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UT3GoldGame.UTGreedHUD

Extends
UTTeamHUD

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.HUD
      |   
      +-- GameFramework.GameHUD
         |   
         +-- UTGame.UTHUD
            |   
            +-- UTGame.UTTeamHUD
               |   
               +-- UT3GoldGame.UTGreedHUD

Variables Summary
vector2dCoinCountPosition
floatCoinDrawLength
floatCoinGroupOffset
intCoinHeight
floatCoinSpacing
intCoinWidth
floatCoinYPadding
floatCoinYStartPadding
floatGreedHudStartX
floatGreedHudStartY
intLastCoinCount
floatLastResolutionScale
intNumGoldCoins
intNumRedCoins
intNumSilverCoins
floatScoreWidth
floatScreenPadding
Inherited Variables from UTGame.UTTeamHUD
bScoreDebug, bShowDirectional, LastScores[2], LeftTeamPulseTime, OldLeftScore, OldRightScore, RightTeamPulseTime, ScoreTransitionTime[2], TeamIconCenterPoints[2], TeamScaleModifier
Inherited Variables from UTGame.UTHUD
AltHudTexture, AmmoBarColor, AmmoBarOffsetY, AmmoBGCoords, AmmoPosition, AmmoPulseTime, AmmoTextOffsetX, AmmoTextOffsetY, ArmorBGCoords, ArmorBGOffsetX, ArmorBGOffsetY, ArmorIconX, ArmorIconY, ArmorPulseTime, ArmorTextX, ArmorTextY, BaseMaterial, bCrosshairOnFriendly, bCrosshairShow, bDisplayingPowerups, bFadeOutHitEffect, bGreenCrosshair, bHasLeaderboard, bHasMap, bHudMessageRendered, bIsFirstPlayer, bIsSplitscreen, BlackBackgroundColor, BlackColor, BlueLinearColor, bNoWeaponNumbers, bOnlyShowWeaponBarIfChanging, BootHeight, BootWidth, BootX, BootY, BouncedWeapon, BounceWeaponScale, bQuickPickMadeNewSelection, bShowAllAI, bShowAllWeapons, bShowAmmo, bShowClock, bShowDoll, bShowFragCount, bShowLeaderboard, bShowMap, bShowOnlyAvailableWeapons, bShowPowerups, bShowQuickPick, bShowScoring, bShowVehicle, bShowVehicleArmorCount, bShowWeaponbar, CharPendingPRI, CharPortraitMaterial, CharPortraitMI, CharPortraitSize, CharPortraitSlideTime, CharPortraitSlideTransitionTime, CharPortraitTime, CharPortraitXPerc, CharPortraitYPerc, CharPRI, ClockPosition, ConfiguredCrosshairScaling, ConsoleIconFont, ConsoleIconFontClassName, CurrentWeaponScale[10], DamageData, DamageIndicatorSize, DeadMessage, DisplayedOrders, DMLinearColor, DollHeight, DollOffsetX, DollOffsetY, DollPosition, DollVisibility, DollWidth, EmptyWeaponAlpha, FadeParamName, FadeTime, FireToRespawnMessage, FragPulseTime, FullHeight, FullWidth, GlowFonts[2], GoldColor, GoldLinearColor, GrayColor, HealthBGCoords, HealthBGOffsetX, HealthBGOffsetY, HealthIconX, HealthIconY, HealthOffsetX, HealthPulseTime, HealthTextX, HealthTextY, HelmetHeight, HelmetWidth, HelmetX, HelmetY, HeroMeterHeight, HeroMeterOffsetX, HeroMeterOffsetY, HeroMeterOverlayTexCoords, HeroMeterTexCoords, HeroMeterVehicleOffsetX, HeroMeterVehicleOffsetY, HeroMeterWidth, HeroPointOffX, HeroPointOffY, HeroToolTipIconCoords, HeroTooltipTimeStamp, HitEffect, HitEffectFadeTime, HitEffectIntensity, HitEffectMaterialInstance, HudFonts, HUDScaleX, HUDScaleY, IconHudTexture, LastAmmoCount, LastAmmoPickupTime, LastArmorAmount, LastArmorPickupTime, LastDollUpdate, LastFragCount, LastHealth, LastHealthPickupTime, LastHeroBump, LastHeroScoreBumpTime, LastHUDUpdateTime, LastPickupTime, LastSelectedWeapon, LastTimeTooltipDrawn, LastWeapon, LastWeaponBarDrawnTime, LC_White, LightGoldColor, LightGreenColor, MapBackground, MapDefaultSize, MapPosition, MaxHitEffectColor, MaxNoOfIndicators, MessageOffset[7], MOTDSceneTemplate, MusicManagerClass, NameplateBubble, NameplateBubbleWidth, NameplateCenter, NameplateLeft, NameplateRight, NameplateWidth, OffWeaponAlpha, OldHeroScore, OrderUpdateTime, PawnDollBGCoords, PawnOwner, PlaceMarks[4], PositionalParamName, PostRenderedActors, PowerupDims, PowerupTransitionTime, PowerupYPos, PressFireToBegin, PulseDuration, PulseMultiplier, PulseSplit, QuickPickBkgCoords, QuickPickBkgImage, QuickPickCircleCoords, QuickPickCircleImage, QuickPickClasses, QuickPickCurrentSelection, QuickPickDeltaAngle, QuickPickNumCells, QuickPickRadius, QuickPickSelCoords, QuickPickSelImage, QuickPickTarget, QuickPickWaveForm, RedLinearColor, ResolutionScale, ResolutionScaleX, SafeRegionPct, ScoreboardSceneTemplate, ScoringPosition, SelectedBoxScale, SelectedWeaponAlpha, SelectedWeaponAmmoOffsetX, SelectedWeaponScale, SilverLinearColor, SpectatorMessage, TalkingTexture, TeamColor, TeamHUDColor, TeamTextColor, THeight, ThighHeight, ThighWidth, ThighX, ThighY, ToolTipSepCoords, TX, TY, UT3GHudTexture, UTGRI, UTOwnerPRI, UTPawnOwner, UTPlayerOwner, VehiclePosition, VestHeight, VestWidth, VestX, VestY, WaitingForMatch, WarmupString, WeaponAmmoLength, WeaponAmmoOffsetX, WeaponAmmoOffsetY, WeaponAmmoThickness, WeaponBarScale, WeaponBarXOffset, WeaponBarY, WeaponBoxHeight, WeaponBoxWidth, WeaponList[10], WeaponScaleSpeed, WeaponSwitchMessage, WeaponXOffset, WeaponYOffset, WeaponYScale, WhiteLinearColor, YouHaveLost, YouHaveWon

