defaultproperties
{
TauntSounds(0)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_AndStayDown'
TauntSounds(1)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_BadNews'
TauntSounds(2)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_DamnImGood'
TauntSounds(3)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_FYeah'
TauntSounds(4)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ImOnFire'
TauntSounds(5)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_OhSmack'
TauntSounds(6)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ThatWasNasty'
TauntSounds(7)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_WhoWantsSome'
TauntSounds(8)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_DeathWarrantEnforced'
TauntSounds(9)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_FeelImpact'
TauntSounds(10)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_HoldStillDammit'
TauntSounds(11)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_WelcomeToBasicTraining'
TauntSounds(12)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Impossible'
TauntSounds(13)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_KIA'
TauntSounds(14)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_MadeMyPoint'
TauntSounds(15)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Next'
TauntSounds(16)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_OhYeah'
TauntSounds(17)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Ownage'
TauntSounds(18)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Sick'
TauntSounds(19)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_StepAside'
TauntSounds(20)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_TakeIt'
TauntSounds(21)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ThatHadToHurt'
TauntSounds(22)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_TryThatAgain'
WeaponTauntSounds(0)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Biohazard'
WeaponTauntSounds(1)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_GreenIsYourColor'
WeaponTauntSounds(2)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_OneShotOneKill'
WeaponTauntSounds(3)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_RightBetweenTheEyes'
WeaponTauntSounds(4)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Shocking'
WeaponTauntSounds(5)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ThatWasMessy'
WeaponTauntSounds(6)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_FlakAttack'
EncouragementSounds(0)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_GoodOne'
EncouragementSounds(1)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_GoodShot'
EncouragementSounds(2)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_NiceShot'
EncouragementSounds(3)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_KeepItUp'
EncouragementSounds(4)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_OhYeah'
EncouragementSounds(5)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ThatHadToHurt'
EncouragementSounds(6)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Nice'
EncouragementSounds(7)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_HolyShit'
ManDownSounds(0)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ICantFeelMyLegs'
ManDownSounds(1)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ImGoingDown'
ManDownSounds(2)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ImHit'
ManDownSounds(3)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ManDown'
ManDownSounds(4)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Medic'
ManDownSounds(5)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_SonOfABitch'
FlagKillSounds(0)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_NailedTheFlagCarrier'
FlagKillSounds(1)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyFlagCarrierDown'
OrbKillSounds(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyOrbCarrierDown'
AckSounds(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Acknowledged'
AckSounds(1)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Affirmative'
AckSounds(2)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_GotIt'
AckSounds(3)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_OnIt'
AckSounds(4)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Roger'
AckSounds(5)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_RogerThat'
AckSounds(6)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_ImOnIt'
FriendlyFireSounds(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_YourTeam'
FriendlyFireSounds(1)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_SameTeam'
FriendlyFireSounds(2)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_ImOnYourTeam'
FriendlyFireSounds(3)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_ImOnYourTeamIdiot'
FriendlyFireSounds(4)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_FriendlyFire'
GotYourBackSounds(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_IveGotYourBack'
GotYourBackSounds(1)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_GotYourBack'
GotYourBackSounds(2)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_CoveringYou'
NeedOurFlagSounds(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_SomebodyGetOurFlagBack'
SniperSounds(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Sniper'
SniperSounds(1)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_SuppressTheSniper'
InPositionSounds(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_ImInPosition'
InPositionSounds(1)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_InPosition'
HaveFlagSounds(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_IHaveTheFlag'
HaveFlagSounds(1)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_IveGotTheFlag'
HaveOrbSounds(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_IHaveTheOrb'
HaveOrbSounds(1)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_IveGotTheOrb'
UnderAttackSounds(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_UnderHeavyAttack'
UnderAttackSounds(1)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_ImBeingOverrun'
UnderAttackSounds(2)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_ImTakingHeavyFire'
UnderAttackSounds(3)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_INeedBackup'
UnderAttackSounds(4)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_INeedSomeBackup'
AreaSecureSounds(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_AllClear'
AreaSecureSounds(1)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_AreaSecure'
IncomingSound=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Incoming'
EnemyOrbCarrierSound=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyOrbCarrier'
EnemyFlagCarrierSound=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyFlagCarrier'
EnemyFlagCarrierHereSound=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyFlagCarrierHere'
EnemyFlagCarrierHighSound=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyFlagCarrierGoingHigh'
EnemyFlagCarrierLowSound=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyFlagCarrierGoingLow'
MidfieldSound=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Midfield'
GotOurFlagSound=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_IveGotOurFlag'
TauntAnimSoundMap(0)=(EmoteTag="TauntA",TauntSoundIndex=(1,12,16,22))
TauntAnimSoundMap(1)=(EmoteTag="TauntB",TauntSoundIndex=(4,5,17))
TauntAnimSoundMap(2)=(EmoteTag="TauntC",TauntSoundIndex=(3,9,16,20))
TauntAnimSoundMap(3)=(EmoteTag="TauntD",TauntSoundIndex=(13,8,11,18))
TauntAnimSoundMap(4)=(EmoteTag="TauntE",TauntSoundIndex=(7,10,15,19))
TauntAnimSoundMap(5)=(EmoteTag="TauntF",TauntSoundIndex=(2,6,14,21))
Name="Default__UTVoice_DefaultMale"
ObjectArchetype=UTVoice'UTGame.Default__UTVoice'
}
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