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UTGame.UTVoteReplicationInfo

Extends
ReplicationInfo
Modifiers
dependson ( UTVoteCollector ) nativereplication native

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- UTGame.UTVoteReplicationInfo

Variables Summary
boolbGameVotingEnabled
boolbGameVotingReady
boolbKickVotingEnabled
boolbMapVotePending
boolbMapVotingEnabled
boolbMapVotingReady
boolbMutatorVotingEnabled
boolbMutatorVotingReady
boolbOldClient
boolbSupportsNewVoting
boolbTransfersEnabled
boolbTransferTimerActive
boolbVotingAllowed
boolbVotingOver
UTVoteCollectorCollector
array<name>CompletedTransfers
byteCurGameVoteIndex
array<int>CurKickVoteIDs
byteCurMapVoteIndex
array<byte>CurMutVoteIndicies
intdummy
byteElementIndex
array<LocalGameEntry>GameVotes
intKickVoteCounter
array<int>KickVoteHistory
array<KickVoteInfo>KickVotes
nameLastConfirmedState
intLastSendIndex
stringLeadingMap
array<string>LeadingMaps
byteListIndex
intMapCount
array<UTUIDataProvider_MapInfo>MapProviders
array<MapVoteInfo>Maps
array<LocalMapEntry>MapVotes
intMutatorVotePercentage
array<LocalMutEntry>MutatorVotes
array<UTUIResourceDataProvider>MutProviders
intMyCurrnetVoteID
actorOldOwner
bytePendingBeginVoting
array<byte>PendingResends
array<name>PendingTransferStates
intRecordVoteCounter
floatRecordVoteTimestamp
intSendIndex
intTotalTransferCount
intTransferFailCount
byteWinningGameIndex
byteWinningMapIndex

