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UTGame.UTVoteCollector

Extends
Info
Modifiers
config ( Vote ) native

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- UTGame.UTVoteCollector

Constants Summary
Inherited Contants from Engine.Actor
ACTORMAXSTEPHEIGHT, MINFLOORZ, RBSTATE_ANGVELSCALE, RBSTATE_LINVELSCALE, RB_NeedsUpdate, RB_None, RB_Sleeping, REP_RBLOCATION_ERROR_TOLERANCE_SQ, TRACEFLAG_Blocking, TRACEFLAG_Bullet, TRACEFLAG_PhysicsVolumes, TRACEFLAG_SkipMovers

Variables Summary
intActiveGameProfileIdx
boolbAllowGameVoting
boolbAllowKickVoting
boolbAllowMapVoting
boolbAllowMutatorVoting
boolbAnonymousKickVoting
boolbGameVotingActive
boolbInEndGameVote
boolbInMidGameVote
boolbKickVotingActive
boolbMapVotingActive
boolbMidGameVoting
boolbMutatorVotingActive
boolbUpdateActiveMapList
boolbVoteDecided
boolbVotingAllowed
intForcedGameVoteIdx
intForcedMapVoteIdx
array<int>ForcedOffMutVotes
array<int>ForcedOnMutVotes
intForceEnableMapIdx
UTGameGameInfoRef
intGameVoteDuration
array<GameVoteInfo>GameVotes
intInitialVoteDelay
intInitialVoteTransferTime
intKickVotePercentage
array<KickVoteInfo>KickVotes
UTMapListManagerMapListManager
intMapVoteDuration
UTMapListMapVoteMapList
array<MapVoteInfo>MapVotes
intMidGameVotePercentage
intMinKickVotes
intMinMidGameVotes
intMutatorVotePercentage
array<MutatorVoteInfo>MutatorVotes
array<UTUIResourceDataProvider>MutProviders
stringPendingGameClass
intRushVoteTransferTime
array<MutatorProfile>VotableMutators
array<MapVoteInfo>Votes
class<UTVoteReplicationInfo>VRIClass
array<UTVoteReplicationInfo>VRIList
intWinningIndex
Inherited Variables from Engine.Actor
Acceleration, AllComponents, Attached, bAlwaysEncroachCheck, bAlwaysRelevant, bAlwaysTick, Base, BaseBoneName, BaseSkelComponent, bBlockActors, bBlocksNavigation, bBlocksTeleport, bBounce, bCanBeAdheredTo, bCanBeDamaged, bCanBeFrictionedTo, bCanTeleport, bClientDemoRecording, bCollideActors, bCollideComplex, bCollideWhenPlacing, bCollideWorld, bComponentOutsideWorld, bConsiderAllStaticMeshComponentsForStreaming, bDebug, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyedByInterpActor, bDestroyInPainVolume, bEdShouldSnap, bExchangedRoles, bForceNetUpdate, bGameRelevant, bHardAttach, bHasAlternateTargetLocation, bHidden, bHiddenEd, bHiddenEdCustom, bHiddenEdGroup, bHurtEntry, bIgnoreBaseRotation, bIgnoreEncroachers, bIgnoreRigidBodyPawns, bIsMoving, bJustTeleported, bKillDuringLevelTransition, bLockLocation, BlockRigidBody, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetOwner, bNetTemporary, bNeverReplicateRotation, bNoDelete, bNoEncroachCheck, bOnlyDirtyReplication, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bPathColliding, bPathTemp, bPendingDelete, bPendingNetUpdate, bPhysRigidBodyOutOfWorldCheck, bPostRenderIfNotVisible, bProjTarget, bPushedByEncroachers, bRepClientDemo, bReplicateInstigator, bReplicateMovement, bReplicateRigidBodyLocation, bRouteBeginPlayEvenIfStatic, bScriptInitialized, bShadowParented, bShouldBaseAtStartup, bSkipActorPropertyReplication, bStasis, bStatic, bTearOff, bTempEditor, bTicked, bUpdateSimulatedPosition, bWorldGeometry, Children, CollisionComponent, CollisionType, Components, CreationTime, CustomTimeDilation, DesiredRotation, DetachFence, DrawScale, DrawScale3D, GeneratedEvents, Group, InitialState, Instigator, LastNetUpdateTime, LastRenderTime, LatentActions, LatentFloat, LatentSeqNode, LifeSpan, Location, MessageClass, MinDistForNetRBCorrection, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OverlapTag, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, RelativeLocation, RelativeRotation, RemoteRole, Role, Rotation, RotationRate, SupportedEvents, Tag, TickGroup, Timers, Touching, Velocity, WorldInfo

