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UTGame.UTSeqAct_SetCustomCharProfile

Extends
SequenceAction

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- UTGame.UTSeqAct_SetCustomCharProfile

Variables Summary
UTSeqAct_SetCustomCharProfile
stringCharID
stringFaction
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

UTSeqAct_SetCustomCharProfile

CharID Source code

var(UTSeqAct_SetCustomCharProfile) string CharID;

Faction Source code

var(UTSeqAct_SetCustomCharProfile) string Faction;


Defaultproperties

defaultproperties
{
   ObjName="Set Character Profile"
   ObjCategory="CustomChar"
   Name="Default__UTSeqAct_SetCustomCharProfile"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:56.496 - Created with UnCodeX