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GameFramework.GameVehicle

Extends
SVehicle
Modifiers
config ( Game ) native abstract notplaceable

GameVehicle Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- GameFramework.GameVehicle

Variables Summary
Inherited Variables from Engine.SVehicle
AngErrorAccumulator, BaseOffset, bCanFlip, bChassisTouchingGround, bFlipRight, bHoldingDownHandbrake, bIsInverted, bIsUprighting, bOutputHandbrake, bStayUpright, bUpdateWheelShapes, bUseSuspensionAxis, bVehicleOnGround, bVehicleOnWater, bWasChassisTouchingGroundLastTick, CamDist, CollisionIntervalSecs, CollisionSound, COMOffset, DriverViewPitch, DriverViewYaw, EngineSound, EngineStartOffsetSecs, EngineStopOffsetSecs, EnterVehicleSound, ExitVehicleSound, ForwardVel, HeavySuspensionShiftPercent, InertiaTensorMultiplier, LastCollisionSoundTime, LatAngleVolumeMult, MaxAngularVelocity, MaxSpeed, NumPoweredWheels, OutputBrake, OutputGas, OutputRise, OutputSteering, RadialImpulseScaling, SimObj, SquealLatThreshold, SquealSound, SquealThreshold, StayUprightConstraintInstance, StayUprightConstraintSetup, StayUprightDamping, StayUprightPitchResistAngle, StayUprightRollResistAngle, StayUprightStiffness, TimeOffGround, UprightLiftStrength, UprightStartTime, UprightTime, UprightTorqueStrength, VState, Wheels
Inherited Variables from Engine.Vehicle
AIMoveCheckTime, bAttachDriver, bAvoidReversing, bDoExtraNetRelevancyTraces, bDriverIsVisible, bDriving, bDuckObstacles, bFollowLookDir, bHasHandbrake, bIgnoreStallZ, bRetryPathfindingWithDriver, bScriptedRise, bSeparateTurretFocus, bTurnInPlace, CrushedDamageType, Driver, DriverDamageMult, ExitOffset, ExitPositions, ExitRadius, ForceCrushPenetration, MinCrushSpeed, MomentumMult, OldSteering, OldThrottle, OnlySteeringStartTime, Rise, Steering, StuckCount, StuckTime, TargetLocationAdjustment, Throttle, ThrottleTime, TurnTime, VehicleMovingTime

Structures Summary
Inherited Structures from Engine.SVehicle
VehicleState

Functions Summary
Inherited Functions from Engine.SVehicle
AddVelocity, CalcCamera, Destroyed, Died, DisplayDebug, DisplayWheelsDebug, DrivingStatusChanged, GetDefaultCameraMode, GetSVehicleDebug, HasWheelsOnGround, HermiteEval, InitVehicleRagdoll, PostBeginPlay, PostInitAnimTree, PostTeleport, RigidBodyCollision, SetWheelCollision, StartEngineSound, StartEngineSoundTimed, StopEngineSound, StopEngineSoundTimed, StopVehicleSounds, SuspensionHeavyShift, TakeRadiusDamage, TryToDrive, TurnOff, VehiclePlayEnterSound, VehiclePlayExitSound
Inherited Functions from Engine.Vehicle
AdjustDriverDamage, AnySeatAvailable, AttachDriver, CanEnterVehicle, CheatFly, CheatGhost, CheatWalk, ContinueOnFoot, CrushedBy, Destroyed, Destroyed_HandleDriver, DetachDriver, Died, DisplayDebug, DriverDied, DriverEnter, DriverLeave, DriverLeft, DriverRadiusDamage, DrivingStatusChanged, EncroachedBy, EncroachingOn, EntryAnnouncement, FaceRotation, FindAutoExit, GetCollisionDamageInstigator, GetDefaultCameraMode, GetEntryLocation, GetTargetLocation, HandleDeadVehicleDriver, NotifyDriverTakeHit, NotifyTeamChanged, PancakeOther, PlaceExitingDriver, PlayDying, PlayerChangedTeam, PossessedBy, PostBeginPlay, ReplicatedEvent, SetBaseEyeheight, SetDriving, SetInputs, SetKillInstigator, Suicide, TakeDamage, TakeRadiusDamage, ThrowActiveWeapon, TryExitPos, TryToDrive, UnPossessed


Defaultproperties

defaultproperties
{
   Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup ObjName=MyStayUprightSetup Archetype=RB_StayUprightSetup'Engine.Default__SVehicle:MyStayUprightSetup'
      ObjectArchetype=RB_StayUprightSetup'Engine.Default__SVehicle:MyStayUprightSetup'
   End Object
   StayUprightConstraintSetup=RB_StayUprightSetup'GameFramework.Default__GameVehicle:MyStayUprightSetup'
   Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance ObjName=MyStayUprightConstraintInstance Archetype=RB_ConstraintInstance'Engine.Default__SVehicle:MyStayUprightConstraintInstance'
      ObjectArchetype=RB_ConstraintInstance'Engine.Default__SVehicle:MyStayUprightConstraintInstance'
   End Object
   StayUprightConstraintInstance=RB_ConstraintInstance'GameFramework.Default__GameVehicle:MyStayUprightConstraintInstance'
   Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'Engine.Default__SVehicle:SVehicleMesh'
      ObjectArchetype=SkeletalMeshComponent'Engine.Default__SVehicle:SVehicleMesh'
   End Object
   Mesh=SVehicleMesh
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'Engine.Default__SVehicle:CollisionCylinder'
      ObjectArchetype=CylinderComponent'Engine.Default__SVehicle:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   Components(1)=SVehicleMesh
   bCanBeAdheredTo=True
   bCanBeFrictionedTo=True
   CollisionComponent=SVehicleMesh
   Name="Default__GameVehicle"
   ObjectArchetype=SVehicle'Engine.Default__SVehicle'
}

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Creation time: sk 18-3-2018 10:00:37.234 - Created with UnCodeX