Enumerations Summary
Inherited Enumerations from Engine.Actor
ECollisionType, EDoubleClickDir, EMoveDir, ENetRole, EPhysics, ETravelType

Structures Summary
GameVoteInfo
GameIdx, NumVotes
KickVoteInfo
PlayerID, NumVotes
MapVoteInfo
MapID, Map, NoVotes
MutatorProfile
MutClass, MutName
MutatorVoteInfo
MutIdx, ProviderIdx, NumVotes, bIsActive
Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine
Inherited Structures from Engine.Actor
AnimSlotDesc, AnimSlotInfo, AsyncLineCheckResult, CollisionImpactData, ImpactInfo, NavReference, ReplicatedHitImpulse, RigidBodyContactInfo, RigidBodyState, TimerData, TraceHitInfo

Functions Summary
functionstring AddDefaultOptions (string CurOptions))
function AddGameVote (UTVoteReplicationInfo VRI, byte GameIdx))
function AddKickVote (UTVoteReplicationInfo VRI, int KickID))
function AddMapVote (UTVoteReplicationInfo VRI, byte MapIdx))
function AddMutatorVote (UTVoteReplicationInfo VRI, byte MutIdx))
functionint AddVoteFor (out int CurrentVoteID)
function AdminForceGameVote (UTVoteReplicationInfo VRI, byte GameIdx))
function AdminForceMapVote (UTVoteReplicationInfo VRI, byte MapIdx))
function AdminForceMutatorVote (UTVoteReplicationInfo VRI, byte MutIdx, bool bAddMutator))
function AttachVoteReplicationInfo (UTPlayerController PC))
function BeginMidGameMapVote (optional int CurWinIndex)
function BeginState (name PreviousStateName))
GameVoteRound
function BeginState (name PreviousStateName))
MainVoteRound
function BeginVoteCountdown (optional bool bInCountdown)
function BeginVoteCountdown (optional bool bInCountdown))
GameVoteRound
function BeginVoteCountdown (optional bool bInCountdown))
MainVoteRound
function BroadcastVoteChange (int MapID, byte VoteCount)
function BroadcastVoteMessage (int MessageIdx, optional PlayerReplicationInfo PRI1, optional PlayerReplicationInfo PRI2, optional int AdminMessageIdx=-1))
functionbool CheckGameVoteCount (byte Idx))
functionbool CheckKickVoteCount (int Idx))
functionbool CheckMapVoteCount (int Idx))
functionbool CheckMutatorVoteCount (int Idx))
functionbool CheckTotalGameVoteCount ()))
functionbool CheckTotalMapVoteCount ()))
functionbool CountdownInProgress ()))
function EndState (name NextStateName))
GameVoteRound
function EndState (name NextStateName))
MainVoteRound
function EndVoteCountdown ()
function EndVoteCountdown ()))
GameVoteRound
function EndVoteCountdown ()))
MainVoteRound
functionint FindBestGame ()))
functionint FindBestMap ()))
functionint FindWithinMutatorVotes (string MutatorClass))
function ForceRestartGame ()))
functionbool GetGameVoteInfo (byte Index, out string GameName, out byte NumVotes))
functionint GetMapIndex (int MapID)
functionbool GetMutVoteInfo (byte Index, out string MutClass, out string MutName, out byte NumVotes, out byte bIsActive))
functionint GetTotalVoteDuration (optional bool bEndGameVote=bInEndGameVote))
functionstring GetWinningMap ()))
function HandleKickVoteSpam (UTVoteReplicationInfo SpammerVRI))
function Initialize (array<string> MapList))
function InitializeVoting ()))
function KickVotePassed (int WinIdx))
functionbool MapVoteInProgress ()
function MapVotePassed (int WinIdx))
function ModifyOptions (out string CurOptions))
function NotifyAllPlayersVoted ()
function NotifyAllPlayersVoted ()))
GameVoteRound
function NotifyAllPlayersVoted ()))
MainVoteRound
function NotifyBecomeActivePlayer (UTPlayerController Player))
function NotifyBecomeSpectator (UTPlayerController Player))
function NotifyEndGameVote ()))
function NotifyPlayerExiting (UTPlayerController Player))
function NotifyPlayerJoined (UTPlayerController Player))
function NotifyRestartGame ()))
function RemoveAllKickVotesFor (int PlayerID))
function RemoveAllVRIVotes (UTVoteReplicationInfo VRI))
function RemoveGameVote (UTVoteReplicationInfo VRI))
