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GameFramework

Class Summary
GameActorFactoryBreakable ActorFactoryBreakable Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GameBreakableActor GameBreakableActor Currently does not yet support replication. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GameHUD Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GamePawn GamePawn Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GamePlayerController GamePlayerController Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GamePlayerInput GamePlayerInput Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GameProjectile GameProjectile Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GameSkelCtrl_Recoil Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. Weapon recoil bone controller. Add a small recoil to a bone (similar to camera shakes).  
GameTypes GameTypes Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GameVehicle GameVehicle Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
GameWeapon GamePawn Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  
SeqAct_DisplayChapterTitleBase Base class for DisplayingChapter titles on the screen. Each game should sub class this and do their own Activated() function Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.  

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Creation time: sk 18-3-2018 10:00:34.253 - Created with UnCodeX