Structures Summary
Inherited Structures from UTGame.UTHUD
DamageInfo

Functions Summary
function DisplayFragCount (vector2d POS))
function DrawCoinBackground (vector2d Pos, float CoinDisplayWidth, float ScoreDisplayWidth))
function DrawCoinCount (bool CoinCountChanged))
function DrawPlayerBeacon (UTPawn P, Canvas BeaconCanvas, Vector CameraPosition, Vector ScreenLoc))
Inherited Functions from UTGame.UTTeamHUD
DisplayDirectionIndicator, DisplayScoring, DisplayTeamLogos, DisplayTeamScore, GetDirectionalDest, GetTeamScore, ToggleScoreDebug
Inherited Functions from UTGame.UTHUD
AddPostRenderedActor, CheckCrosshairOnFriendly, DisplayAmmo, DisplayClock, DisplayConsoleMessages, DisplayDamage, DisplayFragCount, DisplayHeroMeter, DisplayHit, DisplayHUDMessage, DisplayLeaderBoard, DisplayLocalMessages, DisplayMap, DisplayMOTD, DisplayPawnDoll, DisplayPortrait, DisplayPowerups, DisplayQuickPickCell, DisplayQuickPickMenu, DisplayScoring, DisplayWeaponBar, DrawActorOverlays, DrawAIOverlays, DrawBackground, DrawBarGraph, DrawBeaconBackground, DrawEngineHUD, DrawGameHud, DrawGlowText, DrawHealth, DrawHUD, DrawLivingHud, DrawMessageText, DrawMicIcon, DrawNameplateBackground, DrawPlayerBeacon, DrawPostGameHud, DrawShadowedRotatedTile, DrawShadowedStretchedTile, DrawShadowedTile, DrawTileCentered, DrawToolTip, DrawVehicleBeacon, FlashDamage, FormatTime, GetFontSizeIndex, GetScreenCoords, GetTeamColor, GetUIController, GrowHUD, HidePortrait, LinkToHudScene, Message, NotifyLocalPlayerTeamReceived, OpenScene, PostBeginPlay, PostRender, QuickPick, ReleaseShowScores, RemovePostRenderedActor, ResetHeroTooltipTimeStamp, ResolveHUDPosition, SetDisplayedOrders, SetShowScores, ShowAllAI, ShowPortrait, ShowQuickPickMenu, ShowSquadRoutes, ShrinkHUD, SpawnScoreBoard, StartMusic, Timer, ToggleHUD, TranslateBindToFont, UpdateCTFFlagVisibility, UpdateDamage


