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UTGame.UTSeqAct_SetVisibilityModifier

Extends
SequenceAction

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- UTGame.UTSeqAct_SetVisibilityModifier

Variables Summary
UTSeqAct_SetVisibilityModifier
floatNewVisibilityModifier
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
event Activated ()))
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

UTSeqAct_SetVisibilityModifier

NewVisibilityModifier Source code

var(UTSeqAct_SetVisibilityModifier) float NewVisibilityModifier;


Functions Detail

Activated Source code

event Activated ( ) )


Defaultproperties

defaultproperties
{
   NewVisibilityModifier=1.000000
   ObjName="Set Visibility Modifier"
   ObjCategory="AI"
   Name="Default__UTSeqAct_SetVisibilityModifier"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:56.505 - Created with UnCodeX