemySound (PlayerController PC, object OptionalObject))
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 | int | GetAckMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype))
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 | int | GetEncouragementMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype))
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 | int | GetFlagKillMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype, class<DamageType> DamageType))
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 | int | GetFriendlyFireMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype))
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 | int | GetGotYourBackMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype))
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 | int | GetManDownMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype, class<DamageType> DamageType))
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 | int | GetMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype, class<DamageType> DamageType))
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 | int | GetNeedOurFlagMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype))
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 | int | GetOrbKillMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype, class<DamageType> DamageType))
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 | string | GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
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 | int | GetTauntMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype, class<DamageType> DamageType))
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 | | InitCombatUpdate (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype))
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 | | InitSniperUpdate (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype))
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 | | InitStatusUpdate (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype))
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 | SoundNodeWave | KilledVehicleSound (PlayerController PC, object OptionalObject))
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 | SoundNodeWave | NodeConstructedSound (PlayerController PC, object OptionalObject))
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 | | SendEnemyFlagCarrierHereUpdate (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype))
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 | | SendEnemyStatusUpdate (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype))
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 | | SendInPositionMessage (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype))
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 | | SendKilledVehicleMessage (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype))
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 | | SendLocalizedMessage (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype, int MessageIndex, optional object LocationObject))
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 | bool | SendLocationUpdate (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype, UTGame G, Pawn StatusPawn, optional bool bDontSendMidfield))
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 | | SendNodeConstructedMessage (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype))
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 | | SendVoiceForTauntAnim (Controller Sender, Name EmoteTag, bool bOnlyTeam))
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 | | SendVoiceMessage (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype, class<DamageType> DamageType))
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 | | SetHoldingFlagUpdate (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype))
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 | bool | ShouldBeRemoved (UTQueuedAnnouncement MyAnnouncement, class<UTLocalMessage> NewAnnouncementClass, int NewMessageIndex))
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