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/** * GameVehicle * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class GameVehicle extends SVehicle config(Game) native abstract notplaceable; defaultproperties { Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup ObjName=MyStayUprightSetup Archetype=RB_StayUprightSetup'Engine.Default__SVehicle:MyStayUprightSetup' ObjectArchetype=RB_StayUprightSetup'Engine.Default__SVehicle:MyStayUprightSetup' End Object StayUprightConstraintSetup=RB_StayUprightSetup'GameFramework.Default__GameVehicle:MyStayUprightSetup' Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance ObjName=MyStayUprightConstraintInstance Archetype=RB_ConstraintInstance'Engine.Default__SVehicle:MyStayUprightConstraintInstance' ObjectArchetype=RB_ConstraintInstance'Engine.Default__SVehicle:MyStayUprightConstraintInstance' End Object StayUprightConstraintInstance=RB_ConstraintInstance'GameFramework.Default__GameVehicle:MyStayUprightConstraintInstance' Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'Engine.Default__SVehicle:SVehicleMesh' ObjectArchetype=SkeletalMeshComponent'Engine.Default__SVehicle:SVehicleMesh' End Object Mesh=SVehicleMesh Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'Engine.Default__SVehicle:CollisionCylinder' ObjectArchetype=CylinderComponent'Engine.Default__SVehicle:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder Components(1)=SVehicleMesh bCanBeAdheredTo=True bCanBeFrictionedTo=True CollisionComponent=SVehicleMesh Name="Default__GameVehicle" ObjectArchetype=SVehicle'Engine.Default__SVehicle' } |
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