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UTGame.UTHeroPRI

Extends
UTPlayerReplicationInfo

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- Engine.PlayerReplicationInfo
            |   
            +-- UTGame.UTPlayerReplicationInfo
               |   
               +-- UTGame.UTHeroPRI

Direct Known Subclasses:

UTGreedPRI

Variables Summary
boolbCanBeHero
boolbIsHero
boolbIsSuperHero
floatHeroMeter
intHeroWeaponKills[2]
Inherited Variables from UTGame.UTPlayerReplicationInfo
bAllPickupsFoundThisMap, bHasBeenHero, bHolding, bHUDRendered, BlueBodyMIC, BlueHeadMIC, bPrecachedBot, bUsingReplacementCharacter, CharacterCacheClass, CharacterData, CharacterDataChangeCount, CharacterMesh, CharacterMeshTeamNum, CharPortrait, ClanTag, CustomReplicationInfo, DeathStats, DefaultHudColor, DrivingStats, EventStats, FirstPersonArmMaterial, FirstPersonArmMesh, HasFlag, HeroThreshold, HUDLocation, HUDMaterialInstance, HUDPawnClass, HUDPawnLocation, HUDPawnYaw, KillStats, LastKillerPRI, LastKillTime, LastReceivedCharacterDataTime, MultiKillLevel, NodeStats, OrdersIndex, OrdersString[8], PickupFlags, PickupStats, PowerupTimeStats, RedBodyMIC, RedHeadMIC, SinglePlayerCharacterIndex, spree, Squad, StartObjective, SuicideStats, TemporaryStartObjective, TTSSpeaker, VehicleKillStats, VoiceClass, WeaponAwardIndex, WeaponAwardKills
Inherited Variables from Engine.PlayerReplicationInfo
bAdmin, bBot, bControllerVibrationAllowed, bFromPreviousLevel, bFromPreviousLevel_Replicated, bHasBeenWelcomed, bHasFlag, bIsFemale, bIsInactive, bIsSpectator, bOnlySpectator, bOutOfLives, bReadyToPlay, bWaitingPlayer, Deaths, ExactPing, FriendFollowedId, GameMessageClass, Kills, NumberOfMatchesPlayed, NumLives, OldName, PacketLoss, Ping, PlayerAlias, PlayerID, PlayerLocationHint, PlayerName, PlayerRanking, SavedNetworkAddress, Score, StartTime, StringDead, StringSpectating, StringUnknown, Team, TeamID, UniqueId

Structures Summary
Inherited Structures from UTGame.UTPlayerReplicationInfo
IntStat, TimeStat

Functions Summary
functionbool CanBeHero ()))
function CheckHeroMeter ()))
functionfloat GetHeroMeter ()))
function IncrementHeroMeter (float AddedValue, optional class<UTDamageType> DamageType))
functionint IncrementKillStat (name NewStatName))
functionbool IsHero ()))
functionbool IsSuperHero ()))
function Reset ()))
function ResetHero ()))
function SetHeroAllowed (bool bAllowed))
functionbool TriggerHero ()))
Inherited Functions from UTGame.UTPlayerReplicationInfo
AddCoins, AddToEventStat, AddToNodeStat, AllowClientToTeleport, AttemptMidGameMenu, CanBeHero, CheckHeroMeter, ClientOnAllPickupsTaken, CopyProperties, Destroyed, GetCallSign, GetCustomCharOtherTeamString, GetCustomCharTeamString, GetFlag, GetHeroMeter, GetHudColor, GetLocationName, GetNumCoins, GetStartObjective, IncrementDeathStat, IncrementEventStat, IncrementHeroMeter, IncrementKills, IncrementKillStat, IncrementNodeStat, IncrementPickupStat, IncrementSpree, IncrementSuicideStat, IncrementVehicleKillStat, IsHero, LogMultiKills, OverrideWith, RenderMapIcon, ReplicatedEvent, Reset, ResetHero, RetryProcessCharacterData, SeamlessTravelTo, ServerTeleportToActor, SetCharacterData, SetCharacterMesh, SetCharMeshMaterial, SetFirstPersonArmInfo, SetFlag, SetOtherTeamSkin, SetStartObjective, ShouldBroadCastWelcomeMessage, ShowMidGameMenu, StartDrivingStat, StartPowerupTimeStat, StopDrivingStat, StopPowerupTimeStat, TriggerHero, UpdateCustomTeamSkin, UpdateEventStatAchievements, UpdatePickupFlags, UpdatePlayerLocation, UpdatePowerupAchievements
Inherited Functions from Engine.PlayerReplicationInfo
AreUniqueNetIdsEqual, BindPlayerOwnerDataProvider, ClientInitialize, CopyProperties, Destroyed, DisplayDebug, Duplicate, GetHumanReadableName, GetLocationName, GetPlayerAlias, GetTeamNum, IsInvalidName, IsLocalPlayerPRI, OverrideWith, PostBeginPlay, ReplicatedEvent, Reset, SeamlessTravelTo, SetPlayerAlias, SetPlayerName, SetWaitingPlayer, ShouldBroadCastWelcomeMessage, Timer, UpdatePing, UpdatePlayerLocation


Variables Detail

bCanBeHero Source code

var bool bCanBeHero;
true if associated player can become hero

bIsHero Source code

var bool bIsHero;

bIsSuperHero Source code

var bool bIsSuperHero;

HeroMeter Source code

var float HeroMeter;

HeroWeaponKills[2] Source code

var int HeroWeaponKills[2];
Tracks number of kills for each hero weapon during a single hero transformation


Functions Detail

CanBeHero Source code

simulated function bool CanBeHero ( ) )

CheckHeroMeter Source code

function CheckHeroMeter ( ) )

GetHeroMeter Source code

simulated function float GetHeroMeter ( ) )

IncrementHeroMeter Source code

function IncrementHeroMeter ( float AddedValue, optional class<UTDamageType> DamageType) )

IncrementKillStat Source code

function int IncrementKillStat ( name NewStatName) )

IsHero Source code

simulated function bool IsHero ( ) )

IsSuperHero Source code

simulated function bool IsSuperHero ( ) )

Reset Source code

function Reset ( ) )

ResetHero Source code

simulated function ResetHero ( ) )

SetHeroAllowed Source code

reliable client function SetHeroAllowed ( bool bAllowed) )

TriggerHero Source code

function bool TriggerHero ( ) )


Defaultproperties

defaultproperties
{
   Name="Default__UTHeroPRI"
   ObjectArchetype=UTPlayerReplicationInfo'UTGame.Default__UTPlayerReplicationInfo'
}

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Creation time: sk 18-3-2018 10:00:52.838 - Created with UnCodeX