Structures Summary
LocalGameEntry
GameName, NumVotes
LocalMapEntry
MapName, NumVotes, bSelectable
LocalMutEntry
MutName, MutDescription, NumVotes, bIsActive
Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary
function AddTransferState (name StateName, optional int TransferCount, optional bool bForceTransfer))
function BeginState (name PrevStateName))
ReplicatingToClient
function BeginState (name PreviousStateName))
TransferBase
function BeginState (name PrevStateName))
Voting
functionbool bLocallyOwned ()))
function ClientBeginGameVoteTransfer (byte InGameCount)
function ClientBeginGameVoteTransfer (byte InGameCount))
GameVoteInfoTransfer
function ClientBeginMapVoteTransfer (byte InMapCount)
function ClientBeginMapVoteTransfer (byte InMapCount))
MapVoteInfoTransfer
function ClientBeginMutVoteTransfer (byte InMutCount, byte InMutVotePercentage)
function ClientBeginMutVoteTransfer (byte InMutCount, byte InMutVotePercentage))
MutatorInfoTransfer
function ClientBeginVoting ()))
function ClientBeginVotingNew ()))
function ClientCheckTransferStatus ()
function ClientCheckTransferStatus ()))
GameVoteInfoTransfer
function ClientCheckTransferStatus ()))
MapVoteInfoTransfer
function ClientCheckTransferStatus ()))
MutatorInfoTransfer
function ClientGameVoteConfirmed (byte GameIndex))
function ClientGotoState (name StateName, optional bool bConfirmStateChange))
event ClientHasOwner ()))
function ClientInitTransfer (int TotalMapCount))
function ClientKickVoteConfirmed (int PlayerID, bool bAddVote))
function ClientMapVoteConfirmed (byte MapIndex))
function ClientMutVoteConfirmed (byte MutIndex, bool bAddVote))
function ClientOpenVoteMenu ()))
function ClientReceiveGameVoteInfo (byte Index, string GameName, byte NumVotes)
function ClientReceiveGameVoteInfo (byte Index, string GameName, byte NumVotes))
GameVoteInfoTransfer
function ClientReceiveGameVoteUpdate (byte GameIdx, byte NumVotes, optional bool bBroadcastVote, optional PlayerReplicationInfo VotePRI))
function ClientReceiveKickVoteUpdate (KickVoteInfo KickVote))
function ClientReceiveMapVoteInfo (byte Index, string MapName, byte NumVotes, bool bSelectable)
function ClientReceiveMapVoteInfo (byte Index, string MapName, byte NumVotes, bool bSelectable))
MapVoteInfoTransfer
function ClientReceiveMapVoteUpdate (byte MapIdx, byte NumVotes, optional bool bBroadcastVote, optional PlayerReplicationInfo VotePRI))
function ClientReceiveMutDescription (byte Index, string MutDescription)
function ClientReceiveMutDescription (byte Index, string MutDescription))
MutatorInfoTransfer
function ClientReceiveMutVoteInfo (byte Index, string MutClass, string MutName, byte NumVotes, bool bIsActive)
function ClientReceiveMutVoteInfo (byte Index, string MutClass, string MutName, byte NumVotes, bool bIsActive))
MutatorInfoTransfer
function ClientReceiveMutVoteUpdate (byte MutIdx, byte NumVotes))
function ClientRecvMapInfo (MapVoteInfo VInfo))
function ClientRecvMapUpdate (int MapId, byte VoteCntUpdate))
function ClientSetWinningGameIndex (byte Index))
function ClientSetWinningMapIndex (byte Index))
function ClientTimesUp ()))
function ClientTimesUpNew (string WinningMap))
function ClientUpdateVoteStatus (bool bVotingEnabled, bool bMapVoting, bool bGameVoting, bool bMutatorVoting, bool bKickVoting, optional bool bPendingMapVote))
function DisableTransferTimer ()))
TransferBase
function EnableTransfers ()))
function EndState (name NextStateName))
TransferBase
functionint GetMapIndex (int MapID)
function Initialize (UTVoteCollector NewCollector))
functionbool KickVoteSpamCounter (int KickID))
function ListenInstantTransfer ()
function ListenInstantTransfer ()))
GameVoteInfoTransfer
function ListenInstantTransfer ()))
MapVoteInfoTransfer
function ListenInstantTransfer ()))
MutatorInfoTransfer
function NotifyAllowVoting ()))
function NotifyGameVoteUpdate (byte GameIdx, byte NumVotes, optional bool bBroadcastVote, optional PlayerReplicationInfo VotePRI))
function NotifyKickVoteUpdate (KickVoteInfo KickVote))
function NotifyMapVoteUpdate (byte MapIdx, byte NumVotes, optional bool bBroadcastVote, optional PlayerReplicationInfo VotePRI))
function NotifyMutVoteUpdate (byte MutIdx, byte NumVotes))
function NotifyVoteRoundUpdate ()))
function PostBeginPlay ()))
function SanitizeMapName (out string MapName))
function ServerAckTransfer ()))
function ServerAckTransfer ()))
ReplicatingToClient
function ServerClientIsReady ()))
function ServerClientIsReadyNew (string ClientVersion))
function ServerForceGameVote (byte GameIndex))
function ServerForceMapVote (byte MapIndex))
function ServerForceMutVote (byte MutIndex, bool bAddMutator))
function ServerRecordGameVote (byte GameIndex))
function ServerRecordKickVote (int PlayerID, bool bAddVote))
function ServerRecordMapVote (byte MapIndex))
function ServerRecordMutVote (byte MutIndex, bool bAddVote))
function ServerRecordVoteFor (int MapIdToVoteFor))
function ServerRequestMutDescription (byte Index)
function ServerRequestMutDescription (byte Index))
MutatorInfoTransfer
function ServerResendInfo (byte Index)
function ServerResendInfo (byte Index))
TransferBase
function ServerRushTransfers ()
function ServerRushTransfers ()))
TransferBase
function ServerStateChangeConfirmed ()))
function ServerTransferComplete ()
function ServerTransferComplete ()))
GameVoteInfoTransfer
function ServerTransferComplete ()))
MapVoteInfoTransfer
function ServerTransferComplete ()))
MutatorInfoTransfer
function SetDesiredTransferTime (optional int Seconds, optional int NumTransfers, optional bool bEnableTick)
function SetDesiredTransferTime (optional int Seconds, optional int NumTransfers, optional bool bEnableTick))
TransferBase
function StartNextTransfer ()))
function StateChangeConfirmed ()
function StateChangeConfirmed ()))
GameVoteInfoTransfer
function StateChangeConfirmed ()))
MapVoteInfoTransfer
function StateChangeConfirmed ()))
MutatorInfoTransfer
function Tick (float DeltaTime))
ReplicatingToClient
function Tick (float DeltaTime))
TransferBase
function TransferTimer ()))
GameVoteInfoTransfer
function TransferTimer ()))
MapVoteInfoTransfer
function TransferTimer ()))
MutatorInfoTransfer
function TransferTimer ()
TransferBase
function UpdateVoteStatus ()))
functionbool VoteRepeatCounter ()))

