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This is an op that by default performs a behavior on any targeted objects. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction
SeqAct_ActivateRemoteEvent, SeqAct_AIAbortMoveToActor, SeqAct_ApplySoundNode, SeqAct_AssignController, SeqAct_AttachToActor, SeqAct_AttachToEvent, SeqAct_CameraLookAt, SeqAct_CauseDamage, SeqAct_CauseDamageRadial, SeqAct_ChangeCollision, SeqAct_CommitMapChange, SeqAct_ConsoleCommand, SeqAct_ControlMovieTexture, SeqAct_DemoCameraShake, SeqAct_Destroy, SeqAct_DisplayChapterTitleBase, SeqAct_FinishSequence, SeqAct_ForceFeedback, SeqAct_Gate, SeqAct_GetDistance, SeqAct_GetProperty, SeqAct_GetVelocity, SeqAct_GiveInventory, SeqAct_HealDamage, SeqAct_IsInObjectList, SeqAct_Latent, SeqAct_Log, SeqAct_MakeNoise, SeqAct_ModifyCover, SeqAct_PlayFaceFXAnim, SeqAct_Possess, SeqAct_RangeSwitch, SeqAct_SetBlockRigidBody, SeqAct_SetCameraTarget, SeqAct_SetDamageInstigator, SeqAct_SetMaterial, SeqAct_SetMatInstScalarParam, SeqAct_SetMatInstTexParam, SeqAct_SetMatInstVectorParam, SeqAct_SetMusicTrack, SeqAct_SetParticleSysParam, SeqAct_SetPATAState, SeqAct_SetPhysics, SeqAct_SetRigidBodyIgnoreVehicles, SeqAct_SetSequenceVariable, SeqAct_SetSkeletalMesh, SeqAct_SetStaticMesh, SeqAct_SetWheelParticles, SeqAct_Switch, SeqAct_Teleport, SeqAct_Timer, SeqAct_Toggle, SeqAct_ToggleAffectedByHitEffects, SeqAct_ToggleCinematicMode, SeqAct_ToggleDynamicChannel, SeqAct_ToggleGodMode, SeqAct_ToggleHUD, SeqAct_Trace, SeqAct_UpdateDynamicCover, UIAction, UTSeqAct_ActivateRocketBoosters, UTSeqAct_AddModifierCard, UTSeqAct_AddNamedBot, UTSeqAct_AdjustPersistentKey, UTSeqAct_AIFreeze, UTSeqAct_AIStartFireAt, UTSeqAct_AIStopFire, UTSeqAct_AttachTowCable, UTSeqAct_CameraShake, UTSeqAct_ChangeNodeStatus, UTSeqAct_ChangeObjectiveLink, UTSeqAct_ChangeOrbBase, UTSeqAct_ChangeTeam, UTSeqAct_EnterVehicle, UTSeqAct_ExitVehicle, UTSeqAct_GetTeamNum, UTSeqAct_GiveHeroPoints, UTSeqAct_HoverboardSpinJump, UTSeqAct_InfiniteAmmo, UTSeqAct_KillFlock, UTSeqAct_MissionSelectionReference, UTSeqAct_PlayAnim, UTSeqAct_PlayAnnouncement, UTSeqAct_PlayCameraAnim, UTSeqAct_ReturnCTFFlag, UTSeqAct_ReturnOnslaughtFlag, UTSeqAct_ScriptedVoiceMessage, UTSeqAct_SelfDestruct, UTSeqAct_ServerTravel, UTSeqAct_SetBotsMustComplete, UTSeqAct_SetCustomCharPart, UTSeqAct_SetCustomCharProfile, UTSeqAct_SetVisibilityModifier, UTSeqAct_SpawnProjectile, UTSeqAct_StopCameraAnim, UTSeqAct_TimedTutorialMsg, UTSeqAct_ToggleAnnouncements, UTSeqAct_TutorialMsg, UTSeqAct_UnlockAchievement, UTSeqAct_UnlockChar, UTSeqAct_UseHoverboard, UTSeqAct_UseModifierCard, UTSeqObj_SPMission
Variables Summary | |
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bool | bCallHandler |
Name | HandlerName |
SequenceAction | |
array<Object> | Targets |
Inherited Variables from Engine.SequenceOp |
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ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
Inherited Variables from Engine.SequenceObject |
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bDeletable, bDrawFirst, bDrawLast, bOutputObjCommentToScreen, bSuppressAutoComment, DrawHeight, DrawWidth, ObjCategory, ObjClassVersion, ObjColor, ObjComment, ObjInstanceVersion, ObjName, ObjPosX, ObjPosY, ParentSequence |
Structures Summary |
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Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary |
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Inherited Functions from Engine.SequenceOp |
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Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
Inherited Functions from Engine.SequenceObject |
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GetWorldInfo, IsValidLevelSequenceObject, IsValidUISequenceObject, ScriptLog |
Variables Detail |
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If true this action will call the handler function on all targeted actors
Handler function name for this action, if none will use the class name to autogenerate one: SeqAct_DoSomething sets HandlerName to "OnDoSomething"
List of objects to call the handler function on
Defaultproperties |
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defaultproperties { bCallHandler=True VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Target",PropertyName="Targets",MinVars=1,MaxVars=255) ObjName="Unknown Action" ObjColor=(B=255,G=0,R=255,A=255) Name="Default__SequenceAction" ObjectArchetype=SequenceOp'Engine.Default__SequenceOp' } |
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