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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.LocalMessage
|
+-- UTGame.UTLocalMessage
|
+-- UTGame.UTVictoryMessage
| Variables Summary | |
|---|---|
| SoundNodeWave | VictorySounds[6] |
| Inherited Variables from UTGame.UTLocalMessage |
|---|
| AnnouncementDelay, AnnouncementPriority, AnnouncementVolume, bShowPortrait, MessageArea |
| Inherited Variables from Engine.LocalMessage |
|---|
| bBeep, bCountInstances, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, DrawColor, FontSize, Lifetime, PosY |
| Functions Summary | ||
|---|---|---|
![]() | bool | AddAnnouncement (UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject)) |
![]() | byte | AnnouncementLevel (byte MessageIndex)) |
![]() | SoundNodeWave | AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)) |
![]() | ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )) | |
| Inherited Functions from UTGame.UTLocalMessage |
|---|
| AddAnnouncement, AnnouncementLevel, AnnouncementSound, GetPos, KilledByVictoryMessage, ShouldBeRemoved |
| Inherited Functions from Engine.LocalMessage |
|---|
| ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetString, IsConsoleMessage, IsKeyObjectiveMessage, PartiallyDuplicates |
| Variables Detail |
|---|
| Functions Detail |
|---|
AddAnnouncement Source codekill all queued messages and play immediately
AnnouncementLevel Source code
AnnouncementSound Source code
ClientReceive Source code| Defaultproperties |
|---|
defaultproperties
{
VictorySounds(0)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_FlawlessVictory'
VictorySounds(1)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_HumiliatingDefeat'
VictorySounds(2)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouHaveWonTheMatch'
VictorySounds(3)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouHaveLostTheMatch'
VictorySounds(4)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedTeamWinsTheMatch'
VictorySounds(5)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueTeamWinsTheMatch'
MessageArea=2
bIsConsoleMessage=True
Name="Default__UTVictoryMessage"
ObjectArchetype=UTLocalMessage'UTGame.Default__UTLocalMessage'
}
|
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