States Summary
GameVoteInfoTransfer Source code
state GameVoteInfoTransfer extends TransferBase
ClientBeginGameVoteTransfer, ClientCheckTransferStatus, ClientReceiveGameVoteInfo, ListenInstantTransfer, ServerTransferComplete, StateChangeConfirmed, TransferTimer
MapVoteInfoTransfer Source code
state MapVoteInfoTransfer extends TransferBase
ClientBeginMapVoteTransfer, ClientCheckTransferStatus, ClientReceiveMapVoteInfo, ListenInstantTransfer, ServerTransferComplete, StateChangeConfirmed, TransferTimer
MutatorInfoTransfer Source code
state MutatorInfoTransfer extends TransferBase
ClientBeginMutVoteTransfer, ClientCheckTransferStatus, ClientReceiveMutDescription, ClientReceiveMutVoteInfo, ListenInstantTransfer, ServerRequestMutDescription, ServerTransferComplete, StateChangeConfirmed, TransferTimer
ReplicatingToClient Source code
state ReplicatingToClient
/** * Replicate the votes to the client. We send 1 vote at a time and wait for a response. */
BeginState, ServerAckTransfer, Tick
TransferBase Source code
state TransferBase
BeginState, DisableTransferTimer, EndState, ServerResendInfo, ServerRushTransfers, SetDesiredTransferTime, Tick, TransferTimer
Voting Source code
state Voting
BeginState


Variables Detail

bGameVotingEnabled Source code

var bool bGameVotingEnabled;

bGameVotingReady Source code

var bool bGameVotingReady;

bKickVotingEnabled Source code

var bool bKickVotingEnabled;

bMapVotePending Source code

var bool bMapVotePending;

bMapVotingEnabled Source code

var bool bMapVotingEnabled;

bMapVotingReady Source code

var bool bMapVotingReady;

bMutatorVotingEnabled Source code

var bool bMutatorVotingEnabled;

bMutatorVotingReady Source code

var bool bMutatorVotingReady;

bOldClient Source code

var bool bOldClient;

bSupportsNewVoting Source code

var bool bSupportsNewVoting;

bTransfersEnabled Source code

var bool bTransfersEnabled;

bTransferTimerActive Source code

var bool bTransferTimerActive;

bVotingAllowed Source code

var bool bVotingAllowed;
Random client/server vote status information

bVotingOver Source code

var bool bVotingOver;

Collector Source code

var UTVoteCollector Collector;
Cached reference to the vote collector

CompletedTransfers Source code

var array<name> CompletedTransfers;

CurGameVoteIndex Source code

var byte CurGameVoteIndex;
Information about the clients active votes

CurKickVoteIDs Source code

var array<int> CurKickVoteIDs;

CurMapVoteIndex Source code

var byte CurMapVoteIndex;

CurMutVoteIndicies Source code

var array<byte> CurMutVoteIndicies;

dummy Source code

var int dummy;

ElementIndex Source code

var byte ElementIndex;
Serverside transfer progress/state tracking variables

GameVotes Source code

var array<LocalGameEntry> GameVotes;
Local vote information

KickVoteCounter Source code

var int KickVoteCounter;

KickVoteHistory Source code

var array<int> KickVoteHistory;

KickVotes Source code

var array<KickVoteInfo> KickVotes;

LastConfirmedState Source code

var name LastConfirmedState;

LastSendIndex Source code

var int LastSendIndex;

LeadingMap Source code

var string LeadingMap;

LeadingMaps Source code

var array<string> LeadingMaps;

ListIndex Source code

var byte ListIndex;
Variables for tracking vote info transfers (usually done when the client first joins)

MapCount Source code

var int MapCount;
How many maps are we expecting

MapProviders Source code

var array<UTUIDataProvider_MapInfo> MapProviders;
Cached list of map data providers, for sanitizing map names

Maps Source code

var array<MapVoteInfo> Maps;
Our local view of the map data

MapVotes Source code

var array<LocalMapEntry> MapVotes;

MutatorVotePercentage Source code

var int MutatorVotePercentage;

MutatorVotes Source code

var array<LocalMutEntry> MutatorVotes;

MutProviders Source code

var array<UTUIResourceDataProvider> MutProviders;
Cached list of mutator data providers, for retrieving localized mutator descriptions

MyCurrnetVoteID Source code

var deprecated int MyCurrnetVoteID;

OldOwner Source code

var actor OldOwner;
Used to detect the setting of the owner without RepNotifing Owner

PendingBeginVoting Source code

var byte PendingBeginVoting;

