Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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spawns a projectile at a certain location that moves toward the given location with the given Instigator
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- UTGame.UTSeqAct_SpawnProjectile
Variables Summary | |
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UTSeqAct_SpawnProjectile | |
class<Projectile> | ProjectileClass |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Inherited Variables from Engine.SequenceOp |
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ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
Structures Summary |
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Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary | ||
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![]() | Activated ())) |
Inherited Functions from Engine.SequenceOp |
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Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
Variables Detail |
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Class of projectile to spawn
Functions Detail |
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Defaultproperties |
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defaultproperties { bCallHandler=False VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Vector',LinkDesc="Spawn Location",MaxVars=1) VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Vector',LinkDesc="Target Location",MinVars=1,MaxVars=1) VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Instigator",MaxVars=1) ObjName="Spawn Projectile" Name="Default__UTSeqAct_SpawnProjectile" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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