function RemoveKickVote (UTVoteReplicationInfo VRI, int KickID))
function RemoveMapVote (UTVoteReplicationInfo VRI))
function RemoveMutatorVote (UTVoteReplicationInfo VRI, byte MutIdx))
function RemoveVoteFor (out int CurrentVoteID)
function TimesUp ()
function TriggerVoteMenu ()))
function UpdateGameVoteStatus (byte GameVoteIdx, optional bool bBroadcastVote, optional PlayerReplicationInfo VotePRI))
function UpdateKickVoteStatus (byte KickVoteIdx))
function UpdateMapVoteStatus (byte MapVoteIdx, optional bool bBroadcastVote, optional PlayerReplicationInfo VotePRI))
function UpdateMutVoteStatus (byte MutVoteIdx))
Inherited Functions from Engine.Actor
ActivateEventClass, AllActors, AllOwnedComponents, Attach, AttachComponent, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginAnimControl, BroadcastLocalizedMessage, BroadcastLocalizedTeamMessage, Bump, CalcCamera, CanSplash, ChartData, CheckForErrors, CheckHitInfo, CheckMaxEffectDistance, ChildActors, ClampRotation, ClearLatentAction, ClearTimer, Clock, CollidingActors, CollisionChanged, ComponentList, ConsoleCommand, ConstraintBrokenNotify, ContainsPoint, CreateAudioComponent, DebugFreezeGame, Destroy, Destroyed, Detach, DetachComponent, DisplayDebug, DoKismetAttachment, DrawDebugBox, DrawDebugCone, DrawDebugCoordinateSystem, DrawDebugCylinder, DrawDebugLine, DrawDebugSphere, DynamicActors, EffectIsRelevant, EncroachedBy, EncroachingOn, EndViewTarget, Falling, FastTrace, FellOutOfWorld, FindActorsOfClass, FindBase, FindEventsOfClass, FindGoodEndView, FindSpot, FinishAnim, FinishAnimControl, FlushPersistentDebugLines, ForceNetRelevant, ForceUpdateComponents, GainedChild, GetActorEyesViewPoint, GetActorFaceFXAsset, GetBaseMost, GetBoundingCylinder, GetComponentsBoundingBox, GetDebugName, GetDestination, GetFaceFXAudioComponent, GetGravityZ, GetHumanReadableName, GetItemName, GetLocalString, GetLocationStringFor, GetPackageGuid, GetPhysicsName, GetTargetLocation, GetTeamNum, GetTerminalVelocity, GetTimerCount, GetTimerRate, GetURLMap, GetUTFlag, HealDamage, HitWall, HurtRadius, InterpolationChanged, InterpolationFinished, InterpolationStarted, IsActorPlayingFaceFXAnim, IsBasedOn, IsInPain, IsInVolume, IsOverlapping, IsOwnedBy, IsPlayerOwned, IsStationary, IsTimerActive, KilledBy, Landed, LocalPlayerControllers, LostChild, MakeNoise, MatchStarting, ModifyHearSoundComponent, Move, MoveSmooth, MovingWhichWay, NativePostRenderFor, NotifyLocalPlayerTeamReceived, NotifySkelControlBeyondLimit, OnAnimEnd, OnAnimPlay, OnAttachToActor, OnCauseDamage, OnChangeCollision, OnDestroy, OnHealDamage, OnMakeNoise, OnRanOver, OnSetBlockRigidBody, OnSetPhysics, OnTeleport, OnToggleHidden, OutsideWorldBounds, OverlappingActors, OverRotated, PawnBaseDied, PhysicsVolumeChange, PickedUpBy, PlayActorFaceFXAnim, PlayerCanSeeMe, PlaySound, PlayTeleportEffect, PointCheckComponent, PostBeginPlay, PostInitAnimTree, PostRenderFor, PostTeleport, PostTouch, PreBeginPlay, PreTeleport, RanInto, ReplaceText, ReplicatedEvent, Reset, RigidBodyCollision, RootMotionExtracted, RootMotionModeChanged, ScriptGetTeamNum, SetAnimPosition, SetAnimWeights, SetBase, SetCollision, SetCollisionSize, SetDrawScale, SetDrawScale3D, SetForcedInitialReplicatedProperty, SetGRI, SetHardAttach, SetHidden, SetHUDLocation, SetInitialState, SetLocation, SetMorphWeight, SetNetUpdateTime, SetOnlyOwnerSee, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetSkelControlScale, SetTickGroup, SetTimer, SetZone, ShutDown, Sleep, Spawn, SpawnedByKismet, SpecialHandling, StopActorFaceFXAnim, StopsProjectile, SuggestTossVelocity, TakeDamage, TakeRadiusDamage, Tick, Timer, TimeSince, TornOff, Touch, TouchingActors, Trace, TraceActors, TraceComponent, TriggerEventClass, UnClock, UnTouch, UsedBy, VisibleActors, VisibleCollidingActors