PendingResends Source code

var array<byte> PendingResends;

PendingTransferStates Source code

var array<name> PendingTransferStates;

RecordVoteCounter Source code

var int RecordVoteCounter;

RecordVoteTimestamp Source code

var float RecordVoteTimestamp;
Vote function replication limitation

SendIndex Source code

var int SendIndex;

TotalTransferCount Source code

var int TotalTransferCount;

TransferFailCount Source code

var int TransferFailCount;

WinningGameIndex Source code

var byte WinningGameIndex;

WinningMapIndex Source code

var byte WinningMapIndex;


Structures Detail

LocalGameEntry Source code

struct LocalGameEntry
{
var string GameName;
var byte NumVotes;
};


LocalMapEntry Source code

struct LocalMapEntry
{
var bool bSelectable;
var string MapName;
var byte NumVotes;
};


LocalMutEntry Source code

struct LocalMutEntry
{
var bool bIsActive;
var string MutDescription;
var string MutName;
var byte NumVotes;
};



Functions Detail

AddTransferState Source code

function AddTransferState ( name StateName, optional int TransferCount, optional bool bForceTransfer) )

BeginState ReplicatingToClient Source code

function BeginState ( name PrevStateName) )

BeginState TransferBase Source code

simulated function BeginState ( name PreviousStateName) )

BeginState Voting Source code

function BeginState ( name PrevStateName) )

bLocallyOwned Source code

final function bool bLocallyOwned ( ) )

ClientBeginGameVoteTransfer Source code

simulated reliable client function ClientBeginGameVoteTransfer ( byte InGameCount )

ClientBeginGameVoteTransfer GameVoteInfoTransfer Source code

simulated reliable client function ClientBeginGameVoteTransfer ( byte InGameCount) )

ClientBeginMapVoteTransfer Source code

simulated reliable client function ClientBeginMapVoteTransfer ( byte InMapCount )

ClientBeginMapVoteTransfer MapVoteInfoTransfer Source code

simulated reliable client function ClientBeginMapVoteTransfer ( byte InMapCount) )

ClientBeginMutVoteTransfer Source code

simulated reliable client function ClientBeginMutVoteTransfer ( byte InMutCount, byte InMutVotePercentage )

ClientBeginMutVoteTransfer MutatorInfoTransfer Source code

simulated reliable client function ClientBeginMutVoteTransfer ( byte InMutCount, byte InMutVotePercentage) )

ClientBeginVoting Source code

simulated reliable client function ClientBeginVoting ( ) )

ClientBeginVotingNew Source code

simulated reliable client function ClientBeginVotingNew ( ) )

ClientCheckTransferStatus Source code

simulated reliable client function ClientCheckTransferStatus ( )

ClientCheckTransferStatus GameVoteInfoTransfer Source code

simulated reliable client function ClientCheckTransferStatus ( ) )

ClientCheckTransferStatus MapVoteInfoTransfer Source code

simulated reliable client function ClientCheckTransferStatus ( ) )

ClientCheckTransferStatus MutatorInfoTransfer Source code

simulated reliable client function ClientCheckTransferStatus ( ) )

ClientGameVoteConfirmed Source code

simulated reliable client function ClientGameVoteConfirmed ( byte GameIndex) )

ClientGotoState Source code

reliable client function ClientGotoState ( name StateName, optional bool bConfirmStateChange) )

ClientHasOwner Source code

simulated event ClientHasOwner ( ) )
Called when the client receives his owner. Let the server know it can begin sending maps

ClientInitTransfer Source code

simulated reliable client function ClientInitTransfer ( int TotalMapCount) )

ClientKickVoteConfirmed Source code

simulated reliable client function ClientKickVoteConfirmed ( int PlayerID, bool bAddVote) )

ClientMapVoteConfirmed Source code

simulated reliable client function ClientMapVoteConfirmed ( byte MapIndex) )

ClientMutVoteConfirmed Source code

simulated reliable client function ClientMutVoteConfirmed ( byte MutIndex, bool bAddVote) )

ClientOpenVoteMenu Source code

reliable client function ClientOpenVoteMenu ( ) )

ClientReceiveGameVoteInfo Source code

simulated reliable client function ClientReceiveGameVoteInfo ( byte Index, string GameName, byte NumVotes )

ClientReceiveGameVoteInfo GameVoteInfoTransfer Source code

simulated reliable client function ClientReceiveGameVoteInfo ( byte Index, string GameName, byte NumVotes) )

