Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTVoice_Bishop

Extends
UTVoice
Modifiers
abstract

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.LocalMessage
   |   
   +-- UTGame.UTLocalMessage
      |   
      +-- UTGame.UTVoice
         |   
         +-- UTGame.UTVoice_Bishop

Constants Summary
Inherited Contants from UTGame.UTVoice
ACKINDEXSTART, AREASECUREINDEXSTART, ENCOURAGEMENTINDEXSTART, ENEMYFLAGCARRIERINDEXSTART, ENEMYSTATUSINDEXSTART, FLAGKILLINDEXSTART, FRIENDLYFIREINDEXSTART, GOTOURFLAGINDEXSTART, GOTYOURBACKINDEXSTART, HOLDINGFLAGINDEXSTART, INPOSITIONINDEXSTART, KILLEDVEHICLEINDEXSTART, LOCATIONUPDATEINDEXSTART, MANDOWNINDEXSTART, NEEDOURFLAGINDEXSTART, NODECONSTRUCTEDINDEXSTART, ORBKILLINDEXSTART, SNIPERINDEXINDEXSTART, TAUNTINDEXSTART, UNDERATTACKINDEXSTART, WEAPONTAUNTINDEXSTART

Variables Summary
Inherited Variables from UTGame.UTVoice
AckSounds, AreaSecureSounds, EncouragementSounds, EnemyFlagCarrierHereSound, EnemyFlagCarrierHighSound, EnemyFlagCarrierLowSound, EnemyFlagCarrierSound, EnemyOrbCarrierSound, FlagKillSounds, FriendlyFireSounds, GotOurFlagSound, GotYourBackSounds, HaveFlagSounds, HaveOrbSounds, IncomingSound, InPositionSounds, LocationSpeechOffset, ManDownSounds, MatureTauntSounds, MidfieldSound, NeedOurFlagSounds, OrbKillSounds, SniperSounds, TauntAnimSoundMap, TauntSounds, UnderAttackSounds, WeaponTauntSounds[20]
Inherited Variables from UTGame.UTLocalMessage
AnnouncementDelay, AnnouncementPriority, AnnouncementVolume, bShowPortrait, MessageArea

Structures Summary
Inherited Structures from UTGame.UTVoice
TauntAnimSound

Functions Summary
Inherited Functions from UTGame.UTVoice
AddAnnouncement, AllowVoiceMessage, AnnouncementSound, ClientPlayTauntAnim, ClientReceive, EnemySound, GetAckMessageIndex, GetEncouragementMessageIndex, GetFlagKillMessageIndex, GetFriendlyFireMessageIndex, GetGotYourBackMessageIndex, GetManDownMessageIndex, GetMessageIndex, GetNeedOurFlagMessageIndex, GetOrbKillMessageIndex, GetString, GetTauntMessageIndex, InitCombatUpdate, InitSniperUpdate, InitStatusUpdate, KilledVehicleSound, NodeConstructedSound, SendEnemyFlagCarrierHereUpdate, SendEnemyStatusUpdate, SendInPositionMessage, SendKilledVehicleMessage, SendLocalizedMessage, SendLocationUpdate, SendNodeConstructedMessage, SendVoiceForTauntAnim, SendVoiceMessage, SetHoldingFlagUpdate, ShouldBeRemoved
Inherited Functions from UTGame.UTLocalMessage
AddAnnouncement, AnnouncementLevel, AnnouncementSound, GetPos, KilledByVictoryMessage, ShouldBeRemoved