Variables Detail

CoinCountPosition Source code

var vector2d CoinCountPosition;
Position to draw the player's current coin count

CoinDrawLength Source code

var float CoinDrawLength;
Cached screen length for the coin drawing

CoinGroupOffset Source code

var float CoinGroupOffset;
spacing between coin types

CoinHeight Source code

var int CoinHeight;
width / height of coin icon

CoinSpacing Source code

var float CoinSpacing;
spacing between individual coins

CoinWidth Source code

var int CoinWidth;
width / height of coin icon

CoinYPadding Source code

var float CoinYPadding;
padding between top of coin background and start of coins

CoinYStartPadding Source code

var float CoinYStartPadding;
padding above the start of the coin drawing

GreedHudStartX Source code

var float GreedHudStartX;
Screen position of the start of the greed hud

GreedHudStartY Source code

var float GreedHudStartY;
Screen position of the start of the greed hud

LastCoinCount Source code

var int LastCoinCount;
Coin count at the time of the previous display

LastResolutionScale Source code

var float LastResolutionScale;
Last resolution cached for display update

NumGoldCoins Source code

var int NumGoldCoins;
Cached coin amounts for HUD (updated when coin count changes only)

NumRedCoins Source code

var int NumRedCoins;
Cached coin amounts for HUD (updated when coin count changes only)

NumSilverCoins Source code

var int NumSilverCoins;
Cached coin amounts for HUD (updated when coin count changes only)

ScoreWidth Source code

var float ScoreWidth;
Cached screen length for the current score

ScreenPadding Source code

var float ScreenPadding;
Screen padding to prevent glow text from wrapping


Functions Detail

DisplayFragCount Source code

function DisplayFragCount ( vector2d POS) )

DrawCoinBackground Source code

function DrawCoinBackground ( vector2d Pos, float CoinDisplayWidth, float ScoreDisplayWidth) )

DrawCoinCount Source code

function DrawCoinCount ( bool CoinCountChanged) )

DrawPlayerBeacon Source code

function DrawPlayerBeacon ( UTPawn P, Canvas BeaconCanvas, Vector CameraPosition, Vector ScreenLoc) )
Draw postrenderfor team beacon for an on-foot player


Defaultproperties

defaultproperties
{
   CoinCountPosition=(X=-1.000000,Y=0.000000)
   GreedHudStartX=115.000000
   GreedHudStartY=44.000000
   CoinWidth=28
   CoinHeight=28
   CoinSpacing=8.000000
   CoinGroupOffset=10.000000
   CoinYStartPadding=5.000000
   CoinYPadding=3.600000
   ScreenPadding=10.000000
   Name="Default__UTGreedHUD"
   ObjectArchetype=UTTeamHUD'UTGame.Default__UTTeamHUD'
}

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Creation time: sk 18-3-2018 10:00:52.694 - Created with UnCodeX