Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTMapList

Extends
Object
Modifiers
perobjectconfig config ( MapLists )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- UTGame.UTMapList

Constants Summary
Inherited Contants from Core.Object
DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg

Variables Summary
stringAutoLoadPrefixes
array<MapEntry>BadMaps
boolbInitialized
intLastActiveMapIndex
intMapReplayLimit
array<MapEntry>Maps
Inherited Variables from Core.Object
Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup

Structures Summary
MapEntry
Map, ExtraData
PropertyStruct
Key, Value
Inherited Structures from Core.Object
Box, BoxSphereBounds, Color, Cylinder, double, DynamicMap_Mirror, Guid, IndirectArray_Mirror, InterpCurveFloat, InterpCurvePointFloat, InterpCurvePointQuat, InterpCurvePointTwoVectors, InterpCurvePointVector, InterpCurvePointVector2D, InterpCurveQuat, InterpCurveTwoVectors, InterpCurveVector, InterpCurveVector2D, IntPoint, LinearColor, Map_Mirror, Matrix, MultiMap_Mirror, Plane, pointer, Quat, qword, RawDistribution, RenderCommandFence, Rotator, TextureMipBulkData_Mirror, ThreadSafeCounter, TPOV, TwoVectors, UntypedBulkData_Mirror, Vector, Vector2D, Vector4

Functions Summary
functionstring GetExtraMapData (int Index, name Key))
functionint GetLastActiveIndex ()))
functionstring GetMap (int Index))
functionint GetMapIndex (string Map, optional int StartIdx, optional string Options))
functionint GetNextMapIndex (optional int Start=-1))
function Initialize ()))
function SetExtraMapData (int Index, name Key, string Value))
function SetLastActiveIndex (int Index))
function SetMap (int Index, string Map, optional bool bPreserveExtraData))
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, Asc, Asin, Atan, BeginState, ByteToFloat, Caps, Chr, Clamp, ClampLength, ClampRotAxis, ClassIsChildOf, ClearConfig, ClockwiseFrom, ColorToLinearColor, ContinuedState, Cos, Cross, Disable, Dot, DumpStateStack, DynamicLoadObject, Enable, EndState, Exp, FClamp, FCubicInterp, FindDeltaAngle, FindObject, FInterpEaseIn, FInterpEaseInOut, FInterpEaseOut, FInterpTo, FloatToByte, FMax, FMin, FPctByRange, FRand, GetAngularDegreesFromRadians, GetAngularDistance, GetAngularFromDotDist, GetAxes, GetDotDistance, GetEnum, GetFuncName, GetHeadingAngle, GetNetFuncName, GetPackageName, GetPerObjectConfigSections, GetRangePctByValue, GetRangeValueByPct, GetSpecialValue, GetStateName, GetUnAxes, GotoState, InStr, IsA, IsChildState, IsInState, IsNetScript, IsPendingKill, IsUTracing, IsZero, JoinArray, Left, Len, Lerp, Localize, Locs, Loge, LogInternal, MakeColor, MakeLinearColor, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NormalizeRotAxis, OrthoRotation, ParseStringIntoArray, PathName, PausedState, PointDistToLine, PointDistToPlane, PointInBox, PoppedState, PopState, ProjectOnTo, PushedState, PushState, QuatDot, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, RDiff, Repl, Right, RInterpTo, RLerp, RotRand, Round, RSize, RSmerp, SaveConfig, SClampRotAxis, ScriptTrace, SetSpecialValue, SetUTracing, Sin, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, Tan, TimeStamp, ToHex, TransformVectorByRotation, UnwindHeading, vect2d, VInterpTo, VLerp, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, VSmerp, WarnInternal, ^, ^^, |, ||, ~, ~=


Variables Detail

AutoLoadPrefixes Source code

var config string AutoLoadPrefixes;

BadMaps Source code

var config array<MapEntry> BadMaps;

bInitialized Source code

var bool bInitialized;

LastActiveMapIndex Source code

var config int LastActiveMapIndex;

MapReplayLimit Source code

var config int MapReplayLimit;

Maps Source code

var config array<MapEntry> Maps;


Structures Detail

MapEntry Source code

struct MapEntry
{
var array<PropertyStruct> ExtraData;
var string Map;
};


PropertyStruct Source code

struct PropertyStruct
{
var name Key;
var string Value;
};



Functions Detail

GetExtraMapData Source code

final function string GetExtraMapData ( int Index, name Key) )

GetLastActiveIndex Source code

final function int GetLastActiveIndex ( ) )

GetMap Source code

final function string GetMap ( int Index) )

GetMapIndex Source code

final function int GetMapIndex ( string Map, optional int StartIdx, optional string Options) )

GetNextMapIndex Source code

final function int GetNextMapIndex ( optional int Start=-1) )

Initialize Source code

function Initialize ( ) )

SetExtraMapData Source code

final function SetExtraMapData ( int Index, name Key, string Value) )

SetLastActiveIndex Source code

final function SetLastActiveIndex ( int Index) )

SetMap Source code

final function SetMap ( int Index, string Map, optional bool bPreserveExtraData) )


Defaultproperties

defaultproperties
{
   Name="Default__UTMapList"
   ObjectArchetype=Object'Core.Default__Object'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:53.543 - Created with UnCodeX