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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.LocalMessage
|
+-- UTGame.UTLocalMessage
|
+-- UTGame.UTVoice
UTVoice_Akasha, UTVoice_Bishop, UTVoice_DefaultFemale, UTVoice_DefaultMale, UTVoice_Krall, UTVoice_Lauren, UTVoice_NecrisMale, UTVoice_Othello, UTVoice_Reaper, UTVoice_Robot
| Constants Summary | ||
|---|---|---|
| ACKINDEXSTART | = | 600 |
| AREASECUREINDEXSTART | = | 1700 |
| ENCOURAGEMENTINDEXSTART | = | 200 |
| ENEMYFLAGCARRIERINDEXSTART | = | 1500 |
| ENEMYSTATUSINDEXSTART | = | 1300 |
| FLAGKILLINDEXSTART | = | 400 |
| FRIENDLYFIREINDEXSTART | = | 700 |
| GOTOURFLAGINDEXSTART | = | 1900 |
| GOTYOURBACKINDEXSTART | = | 800 |
| HOLDINGFLAGINDEXSTART | = | 1600 |
| INPOSITIONINDEXSTART | = | 1200 |
| KILLEDVEHICLEINDEXSTART | = | 1400 |
| LOCATIONUPDATEINDEXSTART | = | 1100 |
| MANDOWNINDEXSTART | = | 300 |
| NEEDOURFLAGINDEXSTART | = | 900 |
| NODECONSTRUCTEDINDEXSTART | = | 2000 |
| ORBKILLINDEXSTART | = | 500 |
| SNIPERINDEXINDEXSTART | = | 1000 |
| TAUNTINDEXSTART | = | 0 |
| UNDERATTACKINDEXSTART | = | 1800 |
| WEAPONTAUNTINDEXSTART | = | 100 |
| Inherited Variables from UTGame.UTLocalMessage |
|---|
| AnnouncementDelay, AnnouncementPriority, AnnouncementVolume, bShowPortrait, MessageArea |
| Inherited Variables from Engine.LocalMessage |
|---|
| bBeep, bCountInstances, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, DrawColor, FontSize, Lifetime, PosY |
| Structures Summary | ||
|---|---|---|
| TauntAnimSound EmoteTag, TauntSoundIndex | ||
| Functions Summary | ||
|---|---|---|
![]() | bool | AddAnnouncement (UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject)) |
![]() | bool | AllowVoiceMessage (name MessageType, UTPlayerController PC, PlayerController Recipient)) |
![]() | SoundNodeWave | AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)) |
![]() | ClientPlayTauntAnim (UTPlayerController PC, PlayerReplicationInfo Sender, Name EmoteTag, int Seed)) | |
![]() | ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )) | |
![]() | SoundNodeWave | EnemySound (PlayerController PC, object OptionalObject)) |
![]() | int | GetAckMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype)) |
![]() | int | GetEncouragementMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype)) |
![]() | int | GetFlagKillMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype, class<DamageType> DamageType)) |
![]() | int | GetFriendlyFireMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype)) |
![]() | int | GetGotYourBackMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype)) |
![]() | int | GetManDownMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype, class<DamageType> DamageType)) |
![]() | int | GetMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype, class<DamageType> DamageType)) |
![]() | int | GetNeedOurFlagMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype)) |
![]() | int | GetOrbKillMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype, class<DamageType> DamageType)) |
![]() | string | GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )) |
![]() | int | GetTauntMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype, class<DamageType> DamageType)) |
![]() | InitCombatUpdate (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype)) | |
![]() | InitSniperUpdate (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype)) | |
![]() | InitStatusUpdate (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype)) | |
![]() | SoundNodeWave | KilledVehicleSound (PlayerController PC, object OptionalObject)) |
![]() | SoundNodeWave | NodeConstructedSound (PlayerController PC, object OptionalObject)) |
![]() | SendEnemyFlagCarrierHereUpdate (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype)) | |
![]() | SendEnemyStatusUpdate (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype)) | |
![]() | SendInPositionMessage (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype)) | |
![]() | SendKilledVehicleMessage (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype)) | |
![]() | SendLocalizedMessage (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype, int MessageIndex, optional object LocationObject)) | |
![]() | bool | SendLocationUpdate (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype, UTGame G, Pawn StatusPawn, optional bool bDontSendMidfield)) |
![]() | SendNodeConstructedMessage (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype)) | |
![]() | SendVoiceForTauntAnim (Controller Sender, Name EmoteTag, bool bOnlyTeam)) | |
![]() | SendVoiceMessage (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype, class<DamageType> DamageType)) | |
![]() | SetHoldingFlagUpdate (Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype)) | |
![]() | bool | ShouldBeRemoved (UTQueuedAnnouncement MyAnnouncement, class<UTLocalMessage> NewAnnouncementClass, int NewMessageIndex)) |
| Inherited Functions from UTGame.UTLocalMessage |
|---|
| AddAnnouncement, AnnouncementLevel, AnnouncementSound, GetPos, KilledByVictoryMessage, ShouldBeRemoved |
| Inherited Functions from Engine.LocalMessage |
|---|
| ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetString, IsConsoleMessage, IsKeyObjectiveMessage, PartiallyDuplicates |
| Constants Detail |
|---|
Index offsets for message groups
| Variables Detail |
|---|
Offset into actor specific location speech array
Mapping from taunt animations to sounds to play.
| Structures Detail |
|---|
The set of taunt sounds that we pick from when a specific taunt animation is played.
EmoteTag:Matches the EmoteTag property of the EmoteInfo struct in FamilyInfo.TauntSoundIndex:Indexes into the TauntSounds array.
| Functions Detail |
|---|
AddAnnouncement Source code
AllowVoiceMessage Source code
AnnouncementSound Source code
ClientPlayTauntAnim Source codeUsed to play a voice taunt that matches a taunt animation.
ClientReceive Source code
EnemySound Source code
GetAckMessageIndex Source code
GetEncouragementMessageIndex Source code
GetFlagKillMessageIndex Source code
GetFriendlyFireMessageIndex Source code
GetGotYourBackMessageIndex Source code
GetManDownMessageIndex Source code
GetMessageIndex Source code
GetNeedOurFlagMessageIndex Source code
GetOrbKillMessageIndex Source code
GetString Source code
GetTauntMessageIndex Source code
InitCombatUpdate Source code
InitSniperUpdate Source code
InitStatusUpdate Source code
KilledVehicleSound Source code
NodeConstructedSound Source code
SendEnemyFlagCarrierHereUpdate Source code
SendEnemyStatusUpdate Source code
SendInPositionMessage Source code
SendKilledVehicleMessage Source code
SendLocalizedMessage Source code
SendLocationUpdate Source code
SendNodeConstructedMessage Source code
SendVoiceForTauntAnim Source codeUsed to play a voice taunt that matches a taunt animation.
SendVoiceMessage Source code
SetHoldingFlagUpdate Source code
ShouldBeRemoved Source codeKill regular voice messages if doing banter, or if there are too many voice messages in front of them
| Defaultproperties |
|---|
defaultproperties
{
AnnouncementPriority=-1
bShowPortrait=True
AnnouncementDelay=0.750000
Name="Default__UTVoice"
ObjectArchetype=UTLocalMessage'UTGame.Default__UTLocalMessage'
}
|
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