defaultproperties
{
TauntSounds(0)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_AndStayDown'
TauntSounds(1)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_ANewLow'
TauntSounds(2)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_AreYouEvenTrying'
TauntSounds(3)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_AreYouKiddingMe'
TauntSounds(4)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_BottomFeeder'
TauntSounds(5)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_DuckFasterNextTime'
TauntSounds(6)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_HellYeah'
TauntSounds(7)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_HoldStillDamnit'
TauntSounds(8)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_ImSorryDidIBreakYourConcentration'
TauntSounds(9)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_IronGuard_a'
TauntSounds(10)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_JustHoldStillAndIllMakeItQuick'
TauntSounds(11)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_Next'
TauntSounds(12)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_OhSmack'
TauntSounds(13)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_OhSmack_alt'
TauntSounds(14)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_OhYeah'
TauntSounds(15)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_Sick'
TauntSounds(16)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_StillNotAsGoodAsMe'
TauntSounds(17)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_TargetEliminated'
TauntSounds(18)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_TryThatAgain'
TauntSounds(19)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_TryTurningTheSafetyOff'
TauntSounds(20)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_WhatAMess'
TauntSounds(21)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_YouBleedBetterThanYouShoot'
TauntSounds(22)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_YouCantHandleARealWoman'
TauntSounds(23)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_YouThinkYouhaveWhatItTakes'
WeaponTauntSounds(0)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_Biohazard'
WeaponTauntSounds(1)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_GreenIsDefinitelyYourColor'
WeaponTauntSounds(2)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_OneShotOneKill'
WeaponTauntSounds(4)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_Shocking'
WeaponTauntSounds(5)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_ThatWasMessy'
WeaponTauntSounds(6)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_FlakAttack'
WeaponTauntSounds(9)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_IThinkIveMadeMyPoint'
WeaponTauntSounds(10)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_DeathWarrantEnforced'
EncouragementSounds(0)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_Impressive'
EncouragementSounds(1)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_GoodJobKeepItUp'
EncouragementSounds(2)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_HellYeah'
EncouragementSounds(3)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_OhSmack_alt'
EncouragementSounds(4)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_OhYeah'
ManDownSounds(0)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_ICantFeelMyLegs'
ManDownSounds(1)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_ImDown'
ManDownSounds(2)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_IllRememberThat'
ManDownSounds(3)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_ImHit'
ManDownSounds(4)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_Medic'
FlagKillSounds(0)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_NailedTheFlagCarrier'
FlagKillSounds(1)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyFlagCarrierDown'
OrbKillSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyOrbCarrierDown'
AckSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_Affirmative'
AckSounds(1)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_GotIt'
AckSounds(2)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_RogerThat'
AckSounds(3)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_ImOnIt'
FriendlyFireSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_YourTeam'
FriendlyFireSounds(1)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_SameTeam'
FriendlyFireSounds(2)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_ImOnYourTeam'
FriendlyFireSounds(3)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_ImOnYourTeamIdiot'
GotYourBackSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_IveGotYourBack'
GotYourBackSounds(1)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_CoveringYou'
NeedOurFlagSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_SombodyGetOurFlagBack'
SniperSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_Sniper'
InPositionSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_ImInPosition'
InPositionSounds(1)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_InPosition'
HaveFlagSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_IHaveTheFlag'
HaveFlagSounds(1)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_IveGotTheFlag'
HaveOrbSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_IHaveTheOrb'
HaveOrbSounds(1)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_IveGotTheOrb'
UnderAttackSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_UnderHeavyAttack'
UnderAttackSounds(1)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_ImBeingOverrun'
UnderAttackSounds(2)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_ImTakingHeavyFire'
UnderAttackSounds(3)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_INeedBackup'
UnderAttackSounds(4)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_INeedSomeBackup'
AreaSecureSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_AllClear'
AreaSecureSounds(1)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_AreaSecure'
IncomingSound=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_Incoming'
EnemyOrbCarrierSound=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyOrbCarrier'
EnemyFlagCarrierSound=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyFlagCarrier'
EnemyFlagCarrierHereSound=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyFlagCarrier'
EnemyFlagCarrierHighSound=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyFlagCarrierGoingHigh'
EnemyFlagCarrierLowSound=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyFlagCarrierGoingLow'
MidfieldSound=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_Midfield'
GotOurFlagSound=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_IveGotOurFlag'
TauntAnimSoundMap(0)=(EmoteTag="TauntA",TauntSoundIndex=(2,6,9,16,22))
TauntAnimSoundMap(1)=(EmoteTag="TauntB",TauntSoundIndex=(1,14,19))
TauntAnimSoundMap(2)=(EmoteTag="TauntC",TauntSoundIndex=(4,12,13,23))
TauntAnimSoundMap(3)=(EmoteTag="TauntD",TauntSoundIndex=(3,8,17))
TauntAnimSoundMap(4)=(EmoteTag="TauntE",TauntSoundIndex=(7,10,11,18))
TauntAnimSoundMap(5)=(EmoteTag="TauntF",TauntSoundIndex=(0,5,15,21))
LocationSpeechOffset=1
Name="Default__UTVoice_Lauren"
ObjectArchetype=UTVoice'UTGame.Default__UTVoice'
}
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