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UTGame.UTVoice_Lauren

Extends
UTVoice
Modifiers
abstract

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.LocalMessage
   |   
   +-- UTGame.UTLocalMessage
      |   
      +-- UTGame.UTVoice
         |   
         +-- UTGame.UTVoice_Lauren

Constants Summary
Inherited Contants from UTGame.UTVoice
ACKINDEXSTART, AREASECUREINDEXSTART, ENCOURAGEMENTINDEXSTART, ENEMYFLAGCARRIERINDEXSTART, ENEMYSTATUSINDEXSTART, FLAGKILLINDEXSTART, FRIENDLYFIREINDEXSTART, GOTOURFLAGINDEXSTART, GOTYOURBACKINDEXSTART, HOLDINGFLAGINDEXSTART, INPOSITIONINDEXSTART, KILLEDVEHICLEINDEXSTART, LOCATIONUPDATEINDEXSTART, MANDOWNINDEXSTART, NEEDOURFLAGINDEXSTART, NODECONSTRUCTEDINDEXSTART, ORBKILLINDEXSTART, SNIPERINDEXINDEXSTART, TAUNTINDEXSTART, UNDERATTACKINDEXSTART, WEAPONTAUNTINDEXSTART

Variables Summary
Inherited Variables from UTGame.UTVoice
AckSounds, AreaSecureSounds, EncouragementSounds, EnemyFlagCarrierHereSound, EnemyFlagCarrierHighSound, EnemyFlagCarrierLowSound, EnemyFlagCarrierSound, EnemyOrbCarrierSound, FlagKillSounds, FriendlyFireSounds, GotOurFlagSound, GotYourBackSounds, HaveFlagSounds, HaveOrbSounds, IncomingSound, InPositionSounds, LocationSpeechOffset, ManDownSounds, MatureTauntSounds, MidfieldSound, NeedOurFlagSounds, OrbKillSounds, SniperSounds, TauntAnimSoundMap, TauntSounds, UnderAttackSounds, WeaponTauntSounds[20]
Inherited Variables from UTGame.UTLocalMessage
AnnouncementDelay, AnnouncementPriority, AnnouncementVolume, bShowPortrait, MessageArea

Structures Summary
Inherited Structures from UTGame.UTVoice
TauntAnimSound

Functions Summary
Inherited Functions from UTGame.UTVoice
AddAnnouncement, AllowVoiceMessage, AnnouncementSound, ClientPlayTauntAnim, ClientReceive, EnemySound, GetAckMessageIndex, GetEncouragementMessageIndex, GetFlagKillMessageIndex, GetFriendlyFireMessageIndex, GetGotYourBackMessageIndex, GetManDownMessageIndex, GetMessageIndex, GetNeedOurFlagMessageIndex, GetOrbKillMessageIndex, GetString, GetTauntMessageIndex, InitCombatUpdate, InitSniperUpdate, InitStatusUpdate, KilledVehicleSound, NodeConstructedSound, SendEnemyFlagCarrierHereUpdate, SendEnemyStatusUpdate, SendInPositionMessage, SendKilledVehicleMessage, SendLocalizedMessage, SendLocationUpdate, SendNodeConstructedMessage, SendVoiceForTauntAnim, SendVoiceMessage, SetHoldingFlagUpdate, ShouldBeRemoved
Inherited Functions from UTGame.UTLocalMessage
AddAnnouncement, AnnouncementLevel, AnnouncementSound, GetPos, KilledByVictoryMessage, ShouldBeRemoved