ClientReceiveGameVoteUpdate Source code

simulated reliable client function ClientReceiveGameVoteUpdate ( byte GameIdx, byte NumVotes, optional bool bBroadcastVote, optional PlayerReplicationInfo VotePRI) )

ClientReceiveKickVoteUpdate Source code

simulated reliable client function ClientReceiveKickVoteUpdate ( KickVoteInfo KickVote) )

ClientReceiveMapVoteInfo Source code

simulated reliable client function ClientReceiveMapVoteInfo ( byte Index, string MapName, byte NumVotes, bool bSelectable )

ClientReceiveMapVoteInfo MapVoteInfoTransfer Source code

simulated reliable client function ClientReceiveMapVoteInfo ( byte Index, string MapName, byte NumVotes, bool bSelectable) )

ClientReceiveMapVoteUpdate Source code

simulated reliable client function ClientReceiveMapVoteUpdate ( byte MapIdx, byte NumVotes, optional bool bBroadcastVote, optional PlayerReplicationInfo VotePRI) )

ClientReceiveMutDescription Source code

simulated reliable client function ClientReceiveMutDescription ( byte Index, string MutDescription )

ClientReceiveMutDescription MutatorInfoTransfer Source code

simulated reliable client function ClientReceiveMutDescription ( byte Index, string MutDescription) )

ClientReceiveMutVoteInfo Source code

simulated reliable client function ClientReceiveMutVoteInfo ( byte Index, string MutClass, string MutName, byte NumVotes, bool bIsActive )

ClientReceiveMutVoteInfo MutatorInfoTransfer Source code

simulated reliable client function ClientReceiveMutVoteInfo ( byte Index, string MutClass, string MutName, byte NumVotes, bool bIsActive) )

ClientReceiveMutVoteUpdate Source code

simulated reliable client function ClientReceiveMutVoteUpdate ( byte MutIdx, byte NumVotes) )

ClientRecvMapInfo Source code

simulated reliable client function ClientRecvMapInfo ( MapVoteInfo VInfo) )
We have received a map from the server. Add it

ClientRecvMapUpdate Source code

simulated reliable client function ClientRecvMapUpdate ( int MapId, byte VoteCntUpdate) )

ClientSetWinningGameIndex Source code

simulated reliable client function ClientSetWinningGameIndex ( byte Index) )

ClientSetWinningMapIndex Source code

simulated reliable client function ClientSetWinningMapIndex ( byte Index) )

ClientTimesUp Source code

simulated reliable client function ClientTimesUp ( ) )

ClientTimesUpNew Source code

simulated reliable client function ClientTimesUpNew ( string WinningMap) )

ClientUpdateVoteStatus Source code

reliable client function ClientUpdateVoteStatus ( bool bVotingEnabled, bool bMapVoting, bool bGameVoting, bool bMutatorVoting, bool bKickVoting, optional bool bPendingMapVote) )

DisableTransferTimer TransferBase Source code

function DisableTransferTimer ( ) )

EnableTransfers Source code

function EnableTransfers ( ) )

EndState TransferBase Source code

function EndState ( name NextStateName) )

GetMapIndex Source code

native function int GetMapIndex ( int MapID )
@Returns the index of the a map given the ID or -1 if it's not in the array

Initialize Source code

function Initialize ( UTVoteCollector NewCollector) )

KickVoteSpamCounter Source code

final function bool KickVoteSpamCounter ( int KickID) )

ListenInstantTransfer Source code

function ListenInstantTransfer ( )

ListenInstantTransfer GameVoteInfoTransfer Source code

function ListenInstantTransfer ( ) )

ListenInstantTransfer MapVoteInfoTransfer Source code

function ListenInstantTransfer ( ) )

ListenInstantTransfer MutatorInfoTransfer Source code

function ListenInstantTransfer ( ) )

NotifyAllowVoting Source code

function NotifyAllowVoting ( ) )

NotifyGameVoteUpdate Source code

function NotifyGameVoteUpdate ( byte GameIdx, byte NumVotes, optional bool bBroadcastVote, optional PlayerReplicationInfo VotePRI) )

NotifyKickVoteUpdate Source code

function NotifyKickVoteUpdate ( KickVoteInfo KickVote) )

NotifyMapVoteUpdate Source code

function NotifyMapVoteUpdate ( byte MapIdx, byte NumVotes, optional bool bBroadcastVote, optional PlayerReplicationInfo VotePRI) )

NotifyMutVoteUpdate Source code

function NotifyMutVoteUpdate ( byte MutIdx, byte NumVotes) )

