defaultproperties
{
TauntSounds(0)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_Damn'
TauntSounds(1)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_BooYa'
TauntSounds(2)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_AndStayDown'
TauntSounds(3)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_BringingItHome'
TauntSounds(4)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_DoNotPushMe'
TauntSounds(5)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_FeelImpact'
TauntSounds(6)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_ForTheFallen'
TauntSounds(7)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_GetOffMe'
TauntSounds(8)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_GotEm'
TauntSounds(9)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_KilledIt'
TauntSounds(10)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_LineEmUpAndKnockThemDown'
TauntSounds(11)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_NeverSawItComing'
TauntSounds(12)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_OhSmack'
TauntSounds(13)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_OutOfMyWay'
TauntSounds(14)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_RookieMistake_alt'
TauntSounds(15)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_ThatsGottaHurt'
TauntSounds(16)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_TheresMoreWhereThatCameFrom'
TauntSounds(17)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_YouveGotToBeKiddingMe'
WeaponTauntSounds(0)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_BioHazard'
WeaponTauntSounds(1)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_GreenIsYourColor'
WeaponTauntSounds(2)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_OneShotOneKill'
WeaponTauntSounds(4)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_Shocking'
WeaponTauntSounds(5)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_ThatWasMessy'
WeaponTauntSounds(6)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_FlakAttack'
WeaponTauntSounds(9)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_MadeMyPoint'
WeaponTauntSounds(10)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_DeathWarrant'
WeaponTauntSounds(11)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_PackageDelivered'
EncouragementSounds(0)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_Damn'
EncouragementSounds(1)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_KeepItUp'
EncouragementSounds(2)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_BooYa'
ManDownSounds(0)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_OhThisSucks'
ManDownSounds(1)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_WhatTheHell'
ManDownSounds(2)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_NowImPissed'
ManDownSounds(3)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_AnyoneOutThere'
ManDownSounds(4)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_LosingBlood'
FlagKillSounds(0)=SoundNodeWave'A_Character_Reaper.Taunts.A_Taunt_Reaper_NailedTheFlagCarrier'
TauntAnimSoundMap(0)=(EmoteTag="TauntA",TauntSoundIndex=(0,10,14))
TauntAnimSoundMap(1)=(EmoteTag="TauntB",TauntSoundIndex=(3,11,17))
TauntAnimSoundMap(2)=(EmoteTag="TauntC",TauntSoundIndex=(4,5,12))
TauntAnimSoundMap(3)=(EmoteTag="TauntD",TauntSoundIndex=(1,8,13))
TauntAnimSoundMap(4)=(EmoteTag="TauntE",TauntSoundIndex=(6,16))
TauntAnimSoundMap(5)=(EmoteTag="TauntF",TauntSoundIndex=(2,7,9))
Name="Default__UTVoice_Reaper"
ObjectArchetype=UTVoice'UTGame.Default__UTVoice'
}
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