- Extends
- UTHeroPRI
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.ReplicationInfo
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+-- Engine.PlayerReplicationInfo
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+-- UTGame.UTPlayerReplicationInfo
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+-- UTGame.UTHeroPRI
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+-- UT3GoldGame.UTGreedPRI
Inherited Variables from UTGame.UTPlayerReplicationInfo |
bAllPickupsFoundThisMap, bHasBeenHero, bHolding, bHUDRendered, BlueBodyMIC, BlueHeadMIC, bPrecachedBot, bUsingReplacementCharacter, CharacterCacheClass, CharacterData, CharacterDataChangeCount, CharacterMesh, CharacterMeshTeamNum, CharPortrait, ClanTag, CustomReplicationInfo, DeathStats, DefaultHudColor, DrivingStats, EventStats, FirstPersonArmMaterial, FirstPersonArmMesh, HasFlag, HeroThreshold, HUDLocation, HUDMaterialInstance, HUDPawnClass, HUDPawnLocation, HUDPawnYaw, KillStats, LastKillerPRI, LastKillTime, LastReceivedCharacterDataTime, MultiKillLevel, NodeStats, OrdersIndex, OrdersString[8], PickupFlags, PickupStats, PowerupTimeStats, RedBodyMIC, RedHeadMIC, SinglePlayerCharacterIndex, spree, Squad, StartObjective, SuicideStats, TemporaryStartObjective, TTSSpeaker, VehicleKillStats, VoiceClass, WeaponAwardIndex, WeaponAwardKills |
Inherited Functions from UTGame.UTHeroPRI |
CanBeHero, CheckHeroMeter, GetHeroMeter, IncrementHeroMeter, IncrementKillStat, IsHero, IsSuperHero, Reset, ResetHero, SetHeroAllowed, TriggerHero |
Inherited Functions from UTGame.UTPlayerReplicationInfo |
AddCoins, AddToEventStat, AddToNodeStat, AllowClientToTeleport, AttemptMidGameMenu, CanBeHero, CheckHeroMeter, ClientOnAllPickupsTaken, CopyProperties, Destroyed, GetCallSign, GetCustomCharOtherTeamString, GetCustomCharTeamString, GetFlag, GetHeroMeter, GetHudColor, GetLocationName, GetNumCoins, GetStartObjective, IncrementDeathStat, IncrementEventStat, IncrementHeroMeter, IncrementKills, IncrementKillStat, IncrementNodeStat, IncrementPickupStat, IncrementSpree, IncrementSuicideStat, IncrementVehicleKillStat, IsHero, LogMultiKills, OverrideWith, RenderMapIcon, ReplicatedEvent, Reset, ResetHero, RetryProcessCharacterData, SeamlessTravelTo, ServerTeleportToActor, SetCharacterData, SetCharacterMesh, SetCharMeshMaterial, SetFirstPersonArmInfo, SetFlag, SetOtherTeamSkin, SetStartObjective, ShouldBroadCastWelcomeMessage, ShowMidGameMenu, StartDrivingStat, StartPowerupTimeStat, StopDrivingStat, StopPowerupTimeStat, TriggerHero, UpdateCustomTeamSkin, UpdateEventStatAchievements, UpdatePickupFlags, UpdatePlayerLocation, UpdatePowerupAchievements |
var int BestCoinReturn;
FlagBaseMaterialInterface Source code
var StaticMesh FlagBaseStaticMesh;
var int NumCoins;
function AddCoins ( int Coins) )
function ClearCoins ( ) )
simulated function int GetNumCoins ( ) )
simulated function PostBeginPlay ( ) )
function Reset ( ) )
reliable client function SetupGreedBases ( ) )
function bool TriggerHero ( ) )
defaultproperties
{
FlagBaseStaticMesh=StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Conduit'
FlagBaseMaterialInterface=Material'GP_Onslaught.Materials.M_GP_Ons_Conduit'
FlagBaseEffects(0)=ParticleSystem'FX_Gametypes.Effects.P_FX_Gametypes_Greed_Base_Red'
FlagBaseEffects(1)=ParticleSystem'FX_Gametypes.Effects.P_FX_Gametypes_Greed_Base_Blue'
Name="Default__UTGreedPRI"
ObjectArchetype=UTHeroPRI'UTGame.Default__UTHeroPRI'
}
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Creation time: sk 18-3-2018 10:00:52.713 - Created with
UnCodeX