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UTGame.UTVictoryMessage

Extends
UTLocalMessage

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.LocalMessage
   |   
   +-- UTGame.UTLocalMessage
      |   
      +-- UTGame.UTVictoryMessage

Variables Summary
SoundNodeWaveVictorySounds[6]
Inherited Variables from UTGame.UTLocalMessage
AnnouncementDelay, AnnouncementPriority, AnnouncementVolume, bShowPortrait, MessageArea
Inherited Variables from Engine.LocalMessage
bBeep, bCountInstances, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, DrawColor, FontSize, Lifetime, PosY

Functions Summary
functionbool AddAnnouncement (UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject))
functionbyte AnnouncementLevel (byte MessageIndex))
functionSoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC))
function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
Inherited Functions from UTGame.UTLocalMessage
AddAnnouncement, AnnouncementLevel, AnnouncementSound, GetPos, KilledByVictoryMessage, ShouldBeRemoved
Inherited Functions from Engine.LocalMessage
ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetString, IsConsoleMessage, IsKeyObjectiveMessage, PartiallyDuplicates


Variables Detail

VictorySounds[6] Source code

var SoundNodeWave VictorySounds[6];


Functions Detail

AddAnnouncement Source code

static function bool AddAnnouncement ( UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject) )
kill all queued messages and play immediately

AnnouncementLevel Source code

static function byte AnnouncementLevel ( byte MessageIndex) )

AnnouncementSound Source code

static function SoundNodeWave AnnouncementSound ( int MessageIndex, Object OptionalObject, PlayerController PC) )

ClientReceive Source code

static simulated function ClientReceive ( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )


Defaultproperties

defaultproperties
{
   VictorySounds(0)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_FlawlessVictory'
   VictorySounds(1)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_HumiliatingDefeat'
   VictorySounds(2)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouHaveWonTheMatch'
   VictorySounds(3)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouHaveLostTheMatch'
   VictorySounds(4)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedTeamWinsTheMatch'
   VictorySounds(5)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueTeamWinsTheMatch'
   MessageArea=2
   bIsConsoleMessage=True
   Name="Default__UTVictoryMessage"
   ObjectArchetype=UTLocalMessage'UTGame.Default__UTLocalMessage'
}

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Creation time: sk 18-3-2018 10:01:01.518 - Created with UnCodeX