States Summary
GameVoteRound Source code
state GameVoteRound
BeginState, BeginVoteCountdown, EndState, EndVoteCountdown, NotifyAllPlayersVoted
MainVoteRound Source code
state MainVoteRound
BeginState, BeginVoteCountdown, EndState, EndVoteCountdown, NotifyAllPlayersVoted


Variables Detail

ActiveGameProfileIdx Source code

var int ActiveGameProfileIdx;

bAllowGameVoting Source code

var globalconfig bool bAllowGameVoting;

bAllowKickVoting Source code

var globalconfig bool bAllowKickVoting;

bAllowMapVoting Source code

var globalconfig bool bAllowMapVoting;

bAllowMutatorVoting Source code

var globalconfig bool bAllowMutatorVoting;

bAnonymousKickVoting Source code

var globalconfig bool bAnonymousKickVoting;

bGameVotingActive Source code

var bool bGameVotingActive;

bInEndGameVote Source code

var bool bInEndGameVote;

bInMidGameVote Source code

var bool bInMidGameVote;

bKickVotingActive Source code

var bool bKickVotingActive;

bMapVotingActive Source code

var bool bMapVotingActive;

bMidGameVoting Source code

var globalconfig bool bMidGameVoting;

bMutatorVotingActive Source code

var bool bMutatorVotingActive;

bUpdateActiveMapList Source code

var bool bUpdateActiveMapList;

bVoteDecided Source code

var bool bVoteDecided;

bVotingAllowed Source code

var bool bVotingAllowed;

ForcedGameVoteIdx Source code

var int ForcedGameVoteIdx;

ForcedMapVoteIdx Source code

var int ForcedMapVoteIdx;

ForcedOffMutVotes Source code

var array<int> ForcedOffMutVotes;

ForcedOnMutVotes Source code

var array<int> ForcedOnMutVotes;

ForceEnableMapIdx Source code

var int ForceEnableMapIdx;

GameInfoRef Source code

var UTGame GameInfoRef;

