defaultproperties
{
TauntSounds(0)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_AbsolutionForTheSoulsOfTheWretched'
TauntSounds(1)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_AMartyrForMyCause'
TauntSounds(2)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_AndHeTakethAway'
TauntSounds(3)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_YourDayOfJudgementIsAtHand'
TauntSounds(4)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ASacrificeForTheCause'
TauntSounds(5)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_AtonementAndFireyWrath'
TauntSounds(6)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_DepartAndEmbraceTheAfterlife'
TauntSounds(7)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_HeGuidesMyHand'
TauntSounds(8)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_DeathWarrantEnforced'
TauntSounds(9)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_HisJusticeIsSwift'
TauntSounds(10)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_IAmButAnInstrumentOfDeath'
TauntSounds(11)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ItWasHisWill'
TauntSounds(12)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_LoThatIWalkInTheValleyOfShadows'
TauntSounds(13)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_MadeInHisImageDestroyedInHisName'
TauntSounds(14)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_MeetYourMaker'
TauntSounds(15)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_SmoteDownInTheNameOfVengeance'
TauntSounds(16)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ThereIsNoMercyForYourKind'
TauntSounds(17)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_VengeanceShallBeMine'
WeaponTauntSounds(0)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_BioHazard'
WeaponTauntSounds(1)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_GreenIsDefinitelyYourColor'
WeaponTauntSounds(2)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_OneShotOneKill'
WeaponTauntSounds(3)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ThisIsMyRifleThisIsMyGun'
WeaponTauntSounds(4)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_Shocking'
WeaponTauntSounds(5)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_OohThatWasMessy'
WeaponTauntSounds(7)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_AndTheAngelOfDeathSpreadHisWingsUponTheBlast'
EncouragementSounds(0)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_Yes'
EncouragementSounds(1)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_SweetRapture'
EncouragementSounds(2)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_Indeed'
EncouragementSounds(3)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Nice'
ManDownSounds(0)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ToFallOnTheBattlefieldIsToRiseAbove'
ManDownSounds(1)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ABriefMomentOfSilence'
ManDownSounds(2)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_INeverAskedForThis'
ManDownSounds(3)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ImHit'
ManDownSounds(4)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ManDown'
ManDownSounds(5)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Medic'
FlagKillSounds(0)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ISmoteTheeFlagCarrier'
FlagKillSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyFlagCarrierDown'
OrbKillSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyOrbCarrierDown'
AckSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Acknowledged'
AckSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Affirmative'
AckSounds(2)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_AsYouRequest'
AckSounds(3)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_YesSir'
AckSounds(4)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ThyWillBeDone'
AckSounds(5)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_ImOnIt'
FriendlyFireSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_YourTeam'
FriendlyFireSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_SameTeam'
FriendlyFireSounds(2)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_ImOnYourTeam'
FriendlyFireSounds(3)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_ImOnYourTeamIdiot'
FriendlyFireSounds(4)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_FriendlyFire'
GotYourBackSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IveGotYourBack'
GotYourBackSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_GotYourBack'
GotYourBackSounds(2)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_CoveringYou'
NeedOurFlagSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_SomebodyGetOurFlagBack'
SniperSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Sniper'
SniperSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_SuppressTheSniper'
InPositionSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_MovingIntoPosition'
InPositionSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_InPosition'
HaveFlagSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IHaveTheFlag'
HaveFlagSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IveGotTheFlag'
HaveOrbSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IHaveTheOrb'
HaveOrbSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IveGotTheOrb'
UnderAttackSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_UnderHeavyAttack'
UnderAttackSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_ImBeingOverrun'
UnderAttackSounds(2)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_ImTakingHeavyFire'
UnderAttackSounds(3)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_INeedBackup'
UnderAttackSounds(4)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_INeedSomeBackup'
AreaSecureSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_AllClear'
AreaSecureSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_AreaSecure'
IncomingSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Incoming'
EnemyOrbCarrierSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyOrbCarrier'
EnemyFlagCarrierSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyFlagCarrier'
EnemyFlagCarrierHereSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyFlagCarrierHere'
EnemyFlagCarrierHighSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyFlagCarrierGoingHigh'
EnemyFlagCarrierLowSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyFlagCarrierGoingLow'
MidfieldSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Midfield'
GotOurFlagSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IveGotOurFlag'
TauntAnimSoundMap(0)=(EmoteTag="TauntA",TauntSoundIndex=(0,2,9,11,17))
TauntAnimSoundMap(1)=(EmoteTag="TauntB",TauntSoundIndex=(5,13))
TauntAnimSoundMap(2)=(EmoteTag="TauntC",TauntSoundIndex=(14))
TauntAnimSoundMap(3)=(EmoteTag="TauntD",TauntSoundIndex=(4,7,12,15))
TauntAnimSoundMap(4)=(EmoteTag="TauntE",TauntSoundIndex=(3,6,16))
TauntAnimSoundMap(5)=(EmoteTag="TauntF",TauntSoundIndex=(1,8,10))
Name="Default__UTVoice_Bishop"
ObjectArchetype=UTVoice'UTGame.Default__UTVoice'
}
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