Defaultproperties

defaultproperties
{
   TauntSounds(0)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_AbsolutionForTheSoulsOfTheWretched'
   TauntSounds(1)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_AMartyrForMyCause'
   TauntSounds(2)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_AndHeTakethAway'
   TauntSounds(3)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_YourDayOfJudgementIsAtHand'
   TauntSounds(4)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ASacrificeForTheCause'
   TauntSounds(5)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_AtonementAndFireyWrath'
   TauntSounds(6)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_DepartAndEmbraceTheAfterlife'
   TauntSounds(7)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_HeGuidesMyHand'
   TauntSounds(8)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_DeathWarrantEnforced'
   TauntSounds(9)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_HisJusticeIsSwift'
   TauntSounds(10)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_IAmButAnInstrumentOfDeath'
   TauntSounds(11)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ItWasHisWill'
   TauntSounds(12)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_LoThatIWalkInTheValleyOfShadows'
   TauntSounds(13)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_MadeInHisImageDestroyedInHisName'
   TauntSounds(14)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_MeetYourMaker'
   TauntSounds(15)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_SmoteDownInTheNameOfVengeance'
   TauntSounds(16)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ThereIsNoMercyForYourKind'
   TauntSounds(17)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_VengeanceShallBeMine'
   WeaponTauntSounds(0)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_BioHazard'
   WeaponTauntSounds(1)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_GreenIsDefinitelyYourColor'
   WeaponTauntSounds(2)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_OneShotOneKill'
   WeaponTauntSounds(3)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ThisIsMyRifleThisIsMyGun'
   WeaponTauntSounds(4)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_Shocking'
   WeaponTauntSounds(5)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_OohThatWasMessy'
   WeaponTauntSounds(7)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_AndTheAngelOfDeathSpreadHisWingsUponTheBlast'
   EncouragementSounds(0)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_Yes'
   EncouragementSounds(1)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_SweetRapture'
   EncouragementSounds(2)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_Indeed'
   EncouragementSounds(3)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Nice'
   ManDownSounds(0)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ToFallOnTheBattlefieldIsToRiseAbove'
   ManDownSounds(1)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ABriefMomentOfSilence'
   ManDownSounds(2)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_INeverAskedForThis'
   ManDownSounds(3)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ImHit'
   ManDownSounds(4)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ManDown'
   ManDownSounds(5)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Medic'
   FlagKillSounds(0)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ISmoteTheeFlagCarrier'
   FlagKillSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyFlagCarrierDown'
   OrbKillSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyOrbCarrierDown'
   AckSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Acknowledged'
   AckSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Affirmative'
   AckSounds(2)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_AsYouRequest'
   AckSounds(3)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_YesSir'
   AckSounds(4)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ThyWillBeDone'
   AckSounds(5)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_ImOnIt'
   FriendlyFireSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_YourTeam'
   FriendlyFireSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_SameTeam'
   FriendlyFireSounds(2)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_ImOnYourTeam'
   FriendlyFireSounds(3)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_ImOnYourTeamIdiot'
   FriendlyFireSounds(4)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_FriendlyFire'
   GotYourBackSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IveGotYourBack'
   GotYourBackSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_GotYourBack'
   GotYourBackSounds(2)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_CoveringYou'
   NeedOurFlagSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_SomebodyGetOurFlagBack'
   SniperSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Sniper'
   SniperSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_SuppressTheSniper'
   InPositionSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_MovingIntoPosition'
   InPositionSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_InPosition'
   HaveFlagSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IHaveTheFlag'
   HaveFlagSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IveGotTheFlag'
   HaveOrbSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IHaveTheOrb'
   HaveOrbSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IveGotTheOrb'
   UnderAttackSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_UnderHeavyAttack'
   UnderAttackSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_ImBeingOverrun'
   UnderAttackSounds(2)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_ImTakingHeavyFire'
   UnderAttackSounds(3)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_INeedBackup'
   UnderAttackSounds(4)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_INeedSomeBackup'
   AreaSecureSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_AllClear'
   AreaSecureSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_AreaSecure'
   IncomingSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Incoming'
   EnemyOrbCarrierSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyOrbCarrier'
   EnemyFlagCarrierSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyFlagCarrier'
   EnemyFlagCarrierHereSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyFlagCarrierHere'
   EnemyFlagCarrierHighSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyFlagCarrierGoingHigh'
   EnemyFlagCarrierLowSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyFlagCarrierGoingLow'
   MidfieldSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Midfield'
   GotOurFlagSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IveGotOurFlag'
   TauntAnimSoundMap(0)=(EmoteTag="TauntA",TauntSoundIndex=(0,2,9,11,17))
   TauntAnimSoundMap(1)=(EmoteTag="TauntB",TauntSoundIndex=(5,13))
   TauntAnimSoundMap(2)=(EmoteTag="TauntC",TauntSoundIndex=(14))
   TauntAnimSoundMap(3)=(EmoteTag="TauntD",TauntSoundIndex=(4,7,12,15))
   TauntAnimSoundMap(4)=(EmoteTag="TauntE",TauntSoundIndex=(3,6,16))
   TauntAnimSoundMap(5)=(EmoteTag="TauntF",TauntSoundIndex=(1,8,10))
   Name="Default__UTVoice_Bishop"
   ObjectArchetype=UTVoice'UTGame.Default__UTVoice'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:01:01.567 - Created with UnCodeX