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GameFramework.SeqAct_DisplayChapterTitleBase

Extends
SequenceAction
Modifiers
abstract

Base class for DisplayingChapter titles on the screen. Each game should sub class this and do their own Activated() function Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- GameFramework.SeqAct_DisplayChapterTitleBase

Direct Known Subclasses:

UTSeqAct_DisplayChapterTitle

Variables Summary
SeqAct_DisplayChapterTitleBase
floatTotalDisplayTime
floatTotalFadeTime
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

SeqAct_DisplayChapterTitleBase

TotalDisplayTime Source code

var(SeqAct_DisplayChapterTitleBase) float TotalDisplayTime;

TotalFadeTime Source code

var(SeqAct_DisplayChapterTitleBase) float TotalFadeTime;


Defaultproperties

defaultproperties
{
   TotalDisplayTime=6.000000
   TotalFadeTime=2.000000
   bCallHandler=False
   ObjClassVersion=2
   ObjName="Display Chapter Title"
   Name="Default__SeqAct_DisplayChapterTitleBase"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:42.807 - Created with UnCodeX