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UTGame.UTSeqAct_SetCustomCharPart

Extends
SequenceAction

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- UTGame.UTSeqAct_SetCustomCharPart

Variables Summary
UTSeqAct_SetCustomCharPart
UTCustomChar_Data.ECharPartPart
stringPartID
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

UTSeqAct_SetCustomCharPart

Part Source code

var(UTSeqAct_SetCustomCharPart) UTCustomChar_Data.ECharPart Part;

PartID Source code

var(UTSeqAct_SetCustomCharPart) string PartID;


Defaultproperties

defaultproperties
{
   ObjName="Set Character Part"
   ObjCategory="CustomChar"
   Name="Default__UTSeqAct_SetCustomCharPart"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:56.488 - Created with UnCodeX