defaultproperties
{
TauntSounds(0)=SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_AllVectorsProjectedSuccessfully'
TauntSounds(1)=SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_AnotherFlawedDesign'
TauntSounds(2)=SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_BlameTheCoders'
TauntSounds(3)=SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_CleanerBurningMoreEfficient'
TauntSounds(4)=SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_CollateralDamage'
TauntSounds(5)=SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_EndOfLine'
TauntSounds(6)=SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_YourProgrammingIsInferior'
TauntSounds(7)=SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_IAmTheAlphaAndOmega'
TauntSounds(8)=SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_IAmUnstoppable'
TauntSounds(9)=SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_IncrementDeathCount'
TauntSounds(10)=SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_LiandryBringsYouTomorrowToday'
TauntSounds(11)=SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_Llama'
TauntSounds(12)=SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_LowestCommonDenominator'
TauntSounds(13)=SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_RogueProcessTerminated'
TauntSounds(14)=SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_SurvivalOfTheFittest'
TauntSounds(15)=SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_TacticsPrevail'
TauntSounds(16)=SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_TheTimeForFleshHasEnded'
WeaponTauntSounds(0)=SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_Goo_alt'
WeaponTauntSounds(2)=SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_EnhancedTargetingSystemsOnline'
EncouragementSounds(0)=SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_Unreal'
EncouragementSounds(1)=SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_Nice'
ManDownSounds(0)=SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_ReroutingCriticalSystems'
ManDownSounds(1)=SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_ISeeTheBlueScreen'
ManDownSounds(2)=SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_LoggingCrashDump'
ManDownSounds(3)=SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_SystemFailure'
ManDownSounds(4)=SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_UnitNeedsRepair'
FlagKillSounds(0)=SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_FlagUnitTerminated'
FlagKillSounds(1)=SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_EnemyFlagCarrierDown'
OrbKillSounds(0)=SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_EnemyOrbCarrierDown'
AckSounds(0)=SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_Acknowledged'
AckSounds(1)=SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_Affirmative'
FriendlyFireSounds(0)=SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_IncorrectTarget'
FriendlyFireSounds(1)=SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_SameTeam'
GotYourBackSounds(0)=SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_IveGotYourBack'
GotYourBackSounds(1)=SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_GotYourBack'
GotYourBackSounds(2)=SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_CoveringYou'
NeedOurFlagSounds(0)=SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_BeginSearchRoutine'
SniperSounds(0)=SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_SurpressTheSniper'
InPositionSounds(0)=SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_UnitInPosition'
HaveFlagSounds(0)=SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_FlagInPossession'
HaveOrbSounds(0)=SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_OrbInPossession'
UnderAttackSounds(0)=SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_UnitBeingOverrun'
UnderAttackSounds(1)=SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_MaintainDevense'
UnderAttackSounds(2)=SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_UnitRequiresBackup'
AreaSecureSounds(0)=SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_AreaSecure'
IncomingSound=SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_Incoming'
EnemyOrbCarrierSound=SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_EnemyOrbCarrier'
EnemyFlagCarrierSound=SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_EnemyFlagCarrier'
EnemyFlagCarrierHereSound=SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_EnemyFlagCarrierHere'
EnemyFlagCarrierHighSound=SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_EnemyFlagCarrierGoingHigh'
EnemyFlagCarrierLowSound=SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_EnemyFlagCarrierGoingLow'
MidfieldSound=SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_Midfield'
GotOurFlagSound=SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_FlagInPossession'
TauntAnimSoundMap(0)=(EmoteTag="TauntA",TauntSoundIndex=(3,7,10))
TauntAnimSoundMap(1)=(EmoteTag="TauntB",TauntSoundIndex=(2,9,12))
TauntAnimSoundMap(2)=(EmoteTag="TauntC",TauntSoundIndex=(0,13))
TauntAnimSoundMap(3)=(EmoteTag="TauntD",TauntSoundIndex=(4,5,16))
TauntAnimSoundMap(4)=(EmoteTag="TauntE",TauntSoundIndex=(6,11,15))
TauntAnimSoundMap(5)=(EmoteTag="TauntF",TauntSoundIndex=(1,8,14))
LocationSpeechOffset=3
Name="Default__UTVoice_Robot"
ObjectArchetype=UTVoice'UTGame.Default__UTVoice'
}
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