GameVoteDuration Source code

var globalconfig int GameVoteDuration;

GameVotes Source code

var array<GameVoteInfo> GameVotes;

InitialVoteDelay Source code

var globalconfig int InitialVoteDelay;

InitialVoteTransferTime Source code

var globalconfig int InitialVoteTransferTime;

KickVotePercentage Source code

var globalconfig int KickVotePercentage;

KickVotes Source code

var array<KickVoteInfo> KickVotes;

MapListManager Source code

var UTMapListManager MapListManager;

MapVoteDuration Source code

var globalconfig int MapVoteDuration;

MapVoteMapList Source code

var UTMapList MapVoteMapList;

MapVotes Source code

var array<MapVoteInfo> MapVotes;

MidGameVotePercentage Source code

var globalconfig int MidGameVotePercentage;

MinKickVotes Source code

var globalconfig int MinKickVotes;

MinMidGameVotes Source code

var globalconfig int MinMidGameVotes;

MutatorVotePercentage Source code

var globalconfig int MutatorVotePercentage;

MutatorVotes Source code

var array<MutatorVoteInfo> MutatorVotes;

MutProviders Source code

var array<UTUIResourceDataProvider> MutProviders;

PendingGameClass Source code

var string PendingGameClass;

RushVoteTransferTime Source code

var globalconfig int RushVoteTransferTime;

VotableMutators Source code

var globalconfig array<MutatorProfile> VotableMutators;

Votes Source code

var deprecated array<MapVoteInfo> Votes;

VRIClass Source code

var class<UTVoteReplicationInfo> VRIClass;

VRIList Source code

var array<UTVoteReplicationInfo> VRIList;

WinningIndex Source code

var int WinningIndex;


Structures Detail

GameVoteInfo Source code

struct GameVoteInfo
{
var byte GameIdx;
var int NumVotes;
};
Information about a game vote

KickVoteInfo Source code

struct KickVoteInfo
{
var byte NumVotes;
var int PlayerID;
};
Information about a kickvote

MapVoteInfo Source code

struct MapVoteInfo
{
var string Map;
var int MapID;
var byte NoVotes;
};
The collection of maps + votes (used in the old and new vote systems)

MutatorProfile Source code

struct MutatorProfile
{
var string MutClass;
var string MutName;
};
Config structs

MutatorVoteInfo Source code

struct MutatorVoteInfo
{
var bool bIsActive;
var byte MutIdx;
var byte NumVotes;
var int ProviderIdx;
};
Information about a mutator vote


Functions Detail

AddDefaultOptions Source code

function string AddDefaultOptions ( string CurOptions) )

AddGameVote Source code

function AddGameVote ( UTVoteReplicationInfo VRI, byte GameIdx) )

AddKickVote Source code

function AddKickVote ( UTVoteReplicationInfo VRI, int KickID) )

AddMapVote Source code

function AddMapVote ( UTVoteReplicationInfo VRI, byte MapIdx) )

AddMutatorVote Source code

function AddMutatorVote ( UTVoteReplicationInfo VRI, byte MutIdx) )

AddVoteFor Source code

function int AddVoteFor ( out int CurrentVoteID )

AdminForceGameVote Source code

function AdminForceGameVote ( UTVoteReplicationInfo VRI, byte GameIdx) )

AdminForceMapVote Source code

function AdminForceMapVote ( UTVoteReplicationInfo VRI, byte MapIdx) )

AdminForceMutatorVote Source code

function AdminForceMutatorVote ( UTVoteReplicationInfo VRI, byte MutIdx, bool bAddMutator) )

AttachVoteReplicationInfo Source code

function AttachVoteReplicationInfo ( UTPlayerController PC) )

BeginMidGameMapVote Source code

function BeginMidGameMapVote ( optional int CurWinIndex )

BeginState GameVoteRound Source code

function BeginState ( name PreviousStateName) )

BeginState MainVoteRound Source code

function BeginState ( name PreviousStateName) )

