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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTVoice_Bishop extends UTVoice abstract; defaultproperties { TauntSounds(0)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_AbsolutionForTheSoulsOfTheWretched' TauntSounds(1)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_AMartyrForMyCause' TauntSounds(2)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_AndHeTakethAway' TauntSounds(3)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_YourDayOfJudgementIsAtHand' TauntSounds(4)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ASacrificeForTheCause' TauntSounds(5)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_AtonementAndFireyWrath' TauntSounds(6)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_DepartAndEmbraceTheAfterlife' TauntSounds(7)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_HeGuidesMyHand' TauntSounds(8)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_DeathWarrantEnforced' TauntSounds(9)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_HisJusticeIsSwift' TauntSounds(10)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_IAmButAnInstrumentOfDeath' TauntSounds(11)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ItWasHisWill' TauntSounds(12)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_LoThatIWalkInTheValleyOfShadows' TauntSounds(13)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_MadeInHisImageDestroyedInHisName' TauntSounds(14)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_MeetYourMaker' TauntSounds(15)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_SmoteDownInTheNameOfVengeance' TauntSounds(16)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ThereIsNoMercyForYourKind' TauntSounds(17)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_VengeanceShallBeMine' WeaponTauntSounds(0)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_BioHazard' WeaponTauntSounds(1)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_GreenIsDefinitelyYourColor' WeaponTauntSounds(2)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_OneShotOneKill' WeaponTauntSounds(3)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ThisIsMyRifleThisIsMyGun' WeaponTauntSounds(4)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_Shocking' WeaponTauntSounds(5)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_OohThatWasMessy' WeaponTauntSounds(7)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_AndTheAngelOfDeathSpreadHisWingsUponTheBlast' EncouragementSounds(0)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_Yes' EncouragementSounds(1)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_SweetRapture' EncouragementSounds(2)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_Indeed' EncouragementSounds(3)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Nice' ManDownSounds(0)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ToFallOnTheBattlefieldIsToRiseAbove' ManDownSounds(1)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ABriefMomentOfSilence' ManDownSounds(2)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_INeverAskedForThis' ManDownSounds(3)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ImHit' ManDownSounds(4)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ManDown' ManDownSounds(5)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Medic' FlagKillSounds(0)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ISmoteTheeFlagCarrier' FlagKillSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyFlagCarrierDown' OrbKillSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyOrbCarrierDown' AckSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Acknowledged' AckSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Affirmative' AckSounds(2)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_AsYouRequest' AckSounds(3)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_YesSir' AckSounds(4)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ThyWillBeDone' AckSounds(5)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_ImOnIt' FriendlyFireSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_YourTeam' FriendlyFireSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_SameTeam' FriendlyFireSounds(2)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_ImOnYourTeam' FriendlyFireSounds(3)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_ImOnYourTeamIdiot' FriendlyFireSounds(4)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_FriendlyFire' GotYourBackSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IveGotYourBack' GotYourBackSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_GotYourBack' GotYourBackSounds(2)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_CoveringYou' NeedOurFlagSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_SomebodyGetOurFlagBack' SniperSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Sniper' SniperSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_SuppressTheSniper' InPositionSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_MovingIntoPosition' InPositionSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_InPosition' HaveFlagSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IHaveTheFlag' HaveFlagSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IveGotTheFlag' HaveOrbSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IHaveTheOrb' HaveOrbSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IveGotTheOrb' UnderAttackSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_UnderHeavyAttack' UnderAttackSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_ImBeingOverrun' UnderAttackSounds(2)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_ImTakingHeavyFire' UnderAttackSounds(3)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_INeedBackup' UnderAttackSounds(4)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_INeedSomeBackup' AreaSecureSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_AllClear' AreaSecureSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_AreaSecure' IncomingSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Incoming' EnemyOrbCarrierSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyOrbCarrier' EnemyFlagCarrierSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyFlagCarrier' EnemyFlagCarrierHereSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyFlagCarrierHere' EnemyFlagCarrierHighSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyFlagCarrierGoingHigh' EnemyFlagCarrierLowSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyFlagCarrierGoingLow' MidfieldSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Midfield' GotOurFlagSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IveGotOurFlag' TauntAnimSoundMap(0)=(EmoteTag="TauntA",TauntSoundIndex=(0,2,9,11,17)) TauntAnimSoundMap(1)=(EmoteTag="TauntB",TauntSoundIndex=(5,13)) TauntAnimSoundMap(2)=(EmoteTag="TauntC",TauntSoundIndex=(14)) TauntAnimSoundMap(3)=(EmoteTag="TauntD",TauntSoundIndex=(4,7,12,15)) TauntAnimSoundMap(4)=(EmoteTag="TauntE",TauntSoundIndex=(3,6,16)) TauntAnimSoundMap(5)=(EmoteTag="TauntF",TauntSoundIndex=(1,8,10)) Name="Default__UTVoice_Bishop" ObjectArchetype=UTVoice'UTGame.Default__UTVoice' } |
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