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UT3GoldGame.UTGreedPRI

Extends
UTHeroPRI

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- Engine.PlayerReplicationInfo
            |   
            +-- UTGame.UTPlayerReplicationInfo
               |   
               +-- UTGame.UTHeroPRI
                  |   
                  +-- UT3GoldGame.UTGreedPRI

Variables Summary
intBestCoinReturn
ParticleSystemFlagBaseEffects[2]
MaterialInterfaceFlagBaseMaterialInterface
StaticMeshFlagBaseStaticMesh
intNumCoins
Inherited Variables from UTGame.UTHeroPRI
bCanBeHero, bIsHero, bIsSuperHero, HeroMeter, HeroWeaponKills[2]
Inherited Variables from UTGame.UTPlayerReplicationInfo
bAllPickupsFoundThisMap, bHasBeenHero, bHolding, bHUDRendered, BlueBodyMIC, BlueHeadMIC, bPrecachedBot, bUsingReplacementCharacter, CharacterCacheClass, CharacterData, CharacterDataChangeCount, CharacterMesh, CharacterMeshTeamNum, CharPortrait, ClanTag, CustomReplicationInfo, DeathStats, DefaultHudColor, DrivingStats, EventStats, FirstPersonArmMaterial, FirstPersonArmMesh, HasFlag, HeroThreshold, HUDLocation, HUDMaterialInstance, HUDPawnClass, HUDPawnLocation, HUDPawnYaw, KillStats, LastKillerPRI, LastKillTime, LastReceivedCharacterDataTime, MultiKillLevel, NodeStats, OrdersIndex, OrdersString[8], PickupFlags, PickupStats, PowerupTimeStats, RedBodyMIC, RedHeadMIC, SinglePlayerCharacterIndex, spree, Squad, StartObjective, SuicideStats, TemporaryStartObjective, TTSSpeaker, VehicleKillStats, VoiceClass, WeaponAwardIndex, WeaponAwardKills

Structures Summary
Inherited Structures from UTGame.UTPlayerReplicationInfo
IntStat, TimeStat

Functions Summary
function AddCoins (int Coins))
function ClearCoins ()))
functionint GetNumCoins ()))
function PostBeginPlay ()))
function Reset ()))
function SetupGreedBases ()))
functionbool TriggerHero ()))
Inherited Functions from UTGame.UTHeroPRI
CanBeHero, CheckHeroMeter, GetHeroMeter, IncrementHeroMeter, IncrementKillStat, IsHero, IsSuperHero, Reset, ResetHero, SetHeroAllowed, TriggerHero
Inherited Functions from UTGame.UTPlayerReplicationInfo
AddCoins, AddToEventStat, AddToNodeStat, AllowClientToTeleport, AttemptMidGameMenu, CanBeHero, CheckHeroMeter, ClientOnAllPickupsTaken, CopyProperties, Destroyed, GetCallSign, GetCustomCharOtherTeamString, GetCustomCharTeamString, GetFlag, GetHeroMeter, GetHudColor, GetLocationName, GetNumCoins, GetStartObjective, IncrementDeathStat, IncrementEventStat, IncrementHeroMeter, IncrementKills, IncrementKillStat, IncrementNodeStat, IncrementPickupStat, IncrementSpree, IncrementSuicideStat, IncrementVehicleKillStat, IsHero, LogMultiKills, OverrideWith, RenderMapIcon, ReplicatedEvent, Reset, ResetHero, RetryProcessCharacterData, SeamlessTravelTo, ServerTeleportToActor, SetCharacterData, SetCharacterMesh, SetCharMeshMaterial, SetFirstPersonArmInfo, SetFlag, SetOtherTeamSkin, SetStartObjective, ShouldBroadCastWelcomeMessage, ShowMidGameMenu, StartDrivingStat, StartPowerupTimeStat, StopDrivingStat, StopPowerupTimeStat, TriggerHero, UpdateCustomTeamSkin, UpdateEventStatAchievements, UpdatePickupFlags, UpdatePlayerLocation, UpdatePowerupAchievements


Variables Detail

BestCoinReturn Source code

var int BestCoinReturn;
Highest scoring coin return by this player during this game

FlagBaseEffects[2] Source code

var ParticleSystem FlagBaseEffects[2];

FlagBaseMaterialInterface Source code

var MaterialInterface FlagBaseMaterialInterface;

FlagBaseStaticMesh Source code

var StaticMesh FlagBaseStaticMesh;
Greed flag base parameters

NumCoins Source code

var int NumCoins;
Number of coins currently being carried by this player


Functions Detail

AddCoins Source code

function AddCoins ( int Coins) )
Adds to this player's coin count Also applies any bonuses for carrying a large number of coins

ClearCoins Source code

function ClearCoins ( ) )

GetNumCoins Source code

simulated function int GetNumCoins ( ) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

Reset Source code

function Reset ( ) )

SetupGreedBases Source code

reliable client function SetupGreedBases ( ) )
Swaps in the appropriate Greed base mesh and effects for this client

TriggerHero Source code

function bool TriggerHero ( ) )
Drops all held coins when becoming a hero


Defaultproperties

defaultproperties
{
   FlagBaseStaticMesh=StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Conduit'
   FlagBaseMaterialInterface=Material'GP_Onslaught.Materials.M_GP_Ons_Conduit'
   FlagBaseEffects(0)=ParticleSystem'FX_Gametypes.Effects.P_FX_Gametypes_Greed_Base_Red'
   FlagBaseEffects(1)=ParticleSystem'FX_Gametypes.Effects.P_FX_Gametypes_Greed_Base_Blue'
   Name="Default__UTGreedPRI"
   ObjectArchetype=UTHeroPRI'UTGame.Default__UTHeroPRI'
}

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Creation time: sk 18-3-2018 10:00:52.713 - Created with UnCodeX