BeginVoteCountdown Source code

function BeginVoteCountdown ( optional bool bInCountdown )

BeginVoteCountdown GameVoteRound Source code

function BeginVoteCountdown ( optional bool bInCountdown) )

BeginVoteCountdown MainVoteRound Source code

function BeginVoteCountdown ( optional bool bInCountdown) )

BroadcastVoteChange Source code

function BroadcastVoteChange ( int MapID, byte VoteCount )

BroadcastVoteMessage Source code

function BroadcastVoteMessage ( int MessageIdx, optional PlayerReplicationInfo PRI1, optional PlayerReplicationInfo PRI2, optional int AdminMessageIdx=-1) )

CheckGameVoteCount Source code

function bool CheckGameVoteCount ( byte Idx) )

CheckKickVoteCount Source code

function bool CheckKickVoteCount ( int Idx) )

CheckMapVoteCount Source code

function bool CheckMapVoteCount ( int Idx) )

CheckMutatorVoteCount Source code

function bool CheckMutatorVoteCount ( int Idx) )

CheckTotalGameVoteCount Source code

function bool CheckTotalGameVoteCount ( ) )
Returns true if ALL players have voted for a gametype

CheckTotalMapVoteCount Source code

function bool CheckTotalMapVoteCount ( ) )
Returns true if ALL players have voted for a map

CountdownInProgress Source code

function bool CountdownInProgress ( ) )

EndState GameVoteRound Source code

function EndState ( name NextStateName) )

EndState MainVoteRound Source code

function EndState ( name NextStateName) )

EndVoteCountdown Source code

function EndVoteCountdown ( )

EndVoteCountdown GameVoteRound Source code

function EndVoteCountdown ( ) )

EndVoteCountdown MainVoteRound Source code

function EndVoteCountdown ( ) )

FindBestGame Source code

function int FindBestGame ( ) )

FindBestMap Source code

function int FindBestMap ( ) )

FindWithinMutatorVotes Source code

final function int FindWithinMutatorVotes ( string MutatorClass) )

ForceRestartGame Source code

function ForceRestartGame ( ) )

GetGameVoteInfo Source code

final function bool GetGameVoteInfo ( byte Index, out string GameName, out byte NumVotes) )

GetMapIndex Source code

native function int GetMapIndex ( int MapID )

GetMutVoteInfo Source code

final function bool GetMutVoteInfo ( byte Index, out string MutClass, out string MutName, out byte NumVotes, out byte bIsActive) )

GetTotalVoteDuration Source code

function int GetTotalVoteDuration ( optional bool bEndGameVote=bInEndGameVote) )

GetWinningMap Source code

function string GetWinningMap ( ) )

HandleKickVoteSpam Source code

function HandleKickVoteSpam ( UTVoteReplicationInfo SpammerVRI) )

Initialize Source code

function Initialize ( array<string> MapList) )

InitializeVoting Source code

function InitializeVoting ( ) )

KickVotePassed Source code

function KickVotePassed ( int WinIdx) )

MapVoteInProgress Source code

function bool MapVoteInProgress ( )

MapVotePassed Source code

function MapVotePassed ( int WinIdx) )

ModifyOptions Source code

function ModifyOptions ( out string CurOptions) )

NotifyAllPlayersVoted Source code

function NotifyAllPlayersVoted ( )

NotifyAllPlayersVoted GameVoteRound Source code

function NotifyAllPlayersVoted ( ) )

NotifyAllPlayersVoted MainVoteRound Source code

function NotifyAllPlayersVoted ( ) )

NotifyBecomeActivePlayer Source code

function NotifyBecomeActivePlayer ( UTPlayerController Player) )

NotifyBecomeSpectator Source code

function NotifyBecomeSpectator ( UTPlayerController Player) )

NotifyEndGameVote Source code

function NotifyEndGameVote ( ) )

NotifyPlayerExiting Source code

function NotifyPlayerExiting ( UTPlayerController Player) )

NotifyPlayerJoined Source code

function NotifyPlayerJoined ( UTPlayerController Player) )

