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UTGame.UTSeqAct_SetBotsMustComplete

Extends
SequenceAction

this action sets the flag that tells bots whether or not they must complete a given objective to proceed

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- UTGame.UTSeqAct_SetBotsMustComplete

Variables Summary
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Defaultproperties

defaultproperties
{
   InputLinks(0)=(LinkDesc="Turn On")
   InputLinks(1)=(LinkDesc="Turn Off")
   ObjName="Set Bots Must Complete"
   ObjCategory="Objective"
   Name="Default__UTSeqAct_SetBotsMustComplete"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:56.481 - Created with UnCodeX