Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

GameFramework.GameWeapon

Extends
Weapon
Modifiers
config ( Game ) native abstract notplaceable

GamePawn Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- GameFramework.GameWeapon

Direct Known Subclasses:

UTWeapon

Variables Summary
Inherited Variables from Engine.Weapon
AIRating, bCanThrow, bInstantHit, bMeleeWeapon, bWeaponPutDown, CachedMaxRange, CurrentFireMode, DefaultAnimSpeed, EquipTime, FireInterval, FireOffset, FiringStatesArray, InstantHitDamage, InstantHitDamageTypes, InstantHitMomentum, Mesh, Priority, PutDownTime, ShouldFireOnRelease, Spread, WeaponFireTypes, WeaponProjectiles, WeaponRange
Inherited Variables from Engine.Inventory
bDelayedSpawn, bDropOnDeath, bPredictRespawns, bReceiveOwnerEvents, bRenderOverlays, DroppedPickupClass, DroppedPickupMesh, DroppedPickupParticles, Inventory, InvManager, ItemName, MaxDesireability, PickupFactoryMesh, PickupForce, PickupMessage, PickupSound, RespawnTime

Enumerations Summary
Inherited Enumerations from Engine.Weapon
EWeaponFireType

Functions Summary
Inherited Functions from Engine.Weapon
Activate, AddAmmo, AddSpread, AdjustFOVAngle, AttachWeaponTo, BeginFire, BeginState, CalcWeaponFire, CanAttack, CanThrow, ClearFlashCount, ClearFlashLocation, ClearPendingFire, ClientWeaponSet, ClientWeaponThrown, ConsumeAmmo, CustomFire, DemoBeginFire, DemoEndFire, DenyClientWeaponSet, DenyPickupQuery, Destroyed, DetachWeapon, DisplayDebug, DoOverrideNextWeapon, DoOverridePrevWeapon, DropFrom, DumpWeaponDebugToLog, EndFire, EndState, FireAmmunition, FireModeUpdated, FireOnRelease, FocusOnLeader, ForceEndFire, GetAdjustedAim, GetAIRating, GetDamageRadius, GetFireInterval, GetMuzzleLoc, GetPhysicalFireStartLoc, GetProjectileClass, GetTraceOwner, GetTraceRange, GetViewAxes, GetWeaponAnimNodeSeq, GetWeaponDebug, GetWeaponRating, GivenTo, HasAmmo, HasAnyAmmo, HolderDied, IncrementFlashCount, InstantFire, IsActiveWeapon, IsFiring, ItemRemovedFromInvManager, MaxRange, PassThroughDamage, PendingFire, PendingWeaponSetTimer, PlayFireEffects, PlayFiringSound, PlayWeaponAnimation, ProcessInstantHit, ProjectileFire, PutDownWeapon, RangedAttackTime, ReadyToFire, RecommendLongRangedAttack, RecommendRangedAttack, RefireCheckTimer, RelativeStrengthVersus, SendToFiringState, ServerStartFire, ServerStopFire, SetCurrentFireMode, SetFlashLocation, SetPendingFire, ShouldRefire, StartFire, StillFiring, StopFire, StopFireEffects, StopWeaponAnimation, SuggestAttackStyle, SuggestDefenseStyle, TimeWeaponEquipping, TimeWeaponFiring, TimeWeaponPutDown, TryPutDown, WeaponCalcCamera, WeaponEmpty, WeaponEquipped, WeaponIsDown, WeaponLog, WeaponPlaySound
Inherited Functions from Engine.Inventory
ActiveRenderOverlays, AnnouncePickup, BotDesireability, ClientGivenTo, DenyPickupQuery, Destroyed, DetourWeight, DropFrom, GetHumanReadableName, GetLocalString, GivenTo, GiveTo, ItemRemovedFromInvManager, OwnerEvent, RenderOverlays


Defaultproperties

defaultproperties
{
   Name="Default__GameWeapon"
   ObjectArchetype=Weapon'Engine.Default__Weapon'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:37.265 - Created with UnCodeX