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GameVehicle Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
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+-- Engine.Vehicle
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+-- Engine.SVehicle
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+-- GameFramework.GameVehicle
| Variables Summary |
|---|
| Structures Summary |
|---|
| Inherited Structures from Engine.SVehicle |
|---|
| VehicleState |
| Functions Summary |
|---|
| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup ObjName=MyStayUprightSetup Archetype=RB_StayUprightSetup'Engine.Default__SVehicle:MyStayUprightSetup'
ObjectArchetype=RB_StayUprightSetup'Engine.Default__SVehicle:MyStayUprightSetup'
End Object
StayUprightConstraintSetup=RB_StayUprightSetup'GameFramework.Default__GameVehicle:MyStayUprightSetup'
Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance ObjName=MyStayUprightConstraintInstance Archetype=RB_ConstraintInstance'Engine.Default__SVehicle:MyStayUprightConstraintInstance'
ObjectArchetype=RB_ConstraintInstance'Engine.Default__SVehicle:MyStayUprightConstraintInstance'
End Object
StayUprightConstraintInstance=RB_ConstraintInstance'GameFramework.Default__GameVehicle:MyStayUprightConstraintInstance'
Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'Engine.Default__SVehicle:SVehicleMesh'
ObjectArchetype=SkeletalMeshComponent'Engine.Default__SVehicle:SVehicleMesh'
End Object
Mesh=SVehicleMesh
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'Engine.Default__SVehicle:CollisionCylinder'
ObjectArchetype=CylinderComponent'Engine.Default__SVehicle:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Components(1)=SVehicleMesh
bCanBeAdheredTo=True
bCanBeFrictionedTo=True
CollisionComponent=SVehicleMesh
Name="Default__GameVehicle"
ObjectArchetype=SVehicle'Engine.Default__SVehicle'
}
|
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