Defaultproperties

defaultproperties
{
   TauntSounds(0)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_AndStayDown'
   TauntSounds(1)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_ANewLow'
   TauntSounds(2)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_AreYouEvenTrying'
   TauntSounds(3)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_AreYouKiddingMe'
   TauntSounds(4)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_BottomFeeder'
   TauntSounds(5)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_DuckFasterNextTime'
   TauntSounds(6)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_HellYeah'
   TauntSounds(7)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_HoldStillDamnit'
   TauntSounds(8)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_ImSorryDidIBreakYourConcentration'
   TauntSounds(9)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_IronGuard_a'
   TauntSounds(10)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_JustHoldStillAndIllMakeItQuick'
   TauntSounds(11)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_Next'
   TauntSounds(12)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_OhSmack'
   TauntSounds(13)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_OhSmack_alt'
   TauntSounds(14)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_OhYeah'
   TauntSounds(15)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_Sick'
   TauntSounds(16)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_StillNotAsGoodAsMe'
   TauntSounds(17)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_TargetEliminated'
   TauntSounds(18)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_TryThatAgain'
   TauntSounds(19)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_TryTurningTheSafetyOff'
   TauntSounds(20)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_WhatAMess'
   TauntSounds(21)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_YouBleedBetterThanYouShoot'
   TauntSounds(22)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_YouCantHandleARealWoman'
   TauntSounds(23)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_YouThinkYouhaveWhatItTakes'
   WeaponTauntSounds(0)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_Biohazard'
   WeaponTauntSounds(1)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_GreenIsDefinitelyYourColor'
   WeaponTauntSounds(2)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_OneShotOneKill'
   WeaponTauntSounds(4)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_Shocking'
   WeaponTauntSounds(5)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_ThatWasMessy'
   WeaponTauntSounds(6)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_FlakAttack'
   WeaponTauntSounds(9)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_IThinkIveMadeMyPoint'
   WeaponTauntSounds(10)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_DeathWarrantEnforced'
   EncouragementSounds(0)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_Impressive'
   EncouragementSounds(1)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_GoodJobKeepItUp'
   EncouragementSounds(2)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_HellYeah'
   EncouragementSounds(3)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_OhSmack_alt'
   EncouragementSounds(4)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_OhYeah'
   ManDownSounds(0)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_ICantFeelMyLegs'
   ManDownSounds(1)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_ImDown'
   ManDownSounds(2)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_IllRememberThat'
   ManDownSounds(3)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_ImHit'
   ManDownSounds(4)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_Medic'
   FlagKillSounds(0)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_NailedTheFlagCarrier'
   FlagKillSounds(1)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyFlagCarrierDown'
   OrbKillSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyOrbCarrierDown'
   AckSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_Affirmative'
   AckSounds(1)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_GotIt'
   AckSounds(2)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_RogerThat'
   AckSounds(3)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_ImOnIt'
   FriendlyFireSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_YourTeam'
   FriendlyFireSounds(1)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_SameTeam'
   FriendlyFireSounds(2)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_ImOnYourTeam'
   FriendlyFireSounds(3)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_ImOnYourTeamIdiot'
   GotYourBackSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_IveGotYourBack'
   GotYourBackSounds(1)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_CoveringYou'
   NeedOurFlagSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_SombodyGetOurFlagBack'
   SniperSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_Sniper'
   InPositionSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_ImInPosition'
   InPositionSounds(1)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_InPosition'
   HaveFlagSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_IHaveTheFlag'
   HaveFlagSounds(1)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_IveGotTheFlag'
   HaveOrbSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_IHaveTheOrb'
   HaveOrbSounds(1)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_IveGotTheOrb'
   UnderAttackSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_UnderHeavyAttack'
   UnderAttackSounds(1)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_ImBeingOverrun'
   UnderAttackSounds(2)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_ImTakingHeavyFire'
   UnderAttackSounds(3)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_INeedBackup'
   UnderAttackSounds(4)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_INeedSomeBackup'
   AreaSecureSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_AllClear'
   AreaSecureSounds(1)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_AreaSecure'
   IncomingSound=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_Incoming'
   EnemyOrbCarrierSound=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyOrbCarrier'
   EnemyFlagCarrierSound=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyFlagCarrier'
   EnemyFlagCarrierHereSound=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyFlagCarrier'
   EnemyFlagCarrierHighSound=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyFlagCarrierGoingHigh'
   EnemyFlagCarrierLowSound=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyFlagCarrierGoingLow'
   MidfieldSound=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_Midfield'
   GotOurFlagSound=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_IveGotOurFlag'
   TauntAnimSoundMap(0)=(EmoteTag="TauntA",TauntSoundIndex=(2,6,9,16,22))
   TauntAnimSoundMap(1)=(EmoteTag="TauntB",TauntSoundIndex=(1,14,19))
   TauntAnimSoundMap(2)=(EmoteTag="TauntC",TauntSoundIndex=(4,12,13,23))
   TauntAnimSoundMap(3)=(EmoteTag="TauntD",TauntSoundIndex=(3,8,17))
   TauntAnimSoundMap(4)=(EmoteTag="TauntE",TauntSoundIndex=(7,10,11,18))
   TauntAnimSoundMap(5)=(EmoteTag="TauntF",TauntSoundIndex=(0,5,15,21))
   LocationSpeechOffset=1
   Name="Default__UTVoice_Lauren"
   ObjectArchetype=UTVoice'UTGame.Default__UTVoice'
}

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Creation time: sk 18-3-2018 10:01:01.610 - Created with UnCodeX