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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTVoice_Lauren extends UTVoice abstract; defaultproperties { TauntSounds(0)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_AndStayDown' TauntSounds(1)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_ANewLow' TauntSounds(2)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_AreYouEvenTrying' TauntSounds(3)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_AreYouKiddingMe' TauntSounds(4)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_BottomFeeder' TauntSounds(5)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_DuckFasterNextTime' TauntSounds(6)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_HellYeah' TauntSounds(7)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_HoldStillDamnit' TauntSounds(8)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_ImSorryDidIBreakYourConcentration' TauntSounds(9)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_IronGuard_a' TauntSounds(10)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_JustHoldStillAndIllMakeItQuick' TauntSounds(11)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_Next' TauntSounds(12)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_OhSmack' TauntSounds(13)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_OhSmack_alt' TauntSounds(14)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_OhYeah' TauntSounds(15)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_Sick' TauntSounds(16)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_StillNotAsGoodAsMe' TauntSounds(17)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_TargetEliminated' TauntSounds(18)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_TryThatAgain' TauntSounds(19)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_TryTurningTheSafetyOff' TauntSounds(20)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_WhatAMess' TauntSounds(21)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_YouBleedBetterThanYouShoot' TauntSounds(22)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_YouCantHandleARealWoman' TauntSounds(23)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_YouThinkYouhaveWhatItTakes' WeaponTauntSounds(0)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_Biohazard' WeaponTauntSounds(1)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_GreenIsDefinitelyYourColor' WeaponTauntSounds(2)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_OneShotOneKill' WeaponTauntSounds(4)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_Shocking' WeaponTauntSounds(5)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_ThatWasMessy' WeaponTauntSounds(6)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_FlakAttack' WeaponTauntSounds(9)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_IThinkIveMadeMyPoint' WeaponTauntSounds(10)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_DeathWarrantEnforced' EncouragementSounds(0)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_Impressive' EncouragementSounds(1)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_GoodJobKeepItUp' EncouragementSounds(2)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_HellYeah' EncouragementSounds(3)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_OhSmack_alt' EncouragementSounds(4)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_OhYeah' ManDownSounds(0)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_ICantFeelMyLegs' ManDownSounds(1)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_ImDown' ManDownSounds(2)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_IllRememberThat' ManDownSounds(3)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_ImHit' ManDownSounds(4)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_Medic' FlagKillSounds(0)=SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_NailedTheFlagCarrier' FlagKillSounds(1)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyFlagCarrierDown' OrbKillSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyOrbCarrierDown' AckSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_Affirmative' AckSounds(1)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_GotIt' AckSounds(2)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_RogerThat' AckSounds(3)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_ImOnIt' FriendlyFireSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_YourTeam' FriendlyFireSounds(1)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_SameTeam' FriendlyFireSounds(2)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_ImOnYourTeam' FriendlyFireSounds(3)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_ImOnYourTeamIdiot' GotYourBackSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_IveGotYourBack' GotYourBackSounds(1)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_CoveringYou' NeedOurFlagSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_SombodyGetOurFlagBack' SniperSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_Sniper' InPositionSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_ImInPosition' InPositionSounds(1)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_InPosition' HaveFlagSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_IHaveTheFlag' HaveFlagSounds(1)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_IveGotTheFlag' HaveOrbSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_IHaveTheOrb' HaveOrbSounds(1)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_IveGotTheOrb' UnderAttackSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_UnderHeavyAttack' UnderAttackSounds(1)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_ImBeingOverrun' UnderAttackSounds(2)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_ImTakingHeavyFire' UnderAttackSounds(3)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_INeedBackup' UnderAttackSounds(4)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_INeedSomeBackup' AreaSecureSounds(0)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_AllClear' AreaSecureSounds(1)=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_AreaSecure' IncomingSound=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_Incoming' EnemyOrbCarrierSound=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyOrbCarrier' EnemyFlagCarrierSound=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyFlagCarrier' EnemyFlagCarrierHereSound=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyFlagCarrier' EnemyFlagCarrierHighSound=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyFlagCarrierGoingHigh' EnemyFlagCarrierLowSound=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyFlagCarrierGoingLow' MidfieldSound=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_Midfield' GotOurFlagSound=SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_IveGotOurFlag' TauntAnimSoundMap(0)=(EmoteTag="TauntA",TauntSoundIndex=(2,6,9,16,22)) TauntAnimSoundMap(1)=(EmoteTag="TauntB",TauntSoundIndex=(1,14,19)) TauntAnimSoundMap(2)=(EmoteTag="TauntC",TauntSoundIndex=(4,12,13,23)) TauntAnimSoundMap(3)=(EmoteTag="TauntD",TauntSoundIndex=(3,8,17)) TauntAnimSoundMap(4)=(EmoteTag="TauntE",TauntSoundIndex=(7,10,11,18)) TauntAnimSoundMap(5)=(EmoteTag="TauntF",TauntSoundIndex=(0,5,15,21)) LocationSpeechOffset=1 Name="Default__UTVoice_Lauren" ObjectArchetype=UTVoice'UTGame.Default__UTVoice' } |
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