NotifyVoteRoundUpdate Source code

function NotifyVoteRoundUpdate ( ) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

SanitizeMapName Source code

final simulated function SanitizeMapName ( out string MapName) )

ServerAckTransfer Source code

reliable server function ServerAckTransfer ( ) )

ServerAckTransfer ReplicatingToClient Source code

reliable server function ServerAckTransfer ( ) )

ServerClientIsReady Source code

reliable server function ServerClientIsReady ( ) )

ServerClientIsReadyNew Source code

reliable server function ServerClientIsReadyNew ( string ClientVersion) )

ServerForceGameVote Source code

reliable server function ServerForceGameVote ( byte GameIndex) )

ServerForceMapVote Source code

reliable server function ServerForceMapVote ( byte MapIndex) )

ServerForceMutVote Source code

reliable server function ServerForceMutVote ( byte MutIndex, bool bAddMutator) )

ServerRecordGameVote Source code

reliable server function ServerRecordGameVote ( byte GameIndex) )

ServerRecordKickVote Source code

reliable server function ServerRecordKickVote ( int PlayerID, bool bAddVote) )

ServerRecordMapVote Source code

reliable server function ServerRecordMapVote ( byte MapIndex) )

ServerRecordMutVote Source code

reliable server function ServerRecordMutVote ( byte MutIndex, bool bAddVote) )

ServerRecordVoteFor Source code

reliable server function ServerRecordVoteFor ( int MapIdToVoteFor) )

ServerRequestMutDescription Source code

reliable server function ServerRequestMutDescription ( byte Index )

ServerRequestMutDescription MutatorInfoTransfer Source code

reliable server function ServerRequestMutDescription ( byte Index) )

ServerResendInfo Source code

reliable server function ServerResendInfo ( byte Index )

ServerResendInfo TransferBase Source code

reliable server function ServerResendInfo ( byte Index) )

ServerRushTransfers Source code

reliable server function ServerRushTransfers ( )

ServerRushTransfers TransferBase Source code

reliable server function ServerRushTransfers ( ) )

ServerStateChangeConfirmed Source code

reliable server function ServerStateChangeConfirmed ( ) )

ServerTransferComplete Source code

reliable server function ServerTransferComplete ( )

ServerTransferComplete GameVoteInfoTransfer Source code

reliable server function ServerTransferComplete ( ) )

ServerTransferComplete MapVoteInfoTransfer Source code

reliable server function ServerTransferComplete ( ) )

ServerTransferComplete MutatorInfoTransfer Source code

reliable server function ServerTransferComplete ( ) )

SetDesiredTransferTime Source code

function SetDesiredTransferTime ( optional int Seconds, optional int NumTransfers, optional bool bEnableTick )

SetDesiredTransferTime TransferBase Source code

function SetDesiredTransferTime ( optional int Seconds, optional int NumTransfers, optional bool bEnableTick) )

StartNextTransfer Source code

function StartNextTransfer ( ) )

StateChangeConfirmed Source code

function StateChangeConfirmed ( )

StateChangeConfirmed GameVoteInfoTransfer Source code

function StateChangeConfirmed ( ) )

StateChangeConfirmed MapVoteInfoTransfer Source code

function StateChangeConfirmed ( ) )

StateChangeConfirmed MutatorInfoTransfer Source code

function StateChangeConfirmed ( ) )

Tick ReplicatingToClient Source code

function Tick ( float DeltaTime) )

Tick TransferBase Source code

function Tick ( float DeltaTime) )

TransferTimer GameVoteInfoTransfer Source code

function TransferTimer ( ) )

TransferTimer MapVoteInfoTransfer Source code

function TransferTimer ( ) )

TransferTimer MutatorInfoTransfer Source code

function TransferTimer ( ) )

TransferTimer TransferBase Source code

function TransferTimer ( )

UpdateVoteStatus Source code

function UpdateVoteStatus ( ) )

VoteRepeatCounter Source code

final function bool VoteRepeatCounter ( ) )


Defaultproperties

defaultproperties
{
   WinningGameIndex=255
   WinningMapIndex=255
   CurGameVoteIndex=255
   CurMapVoteIndex=255
   TickGroup=TG_DuringAsyncWork
   bSkipActorPropertyReplication=False
   NetUpdateFrequency=1.000000
   Name="Default__UTVoteReplicationInfo"
   ObjectArchetype=ReplicationInfo'Engine.Default__ReplicationInfo'
}

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Creation time: sk 18-3-2018 10:01:01.699 - Created with UnCodeX