NotifyRestartGame Source code

function NotifyRestartGame ( ) )

RemoveAllKickVotesFor Source code

function RemoveAllKickVotesFor ( int PlayerID) )

RemoveAllVRIVotes Source code

function RemoveAllVRIVotes ( UTVoteReplicationInfo VRI) )

RemoveGameVote Source code

function RemoveGameVote ( UTVoteReplicationInfo VRI) )

RemoveKickVote Source code

function RemoveKickVote ( UTVoteReplicationInfo VRI, int KickID) )

RemoveMapVote Source code

function RemoveMapVote ( UTVoteReplicationInfo VRI) )

RemoveMutatorVote Source code

function RemoveMutatorVote ( UTVoteReplicationInfo VRI, byte MutIdx) )

RemoveVoteFor Source code

function RemoveVoteFor ( out int CurrentVoteID )

TimesUp Source code

function TimesUp ( )

TriggerVoteMenu Source code

function TriggerVoteMenu ( ) )

UpdateGameVoteStatus Source code

function UpdateGameVoteStatus ( byte GameVoteIdx, optional bool bBroadcastVote, optional PlayerReplicationInfo VotePRI) )

UpdateKickVoteStatus Source code

function UpdateKickVoteStatus ( byte KickVoteIdx) )

UpdateMapVoteStatus Source code

function UpdateMapVoteStatus ( byte MapVoteIdx, optional bool bBroadcastVote, optional PlayerReplicationInfo VotePRI) )

UpdateMutVoteStatus Source code

function UpdateMutVoteStatus ( byte MutVoteIdx) )


Defaultproperties

defaultproperties
{
   bMidGameVoting=True
   bAllowMapVoting=True
   bAnonymousKickVoting=True
   MidGameVotePercentage=51
   MinMidGameVotes=2
   GameVoteDuration=15
   MapVoteDuration=30
   VotableMutators(0)=(mutClass="UTGame.UTMutator_BigHead")
   VotableMutators(1)=(mutClass="UTGame.UTMutator_FriendlyFire")
   VotableMutators(2)=(mutClass="UTGame.UTMutator_Handicap")
   VotableMutators(3)=(mutClass="UTGame.UTMutator_Instagib")
   VotableMutators(4)=(mutClass="UTGame.UTMutator_LowGrav")
   VotableMutators(5)=(mutClass="UTGame.UTMutator_NoHoverboard")
   VotableMutators(6)=(mutClass="UTGame.UTMutator_NoOrbs")
   VotableMutators(7)=(mutClass="UTGame.UTMutator_NoPowerups")
   VotableMutators(8)=(mutClass="UTGame.UTMutator_NoTranslocator")
   VotableMutators(9)=(mutClass="UTGame.UTMutator_Slomo")
   VotableMutators(10)=(mutClass="UTGame.UTMutator_SpeedFreak")
   VotableMutators(11)=(mutClass="UTGame.UTMutator_SuperBerserk")
   VotableMutators(12)=(mutClass="UTGame.UTMutator_Survival")
   VotableMutators(13)=(mutClass="UTGame.UTMutator_Hero")
   VotableMutators(14)=(mutClass="UTGame.UTMutator_WeaponsRespawn")
   MutatorVotePercentage=51
   MinKickVotes=3
   KickVotePercentage=51
   InitialVoteDelay=30
   InitialVoteTransferTime=12
   RushVoteTransferTime=3
   VRIClass=Class'UTGame.UTVoteReplicationInfo'
   ForceEnableMapIdx=-1
   ForcedGameVoteIdx=-1
   ForcedMapVoteIdx=-1
   WinningIndex=-1
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__Info:Sprite'
      ObjectArchetype=SpriteComponent'Engine.Default__Info:Sprite'
   End Object
   Components(0)=Sprite
   CollisionType=COLLIDE_CustomDefault
   Name="Default__UTVoteCollector"
   ObjectArchetype=Info'Engine.Default__Info'
}

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Creation time: sk 18-3-2018 10:01:01.671 - Created with UnCodeX